Mercurial > sdl-ios-xcode
view src/video/default_cursor.h @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Default cursor - it happens to be the Mac cursor, but could be anything */ #define DEFAULT_CWIDTH 16 #define DEFAULT_CHEIGHT 16 #define DEFAULT_CHOTX 0 #define DEFAULT_CHOTY 0 /* Added a real MacOS cursor, at the request of Luc-Olivier de Charrière */ #define USE_MACOS_CURSOR #ifdef USE_MACOS_CURSOR static unsigned char default_cdata[] = { 0x00,0x00, 0x40,0x00, 0x60,0x00, 0x70,0x00, 0x78,0x00, 0x7C,0x00, 0x7E,0x00, 0x7F,0x00, 0x7F,0x80, 0x7C,0x00, 0x6C,0x00, 0x46,0x00, 0x06,0x00, 0x03,0x00, 0x03,0x00, 0x00,0x00 }; static unsigned char default_cmask[] = { 0xC0,0x00, 0xE0,0x00, 0xF0,0x00, 0xF8,0x00, 0xFC,0x00, 0xFE,0x00, 0xFF,0x00, 0xFF,0x80, 0xFF,0xC0, 0xFF,0xE0, 0xFE,0x00, 0xEF,0x00, 0xCF,0x00, 0x87,0x80, 0x07,0x80, 0x03,0x00 }; #else static unsigned char default_cdata[] = { 0x00,0x00, 0x40,0x00, 0x60,0x00, 0x70,0x00, 0x78,0x00, 0x7C,0x00, 0x7E,0x00, 0x7F,0x00, 0x7F,0x80, 0x7C,0x00, 0x6C,0x00, 0x46,0x00, 0x06,0x00, 0x03,0x00, 0x03,0x00, 0x00,0x00 }; static unsigned char default_cmask[] = { 0x40,0x00, 0xE0,0x00, 0xF0,0x00, 0xF8,0x00, 0xFC,0x00, 0xFE,0x00, 0xFF,0x00, 0xFF,0x80, 0xFF,0xC0, 0xFF,0x80, 0xFE,0x00, 0xEF,0x00, 0x4F,0x00, 0x07,0x80, 0x07,0x80, 0x03,0x00 }; #endif /* TRUE_MACINTOSH_CURSOR */