Mercurial > sdl-ios-xcode
view src/audio/ums/SDL_umsaudio.h @ 1924:69217fdd2c0a
If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled.
Added OpenGL renderer error checking.
Use fast-path texture formats in the OpenGL renderer.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 21:02:57 +0000 |
parents | c121d94672cb |
children | 5f6550e5184f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.h by Sam Lantinga */ #include "SDL_config.h" #ifndef _SDL_UMSaudio_h #define _SDL_UMSaudio_h #include <UMS/UMSAudioDevice.h> #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* Pointer to the (open) UMS audio device */ Environment *ev; UMSAudioDevice umsdev; /* Raw mixing buffer */ UMSAudioTypes_Buffer playbuf; UMSAudioTypes_Buffer fillbuf; long bytesPerSample; }; #endif /* _SDL_UMSaudio_h */ /* vi: set ts=4 sw=4 expandtab: */