Mercurial > sdl-ios-xcode
view src/video/ataricommon/SDL_ataric2p_s.h @ 4072:6930cd5ab933 SDL-1.2
Final fix for bug #373
------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] -------
Created an attachment (id=229) [details]
patch to reinstate the SDL cursor after an NSApplicationActivatedEvent
Oops, you're right. My testcursor.c has diverged so far from the original that
I missed that. In fact, now that I think about it, that issue isn't even
addressed by the cursor rectangle patch - it is only concerned with windowed
mode (and fixes the problem there as a side effect). The problem in fullscreen
is still the same as before. How about the attachment for a fix? (I can confirm
that [NSCursor set] doesn't seem to have any effect when called from
QZ_DoActivate().)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Jul 2007 17:22:39 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _ATARI_C2P_h #define _ATARI_C2P_h #include "SDL_stdinc.h" /*--- Functions pointers ---*/ /* Convert a chunky screen to bitplane screen */ extern void (*SDL_Atari_C2pConvert)( Uint8 *src, /* Source screen (one byte=one pixel) */ Uint8 *dest, /* Destination (4/8 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /*--- 8 bits functions ---*/ /* Convert a chunky screen to bitplane screen */ void SDL_Atari_C2pConvert8( Uint8 *src, /* Source screen (one byte=one pixel) */ Uint8 *dest, /* Destination (8 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /*--- 4 bits functions ---*/ /* Convert a chunky screen to bitplane screen */ void SDL_Atari_C2pConvert4( Uint8 *src, /* Source screen (one byte=one pixel) */ Uint8 *dest, /* Destination (4 bits planes) */ Uint32 width, /* Dimensions of screen to convert */ Uint32 height, Uint32 dblligne, /* Double the lines when converting ? */ Uint32 srcpitch, /* Length of one source line in bytes */ Uint32 dstpitch /* Length of one destination line in bytes */ ); /* Conversion palette */ void SDL_Atari_C2pConvert4_pal(Uint16 *lightpalette); #endif /* _ATARI_C2P_h */