view src/thread/epoc/SDL_syssem.cpp @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents e8157fcb3114
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/*
    SDL_syssem.cpp

    Epoc version by Markus Mertama  (w@iki.fi)
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Semaphore functions using the Win32 API */

//#include <stdio.h>
//#include <stdlib.h>
#include <e32std.h>

#include "SDL_error.h"
#include "SDL_thread.h"


#define SDL_MUTEX_TIMEOUT -2

struct SDL_semaphore
 {
 TInt handle;
 TInt count;
 };

extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*);
extern TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2);

TInt NewSema(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) 
    {
    TInt value = *((TInt*) aPtr2);
    return ((RSemaphore*)aPtr1)->CreateGlobal(aName, value);
    }

/* Create a semaphore */
SDL_sem *SDL_CreateSemaphore(Uint32 initial_value)
{
   RSemaphore s;
   TInt status = CreateUnique(NewSema, &s, &initial_value);
   if(status != KErrNone)
	 {
			SDL_SetError("Couldn't create semaphore");
	}
    SDL_semaphore* sem = new /*(ELeave)*/ SDL_semaphore;  
    sem->handle = s.Handle();
	sem->count = initial_value;
	return(sem);
}

/* Free the semaphore */
void SDL_DestroySemaphore(SDL_sem *sem)
{
	if ( sem ) 
	{
    RSemaphore sema;
    sema.SetHandle(sem->handle);
	sema.Signal(sema.Count());
    sema.Close();
    delete sem;
	sem = NULL;
	}
}


  struct TInfo
    {
        TInfo(TInt aTime, TInt aHandle) : 
        iTime(aTime), iHandle(aHandle), iVal(0) {}
        TInt iTime;
        TInt iHandle;
        TInt iVal; 
    };

TBool ThreadRun(TAny* aInfo)
    {
        TInfo* info = STATIC_CAST(TInfo*, aInfo);
        User::After(info->iTime);
        RSemaphore sema;
        sema.SetHandle(info->iHandle);
        sema.Signal();
        info->iVal = SDL_MUTEX_TIMEOUT;
        return 0;
    }
    
  
    
    
void _WaitAll(SDL_sem *sem)
    {
       //since SemTryWait may changed the counter.
       //this may not be atomic, but hopes it works.
    RSemaphore sema;
    sema.SetHandle(sem->handle);
    sema.Wait();
    while(sem->count < 0)
        {
        sema.Wait();
        }    
    }

int SDL_SemWaitTimeout(SDL_sem *sem, Uint32 timeout)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}

	if ( timeout == SDL_MUTEX_MAXWAIT )
	    {
	    _WaitAll(sem);
		return SDL_MUTEX_MAXWAIT;
	    } 
	
	
	RThread thread;
	
	TInfo* info = new (ELeave)TInfo(timeout, sem->handle);
	
    TInt status = CreateUnique(NewThread, &thread, info);
  
	if(status != KErrNone)
	    return status;
	
	thread.Resume();
	
	_WaitAll(sem);
	
	if(thread.ExitType() == EExitPending)
	    {
	        thread.Kill(SDL_MUTEX_TIMEOUT);
	    }
	
	thread.Close();
	
	return info->iVal;
}

int SDL_SemTryWait(SDL_sem *sem)
{
    if(sem->count > 0)
        {
        sem->count--;
        }
    return SDL_MUTEX_TIMEOUT;
}

int SDL_SemWait(SDL_sem *sem)
{
	return SDL_SemWaitTimeout(sem, SDL_MUTEX_MAXWAIT);
}

/* Returns the current count of the semaphore */
Uint32 SDL_SemValue(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return 0;
	}
	return sem->count;
}

int SDL_SemPost(SDL_sem *sem)
{
	if ( ! sem ) {
		SDL_SetError("Passed a NULL sem");
		return -1;
	}
	sem->count++;
    RSemaphore sema;
    sema.SetHandle(sem->handle);
	sema.Signal();
	return 0;
}