view src/video/gem/SDL_gemwm.c @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents b8d311d90021
children adb547913775
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/*
	GEM SDL video driver
	Window manager functions

	Patrice Mandin
*/

/* Mint includes */
#include <gem.h>

#include "SDL_gemwm_c.h"

/* Defines */

#define DEBUG_VIDEO_GEM 0

#define ICONWIDTH 64
#define ICONHEIGHT 64

/* Functions */

void GEM_SetCaption(_THIS, const char *title, const char *icon)
{
	if (title) {
		GEM_title_name = title;
		GEM_refresh_name = SDL_TRUE;
	}

	if (icon) {
		GEM_icon_name = icon;
		GEM_refresh_name = SDL_TRUE;
	}
}

void GEM_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
{
	SDL_Surface *sicon;
	SDL_Rect bounds;

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: SetIcon(0x%08x)\n", (long) icon);
#endif

#if 0
	if ((GEM_wfeatures & (1<<WF_ICONIFY))==0) {
#ifdef DEBUG_VIDEO_GEM
		printf("sdl:video:gem: AES can not iconify windows\n");
#endif
		return;
	}
#endif

	if (icon == NULL) {
		return;
	}
	
	/* Convert icon to the screen format */
	sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
		VDI_bpp, VDI_redmask, VDI_greenmask, VDI_bluemask, 0);
	if ( sicon == NULL ) {
		return;
	}

	bounds.x = 0;
	bounds.y = 0;
	bounds.w = icon->w;
	bounds.h = icon->h;
	if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) {
		SDL_FreeSurface(sicon);
		return;
	}

	GEM_icon = sicon;

#ifdef DEBUG_VIDEO_GEM
	printf("sdl:video:gem: SetIcon(): done\n");
#endif
}

int GEM_IconifyWindow(_THIS)
{
	if ((GEM_wfeatures & (1<<WF_ICONIFY))==0)
		return 0;

	GEM_message[0] = WM_ICONIFY;
	GEM_message[1] = gl_apid;
	GEM_message[2] = 0;
	GEM_message[3] = GEM_handle;
	GEM_message[4] = 0;
	GEM_message[5] = GEM_desk_h-ICONHEIGHT;
	GEM_message[6] = ICONWIDTH;
	GEM_message[7] = ICONHEIGHT;

	appl_write(gl_apid, sizeof(GEM_message), GEM_message);

	return 1;
}

SDL_GrabMode GEM_GrabInput(_THIS, SDL_GrabMode mode)
{
	return mode;
}