view docs/man3/SDL_CreateCursor.3 @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_CreateCursor" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CreateCursor\- Creates a new mouse cursor\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBSDL_Cursor *\fBSDL_CreateCursor\fP\fR(\fBUint8 *data, Uint8 *mask, int w, int h, int hot_x, int hot_y\fR);
.SH "DESCRIPTION"
.PP
Create a cursor using the specified \fBdata\fR and \fBmask\fR (in MSB format)\&. The cursor width must be a multiple of 8 bits\&.
.PP
The cursor is created in black and white according to the following: 
.TP 20
\fBData / Mask\fR
\fBResulting pixel on screen\fR
.TP 20
0 / 1
White
.TP 20
1 / 1
Black
.TP 20
0 / 0
Transparent
.TP 20
1 / 0
Inverted color if possible, black if not\&.
.PP
Cursors created with this function must be freed with \fISDL_FreeCursor\fR\&.
.SH "EXAMPLE"
.PP
.nf
\f(CW/* Stolen from the mailing list */
/* Creates a new mouse cursor from an XPM */


/* XPM */
static const char *arrow[] = {
  /* width height num_colors chars_per_pixel */
  "    32    32        3            1",
  /* colors */
  "X c #000000",
  "\&. c #ffffff",
  "  c None",
  /* pixels */
  "X                               ",
  "XX                              ",
  "X\&.X                             ",
  "X\&.\&.X                            ",
  "X\&.\&.\&.X                           ",
  "X\&.\&.\&.\&.X                          ",
  "X\&.\&.\&.\&.\&.X                         ",
  "X\&.\&.\&.\&.\&.\&.X                        ",
  "X\&.\&.\&.\&.\&.\&.\&.X                       ",
  "X\&.\&.\&.\&.\&.\&.\&.\&.X                      ",
  "X\&.\&.\&.\&.\&.XXXXX                     ",
  "X\&.\&.X\&.\&.X                         ",
  "X\&.X X\&.\&.X                        ",
  "XX  X\&.\&.X                        ",
  "X    X\&.\&.X                       ",
  "     X\&.\&.X                       ",
  "      X\&.\&.X                      ",
  "      X\&.\&.X                      ",
  "       XX                       ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "                                ",
  "0,0"
};

static SDL_Cursor *init_system_cursor(const char *image[])
{
  int i, row, col;
  Uint8 data[4*32];
  Uint8 mask[4*32];
  int hot_x, hot_y;

  i = -1;
  for ( row=0; row<32; ++row ) {
    for ( col=0; col<32; ++col ) {
      if ( col % 8 ) {
        data[i] <<= 1;
        mask[i] <<= 1;
      } else {
        ++i;
        data[i] = mask[i] = 0;
      }
      switch (image[4+row][col]) {
        case \&'X\&':
          data[i] |= 0x01;
          k[i] |= 0x01;
          break;
        case \&'\&.\&':
          mask[i] |= 0x01;
          break;
        case \&' \&':
          break;
      }
    }
  }
  sscanf(image[4+row], "%d,%d", &hot_x, &hot_y);
  return SDL_CreateCursor(data, mask, 32, 32, hot_x, hot_y);
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_FreeCursor\fP\fR, \fI\fBSDL_SetCursor\fP\fR, \fI\fBSDL_ShowCursor\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01