Mercurial > sdl-ios-xcode
view CREDITS @ 779:68c8da837fc0
Date: Tue, 6 Jan 2004 21:54:02 +0100
From: Max Horn
Subject: Auto hide mouse & other changes
the attached bug adds the auto-hide-mouse feature I talked about
earlier. Turned out it was a lot simpler than I thought, simply by
using our existing code :-). I actually spent much more time on fixing
various bugs in the code and correcting (IMO) some behavior (although,
due to the lack of real specs for SDL, it's probably arguable what
'correct' means...).
* adds auto (un)hiding of mouse depending on whether it is in- or
outside the game window
* computation of course coordinates is correct now (it often and
reproducible got out of sync with the old code, since the NSEvent
window was in some cases *not* our window anymore, so locationInWindow
returned wrong results)
* added a method which at any time returns the mouse coords, relative
to our window
* fixed handling of lost/gain input/mouse/app focus "events"
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 07 Jan 2004 15:01:51 +0000 |
parents | 877b992f2d0c |
children | b10aeac509ea |
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Simple DirectMedia Layer CREDITS Thanks to everyone who made this possible, including: * Cliff Matthews, for giving me a reason to start this project. :) -- Executor rocks! *grin* * Scott Call, for making a home for SDL on the 'Net... Thanks! :) * The Linux Fund, C Magazine, and Gareth Noyce for financial contributions * Gaëtan de Menten for writing the PHP and SQL behind the SDL website * Martin Donlon for his work on the SDL Documentation Project * Ryan Gordon for helping everybody out and keeping the dream alive. :) * Mattias Engdegård, for help with the Solaris port and lots of other help * Max Watson, Matt Slot, and Kyle for help with the MacOS Classic port * Stan Shebs, for the initial MacOS X port * Max Horn and Darrell Walisser for unflagging work on the MacOS X port * Patrick Trainor, Jim Boucher, and Mike Gorchak for the QNX Neutrino port * Carsten Griwodz for the AIX port * Gabriele Greco, for the Amiga port * Patrice Mandin, for the Atari port * Hannu Viitala for the EPOC port * Peter Valchev for nagging me about the OpenBSD port until I got it right. :) * Kent B Mein, for a place to do the IRIX port * Ash, for a place to do the OSF/1 Alpha port * David Sowsy, for help with the BeOS port * Eugenia Loli, for endless work on porting SDL games to BeOS * Jon Taylor for the GGI front-end * Paulus Esterhazy, for the Visual C++ testing and libraries * Brenda Tantzen, for Metrowerks CodeWarrior on MacOS * Chris Nentwich, for the Hermes assembly blitters * Michael Vance and Jim Kutter for the X11 OpenGL support * Stephane Peter, for the AAlib front-end and multi-threaded timer idea. * Jon Atkins for great SDL_net and SDL_mixer documentation * Peter Wiklund, for the 1998 winning SDL logo, and Arto Hamara, Steven Wong, and Kent Mein for other logo entries. * Everybody at Loki Software, Inc. for their great contributions! And a big hand to everyone else who gave me appreciation, advice, and suggestions, especially the good folks on the SDL mailing list. THANKS! :) -- Sam Lantinga <slouken@libsdl.org>