Mercurial > sdl-ios-xcode
view src/audio/SDL_mixer_MMX_VC.c @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | 72ef7ce609ef |
children | b4117292e587 |
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#if defined(USE_ASM_MIXER_VC) // MMX assembler version of SDL_MixAudio for signed little endian 16 bit samples and signed 8 bit samples // Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr) // Converted to Intel ASM notation by Cth // This code is licensed under the LGPL (see COPYING for details) // // Assumes buffer size in bytes is a multiple of 16 // Assumes SDL_MIX_MAXVOLUME = 128 //////////////////////////////////////////////// // Mixing for 16 bit signed buffers //////////////////////////////////////////////// #include <windows.h> #include <stdio.h> void SDL_MixAudio_MMX_S16_VC(char* dst,char* src,unsigned int nSize,int volume) { __asm { align 16 push edi push esi push ebx mov edi, dst // edi = dst mov esi, src // esi = src mov eax, volume // eax = volume mov ebx, nSize // ebx = size shr ebx, 4 // process 16 bytes per iteration = 8 samples jz endS16 pxor mm0, mm0 movd mm0, eax //%%eax,%%mm0 movq mm1, mm0 //%%mm0,%%mm1 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 // mm0 = vol|vol|vol|vol mixloopS16: movq mm1, [esi] //(%%esi),%%mm1\n" // mm1 = a|b|c|d movq mm2, mm1 //%%mm1,%%mm2\n" // mm2 = a|b|c|d movq mm4, [esi + 8] //8(%%esi),%%mm4\n" // mm4 = e|f|g|h // pre charger le buffer dst dans mm7 movq mm7, [edi] //(%%edi),%%mm7\n" // mm7 = dst[0]" // multiplier par le volume pmullw mm1, mm0 //%%mm0,%%mm1\n" // mm1 = l(a*v)|l(b*v)|l(c*v)|l(d*v) pmulhw mm2, mm0 //%%mm0,%%mm2\n" // mm2 = h(a*v)|h(b*v)|h(c*v)|h(d*v) movq mm5, mm4 //%%mm4,%%mm5\n" // mm5 = e|f|g|h pmullw mm4, mm0 //%%mm0,%%mm4\n" // mm4 = l(e*v)|l(f*v)|l(g*v)|l(h*v) pmulhw mm5, mm0 //%%mm0,%%mm5\n" // mm5 = h(e*v)|h(f*v)|h(g*v)|h(h*v) movq mm3, mm1 //%%mm1,%%mm3\n" // mm3 = l(a*v)|l(b*v)|l(c*v)|l(d*v) punpckhwd mm1, mm2 //%%mm2,%%mm1\n" // mm1 = a*v|b*v movq mm6, mm4 //%%mm4,%%mm6\n" // mm6 = l(e*v)|l(f*v)|l(g*v)|l(h*v) punpcklwd mm3, mm2 //%%mm2,%%mm3\n" // mm3 = c*v|d*v punpckhwd mm4, mm5 //%%mm5,%%mm4\n" // mm4 = e*f|f*v punpcklwd mm6, mm5 //%%mm5,%%mm6\n" // mm6 = g*v|h*v // pre charger le buffer dst dans mm5 movq mm5, [edi + 8] //8(%%edi),%%mm5\n" // mm5 = dst[1] // diviser par 128 psrad mm1, 7 //$7,%%mm1\n" // mm1 = a*v/128|b*v/128 , 128 = SDL_MIX_MAXVOLUME add esi, 16 //$16,%%esi\n" psrad mm3, 7 //$7,%%mm3\n" // mm3 = c*v/128|d*v/128 psrad mm4, 7 //$7,%%mm4\n" // mm4 = e*v/128|f*v/128 // mm1 = le sample avec le volume modifie packssdw mm3, mm1 //%%mm1,%%mm3\n" // mm3 = s(a*v|b*v|c*v|d*v) psrad mm6, 7 //$7,%%mm6\n" // mm6= g*v/128|h*v/128 paddsw mm3, mm7 //%%mm7,%%mm3\n" // mm3 = adjust_volume(src)+dst // mm4 = le sample avec le volume modifie packssdw mm6, mm4 //%%mm4,%%mm6\n" // mm6 = s(e*v|f*v|g*v|h*v) movq [edi], mm3 //%%mm3,(%%edi)\n" paddsw mm6, mm5 //%%mm5,%%mm6\n" // mm6 = adjust_volume(src)+dst movq [edi + 8], mm6 //%%mm6,8(%%edi)\n" add edi, 16 //$16,%%edi\n" dec ebx //%%ebx\n" jnz mixloopS16 ends16: emms pop ebx pop esi pop edi } } //////////////////////////////////////////////// // Mixing for 8 bit signed buffers //////////////////////////////////////////////// void SDL_MixAudio_MMX_S8_VC(char* dst,char* src,unsigned int nSize,int volume) { _asm { align 16 push edi push esi push ebx mov edi, dst //movl %0,%%edi // edi = dst mov esi, src //%1,%%esi // esi = src mov eax, volume //%3,%%eax // eax = volume movd mm0, ebx //%%ebx,%%mm0 movq mm1, mm0 //%%mm0,%%mm1 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 psllq mm0, 16 //$16,%%mm0 por mm0, mm1 //%%mm1,%%mm0 mov ebx, nSize //%2,%%ebx // ebx = size shr ebx, 3 //$3,%%ebx // process 8 bytes per iteration = 8 samples cmp ebx, 0 //$0,%%ebx je endS8 mixloopS8: pxor mm2, mm2 //%%mm2,%%mm2 // mm2 = 0 movq mm1, [esi] //(%%esi),%%mm1 // mm1 = a|b|c|d|e|f|g|h movq mm3, mm1 //%%mm1,%%mm3 // mm3 = a|b|c|d|e|f|g|h // on va faire le "sign extension" en faisant un cmp avec 0 qui retourne 1 si <0, 0 si >0 pcmpgtb mm2, mm1 //%%mm1,%%mm2 // mm2 = 11111111|00000000|00000000.... punpckhbw mm1, mm2 //%%mm2,%%mm1 // mm1 = 0|a|0|b|0|c|0|d punpcklbw mm3, mm2 //%%mm2,%%mm3 // mm3 = 0|e|0|f|0|g|0|h movq mm2, [edi] //(%%edi),%%mm2 // mm2 = destination pmullw mm1, mm0 //%%mm0,%%mm1 // mm1 = v*a|v*b|v*c|v*d add esi, 8 //$8,%%esi pmullw mm3, mm0 //%%mm0,%%mm3 // mm3 = v*e|v*f|v*g|v*h psraw mm1, 7 //$7,%%mm1 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128 psraw mm3, 7 //$7,%%mm3 // mm3 = v*e/128|v*f/128|v*g/128|v*h/128 packsswb mm3, mm1 //%%mm1,%%mm3 // mm1 = v*a/128|v*b/128|v*c/128|v*d/128|v*e/128|v*f/128|v*g/128|v*h/128 paddsb mm3, mm2 //%%mm2,%%mm3 // add to destination buffer movq [edi], mm3 //%%mm3,(%%edi) // store back to ram add edi, 8 //$8,%%edi dec ebx //%%ebx jnz mixloopS8 endS8: emms pop ebx pop esi pop edi } } #endif /* USE_ASM_MIXER_VC */