Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nximage.c @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | 604d73db6802 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga Copyright (C) 2001 Hsieh-Fu Tsai Copyright (C) 2002 Greg Haerr <greg@censoft.com> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Hsieh-Fu Tsai clare@setabox.com */ #include <stdlib.h> #include <string.h> #include "SDL_error.h" #include "SDL_nximage_c.h" void NX_NormalUpdate (_THIS, int numrects, SDL_Rect * rects) { int i, j, xinc, yinc, destinc, rowinc ; int x, y, w, h ; unsigned char * src = NULL, * dest = NULL ; Dprintf ("enter NX_NormalUpdate\n") ; /* These are the values for the incoming image */ xinc = this -> screen -> format -> BytesPerPixel ; yinc = this -> screen -> pitch ; for (i = 0; i < numrects; ++ i) { x = rects [i].x, y = rects [i].y ; w = rects [i].w, h = rects [i].h ; src = SDL_Image + y * yinc + x * xinc ; #ifdef ENABLE_NANOX_DIRECT_FB if (Clientfb) { if (currently_fullscreen) dest = fbinfo.winpixels + (((y+OffsetY) * fbinfo.pitch) + ((x+OffsetX) * fbinfo.bytespp)); else dest = fbinfo.winpixels + ((y * fbinfo.pitch) + (x * fbinfo.bytespp)); destinc = fbinfo.pitch; } else #endif { dest = Image_buff ; destinc = w * xinc ; } rowinc = w * xinc; // apply GammaRamp table if ((pixel_type == MWPF_TRUECOLOR0888 || pixel_type == MWPF_TRUECOLOR888) && GammaRamp_R && GammaRamp_G && GammaRamp_B) { Uint8 * ptrsrc ; Uint8 * ptrdst ; int k ; for (j = h; j > 0; -- j, src += yinc, dest += destinc) { ptrsrc = src ; ptrdst = dest ; for (k = w; k > 0; -- k) { *ptrdst++ = GammaRamp_B [*ptrsrc++] >> 8; *ptrdst++ = GammaRamp_G [*ptrsrc++] >> 8; *ptrdst++ = GammaRamp_R [*ptrsrc++] >> 8; *ptrdst++ = 0; ++ptrsrc; } } } #if 1 /* This is needed for microwindows 0.90 or older */ else if (pixel_type == MWPF_TRUECOLOR0888 || pixel_type == MWPF_TRUECOLOR888) { Uint8 * ptrsrc ; Uint8 * ptrdst ; int k ; for (j = h; j > 0; -- j, src += yinc, dest += destinc) { ptrsrc = src ; ptrdst = dest ; for (k = w; k > 0; -- k) { *ptrdst++ = *ptrsrc++; *ptrdst++ = *ptrsrc++; *ptrdst++ = *ptrsrc++; *ptrdst++ = 0; ++ptrsrc; } } } #endif else { for (j = h; j > 0; -- j, src += yinc, dest += destinc) memcpy (dest, src, rowinc) ; } if (!Clientfb) { if (currently_fullscreen) { GrArea (FSwindow, SDL_GC, x + OffsetX, y + OffsetY, w, h, Image_buff, pixel_type) ; } else { GrArea (SDL_Window, SDL_GC, x, y, w, h, Image_buff, pixel_type) ; } } } GrFlush(); Dprintf ("leave NX_NormalUpdate\n") ; } int NX_SetupImage (_THIS, SDL_Surface * screen) { int size = screen -> h * screen -> pitch ; Dprintf ("enter NX_SetupImage\n") ; screen -> pixels = (void *) malloc (size) ; if (!Clientfb) { Image_buff = (unsigned char *) malloc (size) ; if (screen -> pixels == NULL || Image_buff == NULL) { free (screen -> pixels) ; free (Image_buff) ; SDL_OutOfMemory () ; return -1 ; } } SDL_Image = (unsigned char *) screen -> pixels ; this -> UpdateRects = NX_NormalUpdate ; Dprintf ("leave NX_SetupImage\n") ; return 0 ; } void NX_DestroyImage (_THIS, SDL_Surface * screen) { Dprintf ("enter NX_DestroyImage\n") ; if (SDL_Image) free (SDL_Image) ; if (Image_buff) free (Image_buff) ; if (screen) screen -> pixels = NULL ; Dprintf ("leave NX_DestroyImage\n") ; } int NX_ResizeImage (_THIS, SDL_Surface * screen, Uint32 flags) { int retval ; GR_SCREEN_INFO si ; Dprintf ("enter NX_ResizeImage\n") ; NX_DestroyImage (this, screen) ; retval = NX_SetupImage (this, screen) ; GrGetScreenInfo (& si) ; OffsetX = (si.cols - screen -> w) / 2 ; OffsetY = (si.rows - screen -> h) / 2 ; #ifdef ENABLE_NANOX_DIRECT_FB if (Clientfb) { /* Get current window position and fb pointer*/ if (currently_fullscreen) GrGetWindowFBInfo(FSwindow, &fbinfo); else GrGetWindowFBInfo(SDL_Window, &fbinfo); } #endif Dprintf ("leave NX_ResizeImage\n") ; return retval ; } void NX_RefreshDisplay (_THIS) { Dprintf ("enter NX_RefreshDisplay\n") ; // Don't refresh a display that doesn't have an image (like GL) if (! SDL_Image) { return; } #ifdef ENABLE_NANOX_DIRECT_FB if (Clientfb) { int j; char *src, *dest = NULL; int xinc, yinc, rowinc; GrGetWindowFBInfo(SDL_Window, &fbinfo); xinc = this -> screen -> format -> BytesPerPixel ; yinc = this -> screen -> pitch ; src = SDL_Image; if (currently_fullscreen) dest = fbinfo.winpixels + ((OffsetY * fbinfo.pitch) + (OffsetX * fbinfo.bytespp)); else dest = fbinfo.winpixels; rowinc = xinc * this -> screen -> w; for (j = this -> screen -> h; j > 0; -- j, src += yinc, dest += fbinfo.pitch) memcpy (dest, src, rowinc) ; } else #endif { if (currently_fullscreen) { GrArea (FSwindow, SDL_GC, OffsetX, OffsetY, this -> screen -> w, this -> screen -> h, SDL_Image, pixel_type) ; } else { GrArea (SDL_Window, SDL_GC, 0, 0, this -> screen -> w, this -> screen -> h, SDL_Image, pixel_type) ; } } GrFlush(); Dprintf ("leave NX_RefreshDisplay\n") ; }