Mercurial > sdl-ios-xcode
view README.Epoc @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | 74a8f672f2f8 |
children |
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============================================================================== Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0 ============================================================================== ============================================================================== I. Building the Simple DirectMedia Layer libraries: You can get Symbian SDK from: http://www.symbian.com. First create "Epoc" directory under SDL main directory and unpack EpocBuildFiles.zip in it. To build the librarys goto "epoc" directory and type: bldmake bldfiles abld makefile vc6 (for creating Microsoft Visual C++ makefiles) abld build wins udeb (building for wins emulator) abld build armi urel (building for real device) ============================================================================== II. Building the Simple DirectMedia Layer programs: Building SDL test programs is easy once you have built the libraries: abld test build wins udeb abld test build armi urel Supported real screen resolutions 320 x 200 x 8 bit 320 x 200 x 12 bit 640 x 200 x 8 bit 640 x 200 x 12 bit Supported "emulated" screen resolutions 640 x 400 x 8 bit 640 x 400 x 12 bit 640 x 480 x 8 bit 640 x 480 x 12 bit "Emulated" resolutions are implemented by by shrinking the screen vertically i.e. only every second scanline is drawn. This is mainly ment to be used for testing quick ports of programs. Using faked resolutions is a waste of memory and cpu power! ============================================================================== III. Running test programs Copy executable to the device and run it from the File manager. The Esc key quits demo programs. In Crystal, Exe programs do not appear in task list nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator. Special keys used in SDL: The Caps lock key enables or disables the virtual cursor. Function keys are mapped as follows: F1=chr+q, F2=chr+w,..., F8=chr+i, F9=chr+a,..., F12=chr+d. ============================================================================== IV. Enjoy! :) If you have a project you'd like me to know about, or want to ask questions, go ahead and join the SDL developer's mailing list by sending e-mail to: sdl-request@libsdl.org and put "subscribe" into the subject of the message. Or alternatively you can use the web interface: http://www.libsdl.org/mailman/listinfo/sdl You can find more info about Epoc version of SDL from Hannu Viitala's homepage http://www.mbnet.fi/~haviital ==============================================================================