Mercurial > sdl-ios-xcode
view src/loadso/macos/SDL_sysloadso.c @ 4168:69bcba65c388 SDL-1.2
Fixed bug #526
Comment #1 From Simon Howard 2009-03-20 16:50:56
Hi,
I'm the author of Chocolate Doom, one of the other source ports that James
mentioned. This is a patch against the current SVN version of SDL 1.2 that
fixes the bug. It has been tested and hopefully should be obviously correct
from examining the changes. I'll give a brief explanation.
When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries
DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED
message is sent to the window.
A WM_PALETTECHANGED message can also be received if the palette is changed for
some other reason, like if the system palette is changed. Therefore, the
palette change handler (DX5_PaletteChanged) has code to deal with this case.
It distinguishes "expected" palette changes (set with SDL_SetPalette) from
"unexpected" palette changes using the colorchange_expected variable, which is
set before calling IDirectDrawPalette_SetEntries. However, the code to set
this variable is missing in the fullscreen code path. By setting this
variable, the palette change is handled properly and the freezes go away.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 00:53:12 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifdef SDL_LOADSO_MACOS /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include <stdio.h> #include <string.h> #define OLDP2C 1 #include <Strings.h> #include <CodeFragments.h> #include <Errors.h> #include "SDL_loadso.h" void *SDL_LoadObject(const char *sofile) { void *handle = NULL; const char *loaderror = NULL; CFragConnectionID library_id; Ptr mainAddr; Str255 errName; OSErr error; char psofile[512]; SDL_strlcpy(psofile, sofile, SDL_arraysize(psofile)); error = GetSharedLibrary(C2PStr(psofile), kCompiledCFragArch, kLoadCFrag, &library_id, &mainAddr, errName); switch (error) { case noErr: loaderror = NULL; break; case cfragNoLibraryErr: loaderror = "Library not found"; break; case cfragUnresolvedErr: loaderror = "Unabled to resolve symbols"; break; case cfragNoPrivateMemErr: case cfragNoClientMemErr: loaderror = "Out of memory"; break; default: loaderror = "Unknown Code Fragment Manager error"; break; } if ( loaderror == NULL ) { handle = (void *)(library_id); } else { SDL_SetError("Failed loading %s: %s", sofile, loaderror); } return(handle); } void *SDL_LoadFunction(void *handle, const char *name) { void *symbol = NULL; const char *loaderror = NULL; CFragSymbolClass class; CFragConnectionID library_id = (CFragConnectionID)handle; char pname[512]; SDL_strlcpy(pname, name, SDL_arraysize(pname)); if ( FindSymbol(library_id, C2PStr(pname), (char **)&symbol, &class) != noErr ) { loaderror = "Symbol not found"; } if ( symbol == NULL ) { SDL_SetError("Failed loading %s: %s", name, loaderror); } return(symbol); } void SDL_UnloadObject(void *handle) { CFragConnectionID library_id; if ( handle != NULL ) { library_id = (CFragConnectionID)handle; CloseConnection(&library_id); } } #endif /* SDL_LOADSO_MACOS */