Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11gamma.c @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | 045f186426e1 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #include "SDL.h" #include "SDL_events.h" #include "SDL_events_c.h" #include "SDL_x11video.h" /* From the X server sources... */ #define MAX_GAMMA 10.0 #define MIN_GAMMA (1.0/MAX_GAMMA) static int X11_SetGammaNoLock(_THIS, float red, float green, float blue) { #ifdef XFREE86_VMGAMMA if (use_vidmode >= 200) { SDL_NAME(XF86VidModeGamma) gamma; Bool succeeded; /* Clamp the gamma values */ if ( red < MIN_GAMMA ) { gamma.red = MIN_GAMMA; } else if ( red > MAX_GAMMA ) { gamma.red = MAX_GAMMA; } else { gamma.red = red; } if ( green < MIN_GAMMA ) { gamma.green = MIN_GAMMA; } else if ( green > MAX_GAMMA ) { gamma.green = MAX_GAMMA; } else { gamma.green = green; } if ( blue < MIN_GAMMA ) { gamma.blue = MIN_GAMMA; } else if ( blue > MAX_GAMMA ) { gamma.blue = MAX_GAMMA; } else { gamma.blue = blue; } if ( SDL_GetAppState() & SDL_APPACTIVE ) { succeeded = SDL_NAME(XF86VidModeSetGamma)(SDL_Display, SDL_Screen, &gamma); XSync(SDL_Display, False); } else { gamma_saved[0] = gamma.red; gamma_saved[1] = gamma.green; gamma_saved[2] = gamma.blue; succeeded = True; } if ( succeeded ) { ++gamma_changed; } return succeeded ? 0 : -1; } #endif SDL_SetError("Gamma correction not supported"); return -1; } int X11_SetVidModeGamma(_THIS, float red, float green, float blue) { int result; SDL_Lock_EventThread(); result = X11_SetGammaNoLock(this, red, green, blue); SDL_Unlock_EventThread(); return(result); } static int X11_GetGammaNoLock(_THIS, float *red, float *green, float *blue) { #ifdef XFREE86_VMGAMMA if (use_vidmode >= 200) { SDL_NAME(XF86VidModeGamma) gamma; if (SDL_NAME(XF86VidModeGetGamma)(SDL_Display, SDL_Screen, &gamma)) { *red = gamma.red; *green = gamma.green; *blue = gamma.blue; return 0; } return -1; } #endif return -1; } int X11_GetVidModeGamma(_THIS, float *red, float *green, float *blue) { int result; SDL_Lock_EventThread(); result = X11_GetGammaNoLock(this, red, green, blue); SDL_Unlock_EventThread(); return(result); } void X11_SaveVidModeGamma(_THIS) { /* Try to save the current gamma, otherwise disable gamma control */ if ( X11_GetGammaNoLock(this, &gamma_saved[0], &gamma_saved[1], &gamma_saved[2]) < 0 ) { this->SetGamma = 0; this->GetGamma = 0; } gamma_changed = 0; } void X11_SwapVidModeGamma(_THIS) { float new_gamma[3]; if ( gamma_changed ) { new_gamma[0] = gamma_saved[0]; new_gamma[1] = gamma_saved[1]; new_gamma[2] = gamma_saved[2]; X11_GetGammaNoLock(this, &gamma_saved[0], &gamma_saved[1], &gamma_saved[2]); X11_SetGammaNoLock(this, new_gamma[0], new_gamma[1], new_gamma[2]); } }