Mercurial > sdl-ios-xcode
view docs/html/sdljoystickgetbutton.html @ 4168:69bcba65c388 SDL-1.2
Fixed bug #526
Comment #1 From Simon Howard 2009-03-20 16:50:56
Hi,
I'm the author of Chocolate Doom, one of the other source ports that James
mentioned. This is a patch against the current SVN version of SDL 1.2 that
fixes the bug. It has been tested and hopefully should be obviously correct
from examining the changes. I'll give a brief explanation.
When the palette is set with SDL_SetPalette, the IDirectDrawPalette_SetEntries
DirectX function is invoked. However, when this happens, a WM_PALETTECHANGED
message is sent to the window.
A WM_PALETTECHANGED message can also be received if the palette is changed for
some other reason, like if the system palette is changed. Therefore, the
palette change handler (DX5_PaletteChanged) has code to deal with this case.
It distinguishes "expected" palette changes (set with SDL_SetPalette) from
"unexpected" palette changes using the colorchange_expected variable, which is
set before calling IDirectDrawPalette_SetEntries. However, the code to set
this variable is missing in the fullscreen code path. By setting this
variable, the palette change is handled properly and the freezes go away.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 13 Apr 2009 00:53:12 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickGetButton</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickGetHat" HREF="sdljoystickgethat.html"><LINK REL="NEXT" TITLE="SDL_JoystickGetBall" HREF="sdljoystickgetball.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickgethat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickgetball.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKGETBUTTON" ></A >SDL_JoystickGetButton</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6404" ></A ><H2 >Name</H2 >SDL_JoystickGetButton -- Get the current state of a given button on a given joystick</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6407" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6408" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Uint8 <B CLASS="FSFUNC" >SDL_JoystickGetButton</B ></CODE >(SDL_Joystick *joystick, int button);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6414" ></A ><H2 >Description</H2 ><P >SDL_JoystickGetButton returns the current state of the given <TT CLASS="PARAMETER" ><I >button</I ></TT > on the given <TT CLASS="PARAMETER" ><I >joystick</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6419" ></A ><H2 >Return Value</H2 ><P ><SPAN CLASS="RETURNVALUE" >1</SPAN > if the button is pressed. Otherwise, <SPAN CLASS="RETURNVALUE" >0</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6424" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoysticknumbuttons.html" ><TT CLASS="FUNCTION" >SDL_JoystickNumButtons</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickgethat.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickgetball.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickGetHat</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickGetBall</TD ></TR ></TABLE ></DIV ></BODY ></HTML >