view docs/html/sdlupdaterects.html @ 291:68a8a8237c09

Date: Thu, 21 Feb 2002 09:18:24 +0200 From: "Mike Gorchak" <mike@malva.ua> Subject: Re: Patches for QNX RtP again. SDL_ph_image.c - Added OpenGL update functions - fixed some application crashes. Some dead code removed, reformatting some functions. SDL_ph_image_c.h - Added OpenGL update function prototype. SDL_ph_video.c - Added GL_GetAttribute and GL_SetAttribute functions with next supported flags: SDL_GL_DOUBLEBUFFER, SDL_GL_STENCIL_SIZE, SDL_GL_DEPTH_SIZE GetWMInfo function (stub) has been implemented by me, but not listed in device structure - fixed. SDL_ph_wm.c - fixed warning 'no return in non-void function'. README.QNX - Updating readme. Some spellcheck. ;-)
author Sam Lantinga <slouken@libsdl.org>
date Sat, 02 Mar 2002 16:50:35 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
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>SDL_UpdateRects</A
></H1
><DIV
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><A
NAME="AEN1008"
></A
><H2
>Name</H2
>SDL_UpdateRects&nbsp;--&nbsp;Makes sure the given list of rectangles is updated on the given screen.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_UpdateRects</B
></CODE
>(SDL_Surface *screen, int numrects, SDL_Rect *rects);</CODE
></P
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><A
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><H2
>Description</H2
><P
>Makes sure the given list of rectangles is updated on the given screen.
The rectangles must all be confined within the screen boundaries (no
clipping is done).</P
><P
>This function should not be called while <TT
CLASS="PARAMETER"
><I
>screen</I
></TT
> is
<A
HREF="sdllocksurface.html"
>locked</A
>.</P
><DIV
CLASS="NOTE"
><BLOCKQUOTE
CLASS="NOTE"
><P
><B
>Note: </B
>It is adviced to call this function only once per frame, since each
call has some processing overhead. This is no restriction since you
can pass any number of rectangles each time.</P
><P
>The rectangles are not automatically merged or checked for overlap. In
general, the programmer can use his knowledge about his particular
rectangles to merge them in an efficient way, to avoid overdraw.</P
></BLOCKQUOTE
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><H2
>See Also</H2
><P
><A
HREF="sdlupdaterect.html"
><TT
CLASS="FUNCTION"
>SDL_UpdateRect</TT
></A
>,
<A
HREF="sdlrect.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Rect</SPAN
></A
>,
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HREF="sdlsurface.html"
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>SDL_Surface</SPAN
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>,
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>SDL_LockSurface</TT
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