view src/video/Xext/extensions/xf86dga1.h @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents 585a7e1285ae
children 782fd950bd46 c121d94672cb
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/* $XFree86: xc/include/extensions/xf86dga1.h,v 1.2 1999/04/17 07:05:41 dawes Exp $ */
/*

Copyright (c) 1995  Jon Tombs
Copyright (c) 1995  XFree86 Inc

*/

/************************************************************************

   THIS IS THE OLD DGA API AND IS OBSOLETE.  PLEASE DO NOT USE IT ANYMORE

************************************************************************/

#ifndef _XF86DGA1_H_
#define _XF86DGA1_H_

#include <X11/Xfuncproto.h>
#include "SDL_name.h"

#define X_XF86DGAQueryVersion		0
#define X_XF86DGAGetVideoLL		1
#define X_XF86DGADirectVideo		2
#define X_XF86DGAGetViewPortSize	3
#define X_XF86DGASetViewPort		4
#define X_XF86DGAGetVidPage		5
#define X_XF86DGASetVidPage		6
#define X_XF86DGAInstallColormap	7
#define X_XF86DGAQueryDirectVideo	8
#define X_XF86DGAViewPortChanged	9

#define XF86DGADirectPresent		0x0001
#define XF86DGADirectGraphics		0x0002
#define XF86DGADirectMouse		0x0004
#define XF86DGADirectKeyb		0x0008
#define XF86DGAHasColormap		0x0100
#define XF86DGADirectColormap		0x0200




#ifndef _XF86DGA_SERVER_

_XFUNCPROTOBEGIN

Bool SDL_NAME(XF86DGAQueryVersion)(
#if NeedFunctionPrototypes
    Display*		/* dpy */,
    int*		/* majorVersion */,
    int*		/* minorVersion */
#endif
);

Bool SDL_NAME(XF86DGAQueryExtension)(
#if NeedFunctionPrototypes
    Display*		/* dpy */,
    int*		/* event_base */,
    int*		/* error_base */
#endif
);

Status SDL_NAME(XF86DGAGetVideoLL)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    int *			/* base addr */,
    int *			/* width */,
    int *			/* bank_size */,
    int *			/* ram_size */ 
#endif
);

Status SDL_NAME(XF86DGAGetVideo)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    char **			/* base addr */,
    int *			/* width */,
    int *			/* bank_size */,
    int *			/* ram_size */
#endif
);

Status SDL_NAME(XF86DGADirectVideo)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    int 			/* enable */
#endif
);

Status SDL_NAME(XF86DGADirectVideoLL)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    int 			/* enable */
#endif
);

Status SDL_NAME(XF86DGAGetViewPortSize)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    int *			/* width */,
    int *			/* height */
#endif
);

Status SDL_NAME(XF86DGASetViewPort)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    int x			/* X */,
    int y			/* Y */
#endif
);

Status SDL_NAME(XF86DGAGetVidPage)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    int *			/* vid page */
#endif
);

Status SDL_NAME(XF86DGASetVidPage)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    int				/* vid page */
#endif
);

Status SDL_NAME(XF86DGAInstallColormap)(
#if NeedFunctionPrototypes
    Display*			/* dpy */,
    int				/* screen */,
    Colormap			/*Colormap */
#endif
);

int SDL_NAME(XF86DGAForkApp)(
#if NeedFunctionPrototypes
    int screen
#endif
);

Status SDL_NAME(XF86DGAQueryDirectVideo)(
#if NeedFunctionPrototypes
    Display *		/* dpy */,
    int			/* screen */,
    int *		/* flags */
#endif
);

Bool SDL_NAME(XF86DGAViewPortChanged)(
#if NeedFunctionPrototypes
    Display *		/* dpy */,
    int			/* screen */,
    int			/* n */
#endif
);


_XFUNCPROTOEND

#endif /* _XF86DGA_SERVER_ */

#endif /* _XF86DGA1_H_ */