view docs/man3/SDL_WasInit.3 @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_WasInit" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WasInit\- Check which subsystems are initialized
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint32 \fBSDL_WasInit\fP\fR(\fBUint32 flags\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_WasInit\fP allows you to see which SDL subsytems have been \fIinitialized\fR\&. \fBflags\fR is a bitwise OR\&'d combination of the subsystems you wish to check (see \fI\fBSDL_Init\fP\fR for a list of subsystem flags)\&.
.SH "RETURN VALUE"
.PP
\fBSDL_WasInit\fP returns a bitwised OR\&'d combination of the initialized subsystems\&.
.SH "EXAMPLES"
.PP
.nf
\f(CW
/* Here are several ways you can use SDL_WasInit() */

/* Get init data on all the subsystems */
Uint32 subsystem_init;

subsystem_init=SDL_WasInit(SDL_INIT_EVERYTHING);

if(subsystem_init&SDL_INIT_VIDEO)
  printf("Video is initialized\&.
");
else
  printf("Video is not initialized\&.
");



/* Just check for one specfic subsystem */

if(SDL_WasInit(SDL_INIT_VIDEO)!=0)
  printf("Video is initialized\&.
");
else
  printf("Video is not initialized\&.
");




/* Check for two subsystems */

Uint32 subsystem_mask=SDL_INIT_VIDEO|SDL_INIT_AUDIO;

if(SDL_WasInit(subsystem_mask)==subsystem_mask)
  printf("Video and Audio initialized\&.
");
else
  printf("Video and Audio not initialized\&.
");
\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_Init\fP\fR, \fI\fBSDL_Subsystem\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00