Mercurial > sdl-ios-xcode
view src/audio/esd/SDL_esdaudio.c @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | b8d311d90021 |
children | 0c892e99b65b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to an ESD network stream mixing buffer */ #ifdef ESD_SUPPORT #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <signal.h> #include <unistd.h> #include <esd.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_esdaudio.h" #ifdef ESD_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by ESD audio */ #define ESD_DRIVER_NAME "esd" /* Audio driver functions */ static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void ESD_WaitAudio(_THIS); static void ESD_PlayAudio(_THIS); static Uint8 *ESD_GetAudioBuf(_THIS); static void ESD_CloseAudio(_THIS); #ifdef ESD_DYNAMIC static const char *esd_library = ESD_DYNAMIC; static void *esd_handle = NULL; static int esd_loaded = 0; static int (*SDL_NAME(esd_open_sound))( const char *host ); static int (*SDL_NAME(esd_close))( int esd ); static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, const char *host, const char *name ); static struct { const char *name; void **func; } esd_functions[] = { { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, { "esd_close", (void **)&SDL_NAME(esd_close) }, { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, }; static void UnloadESDLibrary() { if ( esd_loaded ) { SDL_UnloadObject(esd_handle); esd_handle = NULL; esd_loaded = 0; } } static int LoadESDLibrary(void) { int i, retval = -1; esd_handle = SDL_LoadObject(esd_library); if ( esd_handle ) { esd_loaded = 1; retval = 0; for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if ( ! esd_functions[i].func ) { retval = -1; UnloadESDLibrary(); break; } } } return retval; } #else static void UnloadESDLibrary() { return; } static int LoadESDLibrary(void) { return 0; } #endif /* ESD_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { int connection; int available; available = 0; if ( LoadESDLibrary() < 0 ) { return available; } connection = SDL_NAME(esd_open_sound)(NULL); if ( connection >= 0 ) { available = 1; SDL_NAME(esd_close)(connection); } UnloadESDLibrary(); return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); UnloadESDLibrary(); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadESDLibrary(); this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = ESD_OpenAudio; this->WaitAudio = ESD_WaitAudio; this->PlayAudio = ESD_PlayAudio; this->GetAudioBuf = ESD_GetAudioBuf; this->CloseAudio = ESD_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ESD_bootstrap = { ESD_DRIVER_NAME, "Enlightened Sound Daemon", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ESD_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } static void ESD_PlayAudio(_THIS) { int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, mixbuf, mixlen); if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ( (written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); /* Set the next write frame */ next_frame += frame_ticks; /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } } static Uint8 *ESD_GetAudioBuf(_THIS) { return(mixbuf); } static void ESD_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_fd >= 0 ) { SDL_NAME(esd_close)(audio_fd); audio_fd = -1; } } /* Try to get the name of the program */ static char *get_progname(void) { char *progname = NULL; #ifdef linux FILE *fp; static char temp[BUFSIZ]; sprintf(temp, "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if ( fp != NULL ) { if ( fgets(temp, sizeof(temp)-1, fp) ) { progname = strrchr(temp, '/'); if ( progname == NULL ) { progname = temp; } else { progname = progname+1; } } fclose(fp); } #endif return(progname); } static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) { esd_format_t format; /* Convert audio spec to the ESD audio format */ format = (ESD_STREAM | ESD_PLAY); switch ( spec->format & 0xFF ) { case 8: format |= ESD_BITS8; break; case 16: format |= ESD_BITS16; break; default: SDL_SetError("Unsupported ESD audio format"); return(-1); } if ( spec->channels == 1 ) { format |= ESD_MONO; } else { format |= ESD_STEREO; } #if 0 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open ESD connection"); return(-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks; /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); } #endif /* ESD_SUPPORT */