view src/video/quartz/SDL_QuartzKeys.h @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents c5b2b6d2d1fe
children af585d6efec8
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2003  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/* These are the Macintosh key scancode constants -- from Inside Macintosh */

#define QZ_ESCAPE		0x35
#define QZ_F1			0x7A
#define QZ_F2			0x78
#define QZ_F3			0x63
#define QZ_F4			0x76
#define QZ_F5			0x60
#define QZ_F6			0x61
#define QZ_F7			0x62
#define QZ_F8			0x64
#define QZ_F9			0x65
#define QZ_F10			0x6D
#define QZ_F11			0x67
#define QZ_F12			0x6F
#define QZ_PRINT		0x69
#define QZ_SCROLLOCK    0x6B
#define QZ_PAUSE		0x71
#define QZ_POWER		0x7F
#define QZ_BACKQUOTE	0x32
#define QZ_1			0x12
#define QZ_2			0x13
#define QZ_3			0x14
#define QZ_4			0x15
#define QZ_5			0x17
#define QZ_6			0x16
#define QZ_7			0x1A
#define QZ_8			0x1C
#define QZ_9			0x19
#define QZ_0			0x1D
#define QZ_MINUS		0x1B
#define QZ_EQUALS		0x18
#define QZ_BACKSPACE	0x33
#define QZ_INSERT		0x72
#define QZ_HOME			0x73
#define QZ_PAGEUP		0x74
#define QZ_NUMLOCK		0x47
#define QZ_KP_EQUALS	0x51
#define QZ_KP_DIVIDE	0x4B
#define QZ_KP_MULTIPLY	0x43
#define QZ_TAB			0x30
#define QZ_q			0x0C
#define QZ_w			0x0D
#define QZ_e			0x0E
#define QZ_r			0x0F
#define QZ_t			0x11
#define QZ_y			0x10
#define QZ_u			0x20
#define QZ_i			0x22
#define QZ_o			0x1F
#define QZ_p			0x23
#define QZ_LEFTBRACKET	0x21
#define QZ_RIGHTBRACKET	0x1E
#define QZ_BACKSLASH	0x2A
#define QZ_DELETE		0x75
#define QZ_END			0x77
#define QZ_PAGEDOWN		0x79
#define QZ_KP7			0x59
#define QZ_KP8			0x5B
#define QZ_KP9			0x5C
#define QZ_KP_MINUS		0x4E
#define QZ_CAPSLOCK		0x39
#define QZ_a			0x00
#define QZ_s			0x01
#define QZ_d			0x02
#define QZ_f			0x03
#define QZ_g			0x05
#define QZ_h			0x04
#define QZ_j			0x26
#define QZ_k			0x28
#define QZ_l			0x25
#define QZ_SEMICOLON	0x29
#define QZ_QUOTE		0x27
#define QZ_RETURN		0x24
#define QZ_KP4			0x56
#define QZ_KP5			0x57
#define QZ_KP6			0x58
#define QZ_KP_PLUS		0x45
#define QZ_LSHIFT		0x38
#define QZ_z			0x06
#define QZ_x			0x07
#define QZ_c			0x08
#define QZ_v			0x09
#define QZ_b			0x0B
#define QZ_n			0x2D
#define QZ_m			0x2E
#define QZ_COMMA		0x2B
#define QZ_PERIOD		0x2F
#define QZ_SLASH		0x2C
#if 0	/* These are the same as the left versions - use left by default */
#define QZ_RSHIFT		0x38
#endif
#define QZ_UP			0x7E
#define QZ_KP1			0x53
#define QZ_KP2			0x54
#define QZ_KP3			0x55
#define QZ_KP_ENTER		0x4C
#define QZ_LCTRL		0x3B
#define QZ_LALT			0x3A
#define QZ_LMETA		0x37
#define QZ_SPACE		0x31
#if 0	/* These are the same as the left versions - use left by default */
#define QZ_RMETA		0x37
#define QZ_RALT			0x3A
#define QZ_RCTRL		0x3B
#endif
#define QZ_LEFT			0x7B
#define QZ_DOWN			0x7D
#define QZ_RIGHT		0x7C
#define QZ_KP0			0x52
#define QZ_KP_PERIOD	0x41

/* Wierd, these keys are on my iBook under MacOS X */
#define QZ_IBOOK_ENTER		0x34
#define QZ_IBOOK_LEFT		0x3B
#define QZ_IBOOK_RIGHT		0x3C
#define QZ_IBOOK_DOWN		0x3D
#define QZ_IBOOK_UP			0x3E