view docs/man3/SDL_GL_SwapBuffers.3 @ 1924:69217fdd2c0a

If the OpenGL renderer is selected for a non-OpenGL window, recreate the window with OpenGL enabled. Added OpenGL renderer error checking. Use fast-path texture formats in the OpenGL renderer.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 22 Jul 2006 21:02:57 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_GL_SwapBuffers" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_SwapBuffers\- Swap OpenGL framebuffers/Update Display
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_GL_SwapBuffers\fP\fR(\fBvoid \fR);
.SH "DESCRIPTION"
.PP
Swap the OpenGL buffers, if double-buffering is supported\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_GL_SetAttribute\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01