view docs/html/sdlsemwaittimeout.html @ 4168:69bcba65c388 SDL-1.2

Fixed bug #526 Comment #1 From Simon Howard 2009-03-20 16:50:56 Hi, I'm the author of Chocolate Doom, one of the other source ports that James mentioned. This is a patch against the current SVN version of SDL 1.2 that fixes the bug. It has been tested and hopefully should be obviously correct from examining the changes. I'll give a brief explanation. When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED message is sent to the window. A WM_PALETTECHANGED message can also be received if the palette is changed for some other reason, like if the system palette is changed. Therefore, the palette change handler (DX5_PaletteChanged) has code to deal with this case. It distinguishes "expected" palette changes (set with SDL_SetPalette) from "unexpected" palette changes using the colorchange_expected variable, which is set before calling IDirectDrawPalette_SetEntries. However, the code to set this variable is missing in the fullscreen code path. By setting this variable, the palette change is handled properly and the freezes go away.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 13 Apr 2009 00:53:12 +0000
parents 355632dca928
children
line wrap: on
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><H1
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>SDL_SemWaitTimeout</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN8120"
></A
><H2
>Name</H2
>SDL_SemWaitTimeout&nbsp;--&nbsp;Lock a semaphore, but only wait up to a specified maximum time.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN8123"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN8124"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"
#include "SDL_thread.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SemWaitTimeout</B
></CODE
>(SDL_sem *sem, Uint32 timeout);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8130"
></A
><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout()</TT
> is a varient of
<A
HREF="sdlsemwait.html"
>SDL_SemWait</A
>
with a maximum timeout value.
If the value of the semaphore pointed to by <TT
CLASS="PARAMETER"
><I
>sem</I
></TT
> is
positive (greater than zero) it will atomically decrement the semaphore value
and return 0, otherwise it will wait up to <TT
CLASS="PARAMETER"
><I
>timeout</I
></TT
>
milliseconds trying to lock the semaphore. This function is to be avoided if
possible since on some platforms it is implemented by polling the semaphore
every millisecond in a busy loop.</P
><P
>After <TT
CLASS="FUNCTION"
>SDL_SemWaitTimeout()</TT
> is successful, the semaphore
can be released and its count atomically incremented by a successful call to
<A
HREF="sdlsempost.html"
>SDL_SemPost</A
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8140"
></A
><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> if the semaphore was successfully locked or
either <SPAN
CLASS="RETURNVALUE"
>SDL_MUTEX_TIMEDOUT</SPAN
> or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
>
if the timeout period was exceeded or there was an error, respectivly.</P
><P
>If the semaphore was not successfully locked, the semaphore will be unchanged.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN8147"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>res = SDL_SemWaitTimeout(my_sem, WAIT_TIMEOUT_MILLISEC);

if (res == SDL_MUTEX_TIMEDOUT) {
        return TRY_AGAIN;
}
if (res == -1) {
        return WAIT_ERROR;
}

...

SDL_SemPost(my_sem);</PRE
></P
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><A
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><H2
>See Also</H2
><P
><A
HREF="sdlcreatesemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_CreateSemaphore</TT
></A
>,
<A
HREF="sdldestroysemaphore.html"
><TT
CLASS="FUNCTION"
>SDL_DestroySemaphore</TT
></A
>,
<A
HREF="sdlsemwait.html"
><TT
CLASS="FUNCTION"
>SDL_SemWait</TT
></A
>,
<A
HREF="sdlsemtrywait.html"
><TT
CLASS="FUNCTION"
>SDL_SemTryWait</TT
></A
>,
<A
HREF="sdlsempost.html"
><TT
CLASS="FUNCTION"
>SDL_SemPost</TT
></A
>,
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HREF="sdlsemvalue.html"
><TT
CLASS="FUNCTION"
>SDL_SemValue</TT
></A
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