Mercurial > sdl-ios-xcode
view src/audio/riscos/SDL_drenderer.c @ 639:6961e1c84e76
I'm American, does it show? ;-)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 28 Jun 2003 17:39:46 +0000 |
parents | 550bccdf04bd |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #include <stdlib.h> #include <stdio.h> #include <memory.h> #include <kernel.h> #include "swis.h" #include "SDL_endian.h" #include "SDL_audio.h" #include "SDL_audio_c.h" #include "SDL_audiomem.h" #include "SDL_sysaudio.h" #include "SDL_drenderer.h" #define DigitalRenderer_Activate 0x4F700 #define DigitalRenderer_Deactivate 0x4F701 #define DigitalRenderer_ReadState 0x4F705 #define DigitalRenderer_NewSample 0x4F706 #define DigitalRenderer_NumBuffers 0x4F709 #define DigitalRenderer_StreamSamples 0x4F70A #define DigitalRenderer_Stream16BitSamples 0x4F70B #define DigitalRenderer_StreamStatistics 0x4F70C #define DigitalRenderer_StreamFlags 0x4F70D #define DigitalRenderer_Activate16 0x4F70F #define DigitalRenderer_GetFrequency 0x4F710 static int FillBuffer; extern SDL_AudioDevice *current_audio; extern int riscos_audiobuffer; /* Override for audio buffer size */ /* Audio driver functions */ static void DRenderer_CloseAudio(_THIS); static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec); /* Audio driver bootstrap functions */ /* Define following to dump stats to stdout */ /* #define DUMP_AUDIO */ static int Audio_Available(void) { _kernel_swi_regs regs; int available = 0; /* Use call to set buffers to also check if Module is loaded */ regs.r[0] = 0; if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) == 0) available = 1; return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = DRenderer_OpenAudio; this->CloseAudio = DRenderer_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DRENDERER_bootstrap = { "drenderer", "RiscOS Digital Renderer Module", Audio_Available, Audio_CreateDevice }; /* Routine called to check and fill audio buffers if necessary */ static Uint8 *buffer = NULL; void DRenderer_FillBuffers() { SDL_AudioDevice *audio = current_audio; if ( !audio || ! audio->enabled ) { return; } if ( ! audio->paused ) { _kernel_swi_regs regs; /* Check filled buffers count */ _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); #ifdef DUMP_AUDIO if (regs.r[0] <= FillBuffer) { printf("Buffers in use %d\n", regs.r[0]); } #endif while (regs.r[0] <= FillBuffer && !audio->paused) { if ( audio->convert.needed ) { int silence; if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; } else { silence = 0; } memset(audio->convert.buf, silence, audio->convert.len); audio->spec.callback(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_ConvertAudio(&audio->convert); #if 0 if ( audio->convert.len_cvt != audio->spec.size ) { /* Uh oh... probably crashes here; */ } #endif regs.r[0] = (int)audio->convert.buf; regs.r[1] = audio->spec.samples * audio->spec.channels; _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); } else { /* Fill buffer with silence */ memset (buffer, 0, audio->spec.size); audio->spec.callback(audio->spec.userdata, (Uint8 *)buffer, audio->spec.size); regs.r[0] = (int)buffer; regs.r[1] = audio->spec.samples * audio->spec.channels; _kernel_swi(DigitalRenderer_Stream16BitSamples, ®s, ®s); } /* Check if we have enough buffers yet */ _kernel_swi(DigitalRenderer_StreamStatistics, ®s, ®s); } } } /* Size of DMA buffer to use */ #define DRENDERER_BUFFER_SIZE 512 /* Number of centiseconds of sound to buffer. Hopefully more than the maximum time between calls to the FillBuffers routine above */ #define DRENDERER_CSEC_TO_BUFFER 10 static int DRenderer_OpenAudio(_THIS, SDL_AudioSpec *spec) { _kernel_swi_regs regs; int buffers_per_sample; #ifdef DUMP_AUDIO printf("Request format %d\n", spec->format); printf("Request freq %d\n", spec->freq); printf("Samples %d\n", spec->samples); #endif /* Only support signed 16bit format */ spec->format = AUDIO_S16LSB; if (spec->samples < DRENDERER_BUFFER_SIZE) spec->samples = DRENDERER_BUFFER_SIZE; SDL_CalculateAudioSpec(spec); buffers_per_sample = spec->samples / DRENDERER_BUFFER_SIZE; if ((spec->samples % DRENDERER_BUFFER_SIZE) != 0) { buffers_per_sample++; spec->samples = buffers_per_sample * DRENDERER_BUFFER_SIZE; } /* Set number of buffers to use - the following should give enough data between calls to the sound polling. */ if (riscos_audiobuffer == 0) { FillBuffer = (int)((double)DRENDERER_CSEC_TO_BUFFER / ((double)DRENDERER_BUFFER_SIZE * 100.0 / (double)spec->freq)) + 1; } else FillBuffer = riscos_audiobuffer/DRENDERER_BUFFER_SIZE - buffers_per_sample; if (FillBuffer < buffers_per_sample) FillBuffer = buffers_per_sample; regs.r[0] = FillBuffer + buffers_per_sample; #ifdef DUMP_AUDIO printf("Buffers per sample %d\n", buffers_per_sample); printf("Fill buffer %d\n", FillBuffer); printf("Time buffered (ms) %d\n",(int)((1000.0 * regs.r[0] * DRENDERER_BUFFER_SIZE)/(double)spec->freq)); #endif if (_kernel_swi(DigitalRenderer_NumBuffers, ®s, ®s) != 0) { SDL_SetError("Can't set number of streaming sound buffers\n"); return -1; } /* Now initialise sound system */ regs.r[0] = spec->channels; /* Number of channels */ regs.r[1] = DRENDERER_BUFFER_SIZE; /* Samples length */ regs.r[2] = spec->freq; /* frequency */ regs.r[3] = 1; /* Restore previous handler on exit */ if (_kernel_swi(DigitalRenderer_Activate16, ®s, ®s) != 0) { SDL_SetError("Unable to activate digital renderer in 16 bit mode\n"); return -1; } if (_kernel_swi(DigitalRenderer_GetFrequency, ®s, ®s) == 0) { spec->freq = regs.r[0]; } #ifdef DUMP_AUDIO printf("Got format %d\n", spec->format); printf("Frequency %d\n", spec->freq); printf("Samples %d\n", spec->samples); #endif /* Set to fill buffer with zero if we don't get data to it fast enough */ regs.r[0] = 1; regs.r[1] = ~1; _kernel_swi(DigitalRenderer_StreamFlags, ®s, ®s); buffer = (Uint8 *)malloc(sizeof(Uint8) * spec->size); if (buffer == NULL) { SDL_OutOfMemory(); return -1; } /* Hopefully returning 2 will show success, but not start up an audio thread */ return 2; } static void DRenderer_CloseAudio(_THIS) { _kernel_swi_regs regs; /* Close down the digital renderer */ _kernel_swi(DigitalRenderer_Deactivate, ®s, ®s); if (buffer != NULL) free(buffer); }