Mercurial > sdl-ios-xcode
view src/video/directfb/SDL_DirectFB_mouse.h @ 2739:68862734a5fd
These files are similar in purpose and structure as SDL_renderer_gl.c and SDL_renderer_gl.h, except they use OpenGL ES 1.1 for rendering.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Tue, 02 Sep 2008 00:37:04 +0000 |
parents | 1e690901ecd7 |
children | 99210400e8b9 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_DirectFB_mouse_h #define _SDL_DirectFB_mouse_h typedef struct _DFB_CursorData DFB_CursorData; struct _DFB_CursorData { IDirectFBSurface *surf; int hotx; int hoty; }; #define SDL_DFB_CURSORDATA(curs) DFB_CursorData *curdata = (DFB_CursorData *) ((curs) ? (curs)->driverdata : NULL) extern void DirectFB_InitMouse(_THIS); extern void DirectFB_QuitMouse(_THIS); #endif /* _SDL_DirectFB_mouse_h */ /* vi: set ts=4 sw=4 expandtab: */