Mercurial > sdl-ios-xcode
view src/thread/linux/SDL_syscond.c @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifdef linux /* Look to see if glibc is available, and if so, what version */ #include <features.h> #if (__GLIBC__ == 2) && (__GLIBC_MINOR__ == 0) #warning Working around a bug in glibc 2.0 pthreads #undef SDL_USE_PTHREADS /* The bug is actually a problem where threads are suspended, but don't wake up when the thread manager sends them a signal. This is a problem with thread creation too, but it happens less often. :-/ We avoid this by using System V IPC for mutexes. */ #endif /* glibc 2.0 */ #endif /* linux */ #ifdef SDL_USE_PTHREADS #include <sys/time.h> #include <unistd.h> #include <errno.h> #include <stdlib.h> #include <pthread.h> #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_sysmutex_c.h" #if defined(PTHREAD_NO_RECURSIVE_MUTEX) && !defined(__bsdi__) #error You need to use the generic condition variable implementation #endif struct SDL_cond { pthread_cond_t cond; }; /* Create a condition variable */ SDL_cond * SDL_CreateCond(void) { SDL_cond *cond; cond = (SDL_cond *) malloc(sizeof(SDL_cond)); if ( cond ) { if ( pthread_cond_init(&cond->cond, NULL) < 0 ) { SDL_SetError("pthread_cond_init() failed"); free(cond); cond = NULL; } } return(cond); } /* Destroy a condition variable */ void SDL_DestroyCond(SDL_cond *cond) { if ( cond ) { pthread_cond_destroy(&cond->cond); free(cond); } } /* Restart one of the threads that are waiting on the condition variable */ int SDL_CondSignal(SDL_cond *cond) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } retval = 0; if ( pthread_cond_signal(&cond->cond) != 0 ) { SDL_SetError("pthread_cond_signal() failed"); retval = -1; } return retval; } /* Restart all threads that are waiting on the condition variable */ int SDL_CondBroadcast(SDL_cond *cond) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } retval = 0; if ( pthread_cond_broadcast(&cond->cond) != 0 ) { SDL_SetError("pthread_cond_broadcast() failed"); retval = -1; } return retval; } int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms) { int retval; struct timeval delta; struct timespec abstime; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } gettimeofday(&delta, NULL); abstime.tv_sec = delta.tv_sec + (ms/1000); abstime.tv_nsec = (delta.tv_usec + (ms%1000) * 1000) * 1000; if ( abstime.tv_nsec > 1000000000 ) { abstime.tv_sec += 1; abstime.tv_nsec -= 1000000000; } tryagain: retval = pthread_cond_timedwait(&cond->cond, &mutex->id, &abstime); switch (retval) { case EINTR: goto tryagain; break; case ETIMEDOUT: retval = SDL_MUTEX_TIMEDOUT; break; case 0: break; default: SDL_SetError("pthread_cond_timedwait() failed"); retval = -1; break; } return retval; } /* Wait on the condition variable, unlocking the provided mutex. The mutex must be locked before entering this function! */ int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex) { int retval; if ( ! cond ) { SDL_SetError("Passed a NULL condition variable"); return -1; } retval = 0; if ( pthread_cond_wait(&cond->cond, &mutex->id) != 0 ) { SDL_SetError("pthread_cond_wait() failed"); retval = -1; } return retval; } #else /* Use semaphore implementation */ #include "generic/SDL_syscond.c" #endif /* SDL_USE_PTHREADS */