view src/video/windib/SDL_dibevents.c @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents b8d311d90021
children 31fa08b36380
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <stdlib.h>
#include <stdio.h>
#include <windows.h>

#include "SDL_events.h"
#include "SDL_error.h"
#include "SDL_syswm.h"
#include "SDL_sysevents.h"
#include "SDL_events_c.h"
#include "SDL_lowvideo.h"
#include "SDL_dibvideo.h"
#include "SDL_vkeys.h"

#ifndef WM_APP
#define WM_APP	0x8000
#endif

#ifdef _WIN32_WCE
#define NO_GETKEYBOARDSTATE
#endif

/* The translation table from a Microsoft VK keysym to a SDL keysym */
static SDLKey VK_keymap[SDLK_LAST];
static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed);
static BOOL prev_shiftstates[2];

/* Masks for processing the windows KEYDOWN and KEYUP messages */
#define REPEATED_KEYMASK	(1<<30)
#define EXTENDED_KEYMASK	(1<<24)

/* DJM: If the user setup the window for us, we want to save his window proc,
   and give him a chance to handle some messages. */
static WNDPROC userWindowProc = NULL;

/* The main Win32 event handler */
LONG
 DIB_HandleMessage(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
	extern int posted;

	switch (msg) {
		case WM_SYSKEYDOWN:
		case WM_KEYDOWN: {
			SDL_keysym keysym;

			/* Ignore repeated keys */
			if ( lParam&REPEATED_KEYMASK ) {
				return(0);
			}
			switch (wParam) {
				case VK_CONTROL:
					if ( lParam&EXTENDED_KEYMASK )
						wParam = VK_RCONTROL;
					else
						wParam = VK_LCONTROL;
					break;
				case VK_SHIFT:
					/* EXTENDED trick doesn't work here */
					if (!prev_shiftstates[0] && (GetKeyState(VK_LSHIFT) & 0x8000)) {
						wParam = VK_LSHIFT;
						prev_shiftstates[0] = TRUE;
					} else if (!prev_shiftstates[1] && (GetKeyState(VK_RSHIFT) & 0x8000)) {
						wParam = VK_RSHIFT;
						prev_shiftstates[1] = TRUE;
					} else {
						/* Huh? */
					}
					break;
				case VK_MENU:
					if ( lParam&EXTENDED_KEYMASK )
						wParam = VK_RMENU;
					else
						wParam = VK_LMENU;
					break;
			}
#ifdef NO_GETKEYBOARDSTATE
			/* this is the workaround for the missing ToAscii() and ToUnicode() in CE (not necessary at KEYUP!) */
			if ( SDL_TranslateUNICODE ) {
				MSG m;

				m.hwnd = hwnd;
				m.message = msg;
				m.wParam = wParam;
				m.lParam = lParam;
				m.time = 0;
				if ( TranslateMessage(&m) && PeekMessage(&m, hwnd, 0, WM_USER, PM_NOREMOVE) && (m.message == WM_CHAR) ) {
					GetMessage(&m, hwnd, 0, WM_USER);
			    		wParam = m.wParam;
				} else {
					wParam = 0;
				}
			} else {
				wParam = 0;
			}
#endif /* NO_GETKEYBOARDSTATE */
			posted = SDL_PrivateKeyboard(SDL_PRESSED,
				TranslateKey(wParam,HIWORD(lParam),&keysym,1));
		}
		return(0);

		case WM_SYSKEYUP:
		case WM_KEYUP: {
			SDL_keysym keysym;

			switch (wParam) {
				case VK_CONTROL:
					if ( lParam&EXTENDED_KEYMASK )
						wParam = VK_RCONTROL;
					else
						wParam = VK_LCONTROL;
					break;
				case VK_SHIFT:
					/* EXTENDED trick doesn't work here */
					if (prev_shiftstates[0] && !(GetKeyState(VK_LSHIFT) & 0x8000)) {
						wParam = VK_LSHIFT;
						prev_shiftstates[0] = FALSE;
					} else if (prev_shiftstates[1] && !(GetKeyState(VK_RSHIFT) & 0x8000)) {
						wParam = VK_RSHIFT;
						prev_shiftstates[1] = FALSE;
					} else {
						/* Huh? */
					}
					break;
				case VK_MENU:
					if ( lParam&EXTENDED_KEYMASK )
						wParam = VK_RMENU;
					else
						wParam = VK_LMENU;
					break;
			}
			posted = SDL_PrivateKeyboard(SDL_RELEASED,
				TranslateKey(wParam,HIWORD(lParam),&keysym,0));
		}
		return(0);

#if defined(SC_SCREENSAVE) && defined(SC_MONITORPOWER)
		case WM_SYSCOMMAND: {
			if ((wParam&0xFFF0)==SC_SCREENSAVE ||
				(wParam&0xFFF0)==SC_MONITORPOWER)
					return(0);
		}
		/* Fall through to default processing */
#endif /* SC_SCREENSAVE && SC_MONITORPOWER */

		default: {
			/* Only post the event if we're watching for it */
			if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
			        SDL_SysWMmsg wmmsg;

				SDL_VERSION(&wmmsg.version);
				wmmsg.hwnd = hwnd;
				wmmsg.msg = msg;
				wmmsg.wParam = wParam;
				wmmsg.lParam = lParam;
				posted = SDL_PrivateSysWMEvent(&wmmsg);

			/* DJM: If the user isn't watching for private
				messages in her SDL event loop, then pass it
				along to any win32 specific window proc.
			 */
			} else if (userWindowProc) {
				return CallWindowProc(userWindowProc, hwnd, msg, wParam, lParam);
			}
		}
		break;
	}
	return(DefWindowProc(hwnd, msg, wParam, lParam));
}

void DIB_PumpEvents(_THIS)
{
	MSG msg;

	while ( PeekMessage(&msg, NULL, 0, 0, PM_NOREMOVE) ) {
		if ( GetMessage(&msg, NULL, 0, 0) > 0 ) {
			DispatchMessage(&msg);
		}
	}
}

void DIB_InitOSKeymap(_THIS)
{
	int i;

	/* Map the VK keysyms */
	for ( i=0; i<SDL_TABLESIZE(VK_keymap); ++i )
		VK_keymap[i] = SDLK_UNKNOWN;

	VK_keymap[VK_BACK] = SDLK_BACKSPACE;
	VK_keymap[VK_TAB] = SDLK_TAB;
	VK_keymap[VK_CLEAR] = SDLK_CLEAR;
	VK_keymap[VK_RETURN] = SDLK_RETURN;
	VK_keymap[VK_PAUSE] = SDLK_PAUSE;
	VK_keymap[VK_ESCAPE] = SDLK_ESCAPE;
	VK_keymap[VK_SPACE] = SDLK_SPACE;
	VK_keymap[VK_APOSTROPHE] = SDLK_QUOTE;
	VK_keymap[VK_COMMA] = SDLK_COMMA;
	VK_keymap[VK_MINUS] = SDLK_MINUS;
	VK_keymap[VK_PERIOD] = SDLK_PERIOD;
	VK_keymap[VK_SLASH] = SDLK_SLASH;
	VK_keymap[VK_0] = SDLK_0;
	VK_keymap[VK_1] = SDLK_1;
	VK_keymap[VK_2] = SDLK_2;
	VK_keymap[VK_3] = SDLK_3;
	VK_keymap[VK_4] = SDLK_4;
	VK_keymap[VK_5] = SDLK_5;
	VK_keymap[VK_6] = SDLK_6;
	VK_keymap[VK_7] = SDLK_7;
	VK_keymap[VK_8] = SDLK_8;
	VK_keymap[VK_9] = SDLK_9;
	VK_keymap[VK_SEMICOLON] = SDLK_SEMICOLON;
	VK_keymap[VK_EQUALS] = SDLK_EQUALS;
	VK_keymap[VK_LBRACKET] = SDLK_LEFTBRACKET;
	VK_keymap[VK_BACKSLASH] = SDLK_BACKSLASH;
	VK_keymap[VK_RBRACKET] = SDLK_RIGHTBRACKET;
	VK_keymap[VK_GRAVE] = SDLK_BACKQUOTE;
	VK_keymap[VK_BACKTICK] = SDLK_BACKQUOTE;
	VK_keymap[VK_A] = SDLK_a;
	VK_keymap[VK_B] = SDLK_b;
	VK_keymap[VK_C] = SDLK_c;
	VK_keymap[VK_D] = SDLK_d;
	VK_keymap[VK_E] = SDLK_e;
	VK_keymap[VK_F] = SDLK_f;
	VK_keymap[VK_G] = SDLK_g;
	VK_keymap[VK_H] = SDLK_h;
	VK_keymap[VK_I] = SDLK_i;
	VK_keymap[VK_J] = SDLK_j;
	VK_keymap[VK_K] = SDLK_k;
	VK_keymap[VK_L] = SDLK_l;
	VK_keymap[VK_M] = SDLK_m;
	VK_keymap[VK_N] = SDLK_n;
	VK_keymap[VK_O] = SDLK_o;
	VK_keymap[VK_P] = SDLK_p;
	VK_keymap[VK_Q] = SDLK_q;
	VK_keymap[VK_R] = SDLK_r;
	VK_keymap[VK_S] = SDLK_s;
	VK_keymap[VK_T] = SDLK_t;
	VK_keymap[VK_U] = SDLK_u;
	VK_keymap[VK_V] = SDLK_v;
	VK_keymap[VK_W] = SDLK_w;
	VK_keymap[VK_X] = SDLK_x;
	VK_keymap[VK_Y] = SDLK_y;
	VK_keymap[VK_Z] = SDLK_z;
	VK_keymap[VK_DELETE] = SDLK_DELETE;

	VK_keymap[VK_NUMPAD0] = SDLK_KP0;
	VK_keymap[VK_NUMPAD1] = SDLK_KP1;
	VK_keymap[VK_NUMPAD2] = SDLK_KP2;
	VK_keymap[VK_NUMPAD3] = SDLK_KP3;
	VK_keymap[VK_NUMPAD4] = SDLK_KP4;
	VK_keymap[VK_NUMPAD5] = SDLK_KP5;
	VK_keymap[VK_NUMPAD6] = SDLK_KP6;
	VK_keymap[VK_NUMPAD7] = SDLK_KP7;
	VK_keymap[VK_NUMPAD8] = SDLK_KP8;
	VK_keymap[VK_NUMPAD9] = SDLK_KP9;
	VK_keymap[VK_DECIMAL] = SDLK_KP_PERIOD;
	VK_keymap[VK_DIVIDE] = SDLK_KP_DIVIDE;
	VK_keymap[VK_MULTIPLY] = SDLK_KP_MULTIPLY;
	VK_keymap[VK_SUBTRACT] = SDLK_KP_MINUS;
	VK_keymap[VK_ADD] = SDLK_KP_PLUS;

	VK_keymap[VK_UP] = SDLK_UP;
	VK_keymap[VK_DOWN] = SDLK_DOWN;
	VK_keymap[VK_RIGHT] = SDLK_RIGHT;
	VK_keymap[VK_LEFT] = SDLK_LEFT;
	VK_keymap[VK_INSERT] = SDLK_INSERT;
	VK_keymap[VK_HOME] = SDLK_HOME;
	VK_keymap[VK_END] = SDLK_END;
	VK_keymap[VK_PRIOR] = SDLK_PAGEUP;
	VK_keymap[VK_NEXT] = SDLK_PAGEDOWN;

	VK_keymap[VK_F1] = SDLK_F1;
	VK_keymap[VK_F2] = SDLK_F2;
	VK_keymap[VK_F3] = SDLK_F3;
	VK_keymap[VK_F4] = SDLK_F4;
	VK_keymap[VK_F5] = SDLK_F5;
	VK_keymap[VK_F6] = SDLK_F6;
	VK_keymap[VK_F7] = SDLK_F7;
	VK_keymap[VK_F8] = SDLK_F8;
	VK_keymap[VK_F9] = SDLK_F9;
	VK_keymap[VK_F10] = SDLK_F10;
	VK_keymap[VK_F11] = SDLK_F11;
	VK_keymap[VK_F12] = SDLK_F12;
	VK_keymap[VK_F13] = SDLK_F13;
	VK_keymap[VK_F14] = SDLK_F14;
	VK_keymap[VK_F15] = SDLK_F15;

	VK_keymap[VK_NUMLOCK] = SDLK_NUMLOCK;
	VK_keymap[VK_CAPITAL] = SDLK_CAPSLOCK;
	VK_keymap[VK_SCROLL] = SDLK_SCROLLOCK;
	VK_keymap[VK_RSHIFT] = SDLK_RSHIFT;
	VK_keymap[VK_LSHIFT] = SDLK_LSHIFT;
	VK_keymap[VK_RCONTROL] = SDLK_RCTRL;
	VK_keymap[VK_LCONTROL] = SDLK_LCTRL;
	VK_keymap[VK_RMENU] = SDLK_RALT;
	VK_keymap[VK_LMENU] = SDLK_LALT;
	VK_keymap[VK_RWIN] = SDLK_RSUPER;
	VK_keymap[VK_LWIN] = SDLK_LSUPER;

	VK_keymap[VK_HELP] = SDLK_HELP;
#ifdef VK_PRINT
	VK_keymap[VK_PRINT] = SDLK_PRINT;
#endif
	VK_keymap[VK_SNAPSHOT] = SDLK_PRINT;
	VK_keymap[VK_CANCEL] = SDLK_BREAK;
	VK_keymap[VK_APPS] = SDLK_MENU;

	prev_shiftstates[0] = FALSE;
	prev_shiftstates[1] = FALSE;
}

static SDL_keysym *TranslateKey(UINT vkey, UINT scancode, SDL_keysym *keysym, int pressed)
{
	/* Set the keysym information */
	keysym->scancode = (unsigned char) scancode;
	keysym->sym = VK_keymap[vkey];
	keysym->mod = KMOD_NONE;
	keysym->unicode = 0;
	if ( pressed && SDL_TranslateUNICODE ) { /* Someday use ToUnicode() */
#ifdef NO_GETKEYBOARDSTATE
		/* Uh oh, better hope the vkey is close enough.. */
		keysym->unicode = vkey;
#else
		BYTE keystate[256];
		BYTE chars[2];

		GetKeyboardState(keystate);
		if ( ToAscii(vkey,scancode,keystate,(WORD *)chars,0) == 1 ) {
			keysym->unicode = chars[0];
		}
#endif /* NO_GETKEYBOARDSTATE */
	}
	return(keysym);
}

int DIB_CreateWindow(_THIS)
{
#ifndef CS_BYTEALIGNCLIENT
#define CS_BYTEALIGNCLIENT	0
#endif
	SDL_RegisterApp("SDL_app", CS_BYTEALIGNCLIENT, 0);
	if ( SDL_windowid ) {
		SDL_Window = (HWND)strtol(SDL_windowid, NULL, 0);

      /* DJM: we want all event's for the user specified
         window to be handled by SDL.
       */
      if (SDL_Window) {
         userWindowProc = (WNDPROC)GetWindowLong(SDL_Window, GWL_WNDPROC);
         SetWindowLong(SDL_Window, GWL_WNDPROC, (LONG)WinMessage);
      }
	} else {
		SDL_Window = CreateWindow(SDL_Appname, SDL_Appname,
                        (WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_MINIMIZEBOX),
                                 0, 0, 0, 0, NULL, NULL, SDL_Instance, NULL);
		if ( SDL_Window == NULL ) {
			SDL_SetError("Couldn't create window");
			return(-1);
		}
		ShowWindow(SDL_Window, SW_HIDE);
	}
	return(0);
}

void DIB_DestroyWindow(_THIS)
{
	if ( SDL_windowid == NULL ) {
		DestroyWindow(SDL_Window);
	}
}