view README.MacOS @ 779:68c8da837fc0

Date: Tue, 6 Jan 2004 21:54:02 +0100 From: Max Horn Subject: Auto hide mouse & other changes the attached bug adds the auto-hide-mouse feature I talked about earlier. Turned out it was a lot simpler than I thought, simply by using our existing code :-). I actually spent much more time on fixing various bugs in the code and correcting (IMO) some behavior (although, due to the lack of real specs for SDL, it's probably arguable what 'correct' means...). * adds auto (un)hiding of mouse depending on whether it is in- or outside the game window * computation of course coordinates is correct now (it often and reproducible got out of sync with the old code, since the NSEvent window was in some cases *not* our window anymore, so locationInWindow returned wrong results) * added a method which at any time returns the mouse coords, relative to our window * fixed handling of lost/gain input/mouse/app focus "events"
author Sam Lantinga <slouken@libsdl.org>
date Wed, 07 Jan 2004 15:01:51 +0000
parents 37e3ca9254c7
children
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==============================================================================
Using the Simple DirectMedia Layer with MacOS 7,8,9 on PPC
==============================================================================

These instructions are for people using the Apple MPW environment:
http://developer.apple.com/tools/mpw-tools/

CodeWarrior projects are available in the CWprojects directory.

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:
    (This step isn't necessary if you have the SDL binary distribution)

  First, unpack the MPWmake.sea.hqx archive and move SDL.make into the
  SDL directory.

  Start MPW

  Set the current directory within MPW to the SDL toplevel directory.

  Build "SDL"  (Type Command-B and enter "SDL" in the dialog)

  If everything compiles successfully, you now have the PPC libraries
  "SDL" and "SDLmain.o" in the 'lib' subdirectory.

==============================================================================
II. Building the Simple DirectMedia Layer test programs:

  First, unpack the MPWmake.sea.hqx archive, move the new rsrc directory to
  the main SDL directory, and move the makefiles in the new test subdirectory
  to the SDL 'test' subdirectory.

  Start MPW

  Set the current directory within MPW to the SDL 'test' subdirectory.

  Build the programs that have an associated MPW makefile (file ending
  with .make), including "testwin", "testalpha", and "graywin".

  Copy the SDL library file into the test directory, and run!

==============================================================================
III. Building the Simple DirectMedia Layer demo programs:

  Copy one of the test program Makefiles to the demo directory
  and modify it to match the sources in the demo.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl
  
==============================================================================