view src/video/x11/SDL_x11dga.c @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* This is currently only used to enable DGA mouse.
   The new fullscreen code makes it very difficult to handle DGA dynamically.
   There will be a completely separate DGA driver that is fullscreen-only.
*/

#include <stdlib.h>		/* For getenv() */
#include "SDL_video.h"
#include "SDL_cursor_c.h"
#include "SDL_x11dga_c.h"

/* Global for the error handler */
int dga_event, dga_error = -1;

void X11_EnableDGAMouse(_THIS)
{
#ifdef XFREE86_DGAMOUSE
    int dga_major, dga_minor;
    int use_dgamouse;
    const char *env_use_dgamouse;

    /* Check configuration to see if we should use DGA mouse */
#ifdef DEFAULT_DGAMOUSE
    use_dgamouse = 1;
#else
    use_dgamouse = 0;
#endif
    env_use_dgamouse = getenv("SDL_VIDEO_X11_DGAMOUSE");
    if ( env_use_dgamouse ) {
        use_dgamouse = atoi(env_use_dgamouse);
    }
    /* Check for buggy X servers */
    if ( use_dgamouse && BUGGY_XFREE86(==, 4000) ) {
        use_dgamouse = 0;
    }
    /* Only use DGA mouse if the cursor is not showing (in relative mode) */
    if ( use_dgamouse && local_X11 && !(using_dga & DGA_MOUSE) &&
         SDL_NAME(XF86DGAQueryExtension)(SDL_Display, &dga_event, &dga_error) &&
         SDL_NAME(XF86DGAQueryVersion)(SDL_Display, &dga_major, &dga_minor) ) {
	if ( SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, XF86DGADirectMouse) ) {
            using_dga |= DGA_MOUSE;
        }
    }
#endif /* XFREE86_DGAMOUSE */
}

/* Argh.  Glide resets DGA mouse mode when it makes the context current! */
void X11_CheckDGAMouse(_THIS)
{
#ifdef XFREE86_DGAMOUSE
    int flags;

    if ( using_dga & DGA_MOUSE ) {
        SDL_NAME(XF86DGAQueryDirectVideo)(SDL_Display, SDL_Screen, &flags);
        if ( ! (flags & XF86DGADirectMouse) ) {
                SDL_NAME(XF86DGADirectVideo)(SDL_Display,SDL_Screen,XF86DGADirectMouse);
        }
    }
#endif
}

void X11_DisableDGAMouse(_THIS)
{
#ifdef XFREE86_DGAMOUSE
    if ( using_dga & DGA_MOUSE ) {
	SDL_NAME(XF86DGADirectVideo)(SDL_Display, SDL_Screen, 0);
        using_dga &= ~DGA_MOUSE;
    }
#endif /* XFREE86_DGAMOUSE */
}