view docs/man3/SDL_Delay.3 @ 1052:68f607298ca9

Some work on using accelerated alpha blits with hardware surfaces. From Stephane Marchesin's fork, don't know who originally wrote it.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 17 Apr 2005 10:40:41 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_Delay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Delay\- Wait a specified number of milliseconds before returning\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_Delay\fP\fR(\fBUint32 ms\fR);
.SH "DESCRIPTION"
.PP
Wait a specified number of milliseconds before returning\&. \fBSDL_Delay\fP will wait at \fIleast\fP the specified time, but possible longer due to OS scheduling\&.
.PP
.RS
\fBNote:  
.PP
Count on a delay granularity of \fIat least\fP 10 ms\&. Some platforms have shorter clock ticks but this is the most common\&.
.RE
.SH "SEE ALSO"
.PP
\fI\fBSDL_AddTimer\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01