view src/timer/mint/SDL_systimer.c @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents b8d311d90021
children 63b8e93a3a52
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/*
 *	TOS/MiNT timer driver
 *	based on vbl vector
 *
 *	Patrice Mandin
 */

#include <stdio.h>
#include <sys/time.h>
#include <signal.h>
#include <unistd.h>
#include <string.h>
#include <errno.h>

#include <mint/osbind.h>
#include <mint/sysvars.h>

#include "SDL_error.h"
#include "SDL_timer.h"
#include "SDL_timer_c.h"
#include "SDL_thread.h"

#include "mint/SDL_vbltimer_s.h"

/* The first ticks value of the application */
static Uint32 start;
static SDL_bool supervisor;

void SDL_StartTicks(void)
{
	void *oldpile;

	/* Set first ticks value */
	oldpile=(void *)Super(0);
	start=*((volatile long *)_hz_200);
	Super(oldpile);

	start *= 5;	/* One _hz_200 tic is 5ms */
}

Uint32 SDL_GetTicks (void)
{
	Uint32 now;
	void *oldpile;

	/* Check if we are in supervisor mode 
	   (this is the case when called from SDL_ThreadedTimerCheck,
	   which is called from RunTimer, running in the vbl vector)
	*/
	if (!supervisor) {
		oldpile=(void *)Super(0);
	}

	now=*((volatile long *)_hz_200);

	if (!supervisor) {
		Super(oldpile);
	}

	return((now*5)-start);
}

void SDL_Delay (Uint32 ms)
{
	Uint32 now;

	now = SDL_GetTicks();
	while ((SDL_GetTicks()-now)<ms){
	}
}

/* Data to handle a single periodic alarm */
static SDL_bool timer_installed=SDL_FALSE;

static void RunTimer(void)
{
	supervisor=SDL_TRUE;
	SDL_ThreadedTimerCheck();
	supervisor=SDL_FALSE;
}

/* This is only called if the event thread is not running */
int SDL_SYS_TimerInit(void)
{
	void *oldpile;

	supervisor=SDL_FALSE;

	/* Install RunTimer in vbl vector */
	oldpile=(void *)Super(0);
	timer_installed = !SDL_AtariVblInstall(RunTimer);
	Super(oldpile);

	if (!timer_installed) {
		return(-1);
	}
	return(SDL_SetTimerThreaded(0));
}

void SDL_SYS_TimerQuit(void)
{
	void *oldpile;

	if (timer_installed) {
		/* Uninstall RunTimer vbl vector */
		oldpile=(void *)Super(0);
		SDL_AtariVblUninstall(RunTimer);
		Super(oldpile);
		timer_installed = SDL_FALSE;
	}
}

int SDL_SYS_StartTimer(void)
{
	SDL_SetError("Internal logic error: MiNT uses vbl timer");
	return(-1);
}

void SDL_SYS_StopTimer(void)
{
	return;
}