Mercurial > sdl-ios-xcode
view docs/man3/SDL_Init.3 @ 4072:6930cd5ab933 SDL-1.2
Final fix for bug #373
------- Comment #13 From Christian Walther 2007-07-15 10:04:56 [reply] -------
Created an attachment (id=229) [details]
patch to reinstate the SDL cursor after an NSApplicationActivatedEvent
Oops, you're right. My testcursor.c has diverged so far from the original that
I missed that. In fact, now that I think about it, that issue isn't even
addressed by the cursor rectangle patch - it is only concerned with windowed
mode (and fixes the problem there as a side effect). The problem in fullscreen
is still the same as before. How about the attachment for a fix? (I can confirm
that [NSCursor set] doesn't seem to have any effect when called from
QZ_DoActivate().)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 15 Jul 2007 17:22:39 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_Init" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_Init\- Initializes SDL .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR); .SH "DESCRIPTION" .PP Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&. .TP 20 \fBSDL_INIT_TIMER\fP Initializes the \fItimer\fR subsystem\&. .TP 20 \fBSDL_INIT_AUDIO\fP Initializes the \fIaudio\fR subsystem\&. .TP 20 \fBSDL_INIT_VIDEO\fP Initializes the \fIvideo\fR subsystem\&. .TP 20 \fBSDL_INIT_CDROM\fP Initializes the \fIcdrom\fR subsystem\&. .TP 20 \fBSDL_INIT_JOYSTICK\fP Initializes the \fIjoystick\fR subsystem\&. .TP 20 \fBSDL_INIT_EVERYTHING\fP Initialize all of the above\&. .TP 20 \fBSDL_INIT_NOPARACHUTE\fP Prevents SDL from catching fatal signals\&. .TP 20 \fBSDL_INIT_EVENTTHREAD\fP .SH "RETURN VALUE" .PP Returns \fB-1\fR on an error or \fB0\fR on success\&. .SH "SEE ALSO" .PP \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00