view include/SDL_keysym.h @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_keysym_h
#define _SDL_keysym_h

/* What we really want is a mapping of every raw key on the keyboard.
   To support international keyboards, we use the range 0xA1 - 0xFF
   as international virtual keycodes.  We'll follow in the footsteps of X11...
   The names of the keys
 */
 
typedef enum {
	/* The keyboard syms have been cleverly chosen to map to ASCII */
	SDLK_UNKNOWN		= 0,
	SDLK_FIRST		= 0,
	SDLK_BACKSPACE		= 8,
	SDLK_TAB		= 9,
	SDLK_CLEAR		= 12,
	SDLK_RETURN		= 13,
	SDLK_PAUSE		= 19,
	SDLK_ESCAPE		= 27,
	SDLK_SPACE		= 32,
	SDLK_EXCLAIM		= 33,
	SDLK_QUOTEDBL		= 34,
	SDLK_HASH		= 35,
	SDLK_DOLLAR		= 36,
	SDLK_AMPERSAND		= 38,
	SDLK_QUOTE		= 39,
	SDLK_LEFTPAREN		= 40,
	SDLK_RIGHTPAREN		= 41,
	SDLK_ASTERISK		= 42,
	SDLK_PLUS		= 43,
	SDLK_COMMA		= 44,
	SDLK_MINUS		= 45,
	SDLK_PERIOD		= 46,
	SDLK_SLASH		= 47,
	SDLK_0			= 48,
	SDLK_1			= 49,
	SDLK_2			= 50,
	SDLK_3			= 51,
	SDLK_4			= 52,
	SDLK_5			= 53,
	SDLK_6			= 54,
	SDLK_7			= 55,
	SDLK_8			= 56,
	SDLK_9			= 57,
	SDLK_COLON		= 58,
	SDLK_SEMICOLON		= 59,
	SDLK_LESS		= 60,
	SDLK_EQUALS		= 61,
	SDLK_GREATER		= 62,
	SDLK_QUESTION		= 63,
	SDLK_AT			= 64,
	/* 
	   Skip uppercase letters
	 */
	SDLK_LEFTBRACKET	= 91,
	SDLK_BACKSLASH		= 92,
	SDLK_RIGHTBRACKET	= 93,
	SDLK_CARET		= 94,
	SDLK_UNDERSCORE		= 95,
	SDLK_BACKQUOTE		= 96,
	SDLK_a			= 97,
	SDLK_b			= 98,
	SDLK_c			= 99,
	SDLK_d			= 100,
	SDLK_e			= 101,
	SDLK_f			= 102,
	SDLK_g			= 103,
	SDLK_h			= 104,
	SDLK_i			= 105,
	SDLK_j			= 106,
	SDLK_k			= 107,
	SDLK_l			= 108,
	SDLK_m			= 109,
	SDLK_n			= 110,
	SDLK_o			= 111,
	SDLK_p			= 112,
	SDLK_q			= 113,
	SDLK_r			= 114,
	SDLK_s			= 115,
	SDLK_t			= 116,
	SDLK_u			= 117,
	SDLK_v			= 118,
	SDLK_w			= 119,
	SDLK_x			= 120,
	SDLK_y			= 121,
	SDLK_z			= 122,
	SDLK_DELETE		= 127,
	/* End of ASCII mapped keysyms */

	/* International keyboard syms */
	SDLK_WORLD_0		= 160,		/* 0xA0 */
	SDLK_WORLD_1		= 161,
	SDLK_WORLD_2		= 162,
	SDLK_WORLD_3		= 163,
	SDLK_WORLD_4		= 164,
	SDLK_WORLD_5		= 165,
	SDLK_WORLD_6		= 166,
	SDLK_WORLD_7		= 167,
	SDLK_WORLD_8		= 168,
	SDLK_WORLD_9		= 169,
	SDLK_WORLD_10		= 170,
	SDLK_WORLD_11		= 171,
	SDLK_WORLD_12		= 172,
	SDLK_WORLD_13		= 173,
	SDLK_WORLD_14		= 174,
	SDLK_WORLD_15		= 175,
	SDLK_WORLD_16		= 176,
	SDLK_WORLD_17		= 177,
	SDLK_WORLD_18		= 178,
	SDLK_WORLD_19		= 179,
	SDLK_WORLD_20		= 180,
	SDLK_WORLD_21		= 181,
	SDLK_WORLD_22		= 182,
	SDLK_WORLD_23		= 183,
	SDLK_WORLD_24		= 184,
	SDLK_WORLD_25		= 185,
	SDLK_WORLD_26		= 186,
	SDLK_WORLD_27		= 187,
	SDLK_WORLD_28		= 188,
	SDLK_WORLD_29		= 189,
	SDLK_WORLD_30		= 190,
	SDLK_WORLD_31		= 191,
	SDLK_WORLD_32		= 192,
	SDLK_WORLD_33		= 193,
	SDLK_WORLD_34		= 194,
	SDLK_WORLD_35		= 195,
	SDLK_WORLD_36		= 196,
	SDLK_WORLD_37		= 197,
	SDLK_WORLD_38		= 198,
	SDLK_WORLD_39		= 199,
	SDLK_WORLD_40		= 200,
	SDLK_WORLD_41		= 201,
	SDLK_WORLD_42		= 202,
	SDLK_WORLD_43		= 203,
	SDLK_WORLD_44		= 204,
	SDLK_WORLD_45		= 205,
	SDLK_WORLD_46		= 206,
	SDLK_WORLD_47		= 207,
	SDLK_WORLD_48		= 208,
	SDLK_WORLD_49		= 209,
	SDLK_WORLD_50		= 210,
	SDLK_WORLD_51		= 211,
	SDLK_WORLD_52		= 212,
	SDLK_WORLD_53		= 213,
	SDLK_WORLD_54		= 214,
	SDLK_WORLD_55		= 215,
	SDLK_WORLD_56		= 216,
	SDLK_WORLD_57		= 217,
	SDLK_WORLD_58		= 218,
	SDLK_WORLD_59		= 219,
	SDLK_WORLD_60		= 220,
	SDLK_WORLD_61		= 221,
	SDLK_WORLD_62		= 222,
	SDLK_WORLD_63		= 223,
	SDLK_WORLD_64		= 224,
	SDLK_WORLD_65		= 225,
	SDLK_WORLD_66		= 226,
	SDLK_WORLD_67		= 227,
	SDLK_WORLD_68		= 228,
	SDLK_WORLD_69		= 229,
	SDLK_WORLD_70		= 230,
	SDLK_WORLD_71		= 231,
	SDLK_WORLD_72		= 232,
	SDLK_WORLD_73		= 233,
	SDLK_WORLD_74		= 234,
	SDLK_WORLD_75		= 235,
	SDLK_WORLD_76		= 236,
	SDLK_WORLD_77		= 237,
	SDLK_WORLD_78		= 238,
	SDLK_WORLD_79		= 239,
	SDLK_WORLD_80		= 240,
	SDLK_WORLD_81		= 241,
	SDLK_WORLD_82		= 242,
	SDLK_WORLD_83		= 243,
	SDLK_WORLD_84		= 244,
	SDLK_WORLD_85		= 245,
	SDLK_WORLD_86		= 246,
	SDLK_WORLD_87		= 247,
	SDLK_WORLD_88		= 248,
	SDLK_WORLD_89		= 249,
	SDLK_WORLD_90		= 250,
	SDLK_WORLD_91		= 251,
	SDLK_WORLD_92		= 252,
	SDLK_WORLD_93		= 253,
	SDLK_WORLD_94		= 254,
	SDLK_WORLD_95		= 255,		/* 0xFF */

	/* Numeric keypad */
	SDLK_KP0		= 256,
	SDLK_KP1		= 257,
	SDLK_KP2		= 258,
	SDLK_KP3		= 259,
	SDLK_KP4		= 260,
	SDLK_KP5		= 261,
	SDLK_KP6		= 262,
	SDLK_KP7		= 263,
	SDLK_KP8		= 264,
	SDLK_KP9		= 265,
	SDLK_KP_PERIOD		= 266,
	SDLK_KP_DIVIDE		= 267,
	SDLK_KP_MULTIPLY	= 268,
	SDLK_KP_MINUS		= 269,
	SDLK_KP_PLUS		= 270,
	SDLK_KP_ENTER		= 271,
	SDLK_KP_EQUALS		= 272,

	/* Arrows + Home/End pad */
	SDLK_UP			= 273,
	SDLK_DOWN		= 274,
	SDLK_RIGHT		= 275,
	SDLK_LEFT		= 276,
	SDLK_INSERT		= 277,
	SDLK_HOME		= 278,
	SDLK_END		= 279,
	SDLK_PAGEUP		= 280,
	SDLK_PAGEDOWN		= 281,

	/* Function keys */
	SDLK_F1			= 282,
	SDLK_F2			= 283,
	SDLK_F3			= 284,
	SDLK_F4			= 285,
	SDLK_F5			= 286,
	SDLK_F6			= 287,
	SDLK_F7			= 288,
	SDLK_F8			= 289,
	SDLK_F9			= 290,
	SDLK_F10		= 291,
	SDLK_F11		= 292,
	SDLK_F12		= 293,
	SDLK_F13		= 294,
	SDLK_F14		= 295,
	SDLK_F15		= 296,

	/* Key state modifier keys */
	SDLK_NUMLOCK		= 300,
	SDLK_CAPSLOCK		= 301,
	SDLK_SCROLLOCK		= 302,
	SDLK_RSHIFT		= 303,
	SDLK_LSHIFT		= 304,
	SDLK_RCTRL		= 305,
	SDLK_LCTRL		= 306,
	SDLK_RALT		= 307,
	SDLK_LALT		= 308,
	SDLK_RMETA		= 309,
	SDLK_LMETA		= 310,
	SDLK_LSUPER		= 311,		/* Left "Windows" key */
	SDLK_RSUPER		= 312,		/* Right "Windows" key */
	SDLK_MODE		= 313,		/* "Alt Gr" key */
	SDLK_COMPOSE		= 314,		/* Multi-key compose key */

	/* Miscellaneous function keys */
	SDLK_HELP		= 315,
	SDLK_PRINT		= 316,
	SDLK_SYSREQ		= 317,
	SDLK_BREAK		= 318,
	SDLK_MENU		= 319,
	SDLK_POWER		= 320,		/* Power Macintosh power key */
	SDLK_EURO		= 321,		/* Some european keyboards */
	SDLK_UNDO		= 322,		/* Atari keyboard has Undo */

	/* Add any other keys here */

	SDLK_LAST
} SDLKey;

/* Enumeration of valid key mods (possibly OR'd together) */
typedef enum {
	KMOD_NONE  = 0x0000,
	KMOD_LSHIFT= 0x0001,
	KMOD_RSHIFT= 0x0002,
	KMOD_LCTRL = 0x0040,
	KMOD_RCTRL = 0x0080,
	KMOD_LALT  = 0x0100,
	KMOD_RALT  = 0x0200,
	KMOD_LMETA = 0x0400,
	KMOD_RMETA = 0x0800,
	KMOD_NUM   = 0x1000,
	KMOD_CAPS  = 0x2000,
	KMOD_MODE  = 0x4000,
	KMOD_RESERVED = 0x8000
} SDLMod;

#define KMOD_CTRL	(KMOD_LCTRL|KMOD_RCTRL)
#define KMOD_SHIFT	(KMOD_LSHIFT|KMOD_RSHIFT)
#define KMOD_ALT	(KMOD_LALT|KMOD_RALT)
#define KMOD_META	(KMOD_LMETA|KMOD_RMETA)

#endif /* _SDL_keysym_h */