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te: 27 Jun 2003 21:16:01 +0100 From: Alan Swanson Subject: [SDL] New XFree 4.3 Video Mode Patch The current patch to fix the issues with XFree 4.3 it is a bit of overkill to a simple problem. Default screen settings should be set in X, not selected by SDL with environment variables. Any program or user using non-standard or unset display modes get what they deserve :-) If you look at the unsorted list of modes returned by X, here's mine; 1280 x 1024 @ 85.0 > 1024 x 768 @ 100.3 > USER 800 x 600 @ 125.5 > SET 640 x 480 @ 124.9 > 1280 x 1024 @ 75.0 ] 1280 x 1024 @ 60.0 ] 1280 x 960 @ 85.0 ] X11 1280 x 960 @ 60.0 ] AUTO 1152 x 864 @ 75.0 ] 1152 x 768 @ 54.8 ] 960 x 720 @ 120.0 ] ... 640 x 400 @ 85.1 ] 256k 576 x 432 @ 150.0 ] 249k PIXEL 640 x 350 @ 85.1 ] 224k COUNT 576 x 384 @ 109.6 ] 221k ... The user set modes come first followed by X set modes which are ordered by decreasing number of pixels and refresh. The reason why every other library or program not using SDL was working is due to SDL scanning the modes in reverse getting X11 provided modes modes with the lowest refresh. The solution is to scan forward for the first user set mode or highest X mode. The qsort still keeps user set modes above higher refresh modes added by X. For the best match we still reverse search for the nearest larger size and then try to find a higher version of it.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 28 Jun 2003 17:16:52 +0000
parents 74212992fb08
children 14717b52abc0
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>Introduction</A
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>This library is designed to make it easy to write games that run on Linux,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application.  This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.</P
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>The library is loaded as a dynamically linked library on its native
platform, and is currently compiled natively for Linux, compiled for
Win32 using a Linux hosted GCC
<A
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environment, and compiled using the EGCS C++ compiler under BeOS.</P
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>An introduction to SDL can be found online at:
<A
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>http://www.libsdl.org/intro/</A
>&#13;</P
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>There are code examples on each of the main library pages, and there are
fully fleshed example C++ classes and programs in the examples archive,
available on the
<A
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>SDL download page</A
>.</P
><P
>For an introduction to basic multi-media programming concepts, you might try
some of the following links:
<P
></P
><UL
><LI
><P
><A
HREF="http://www.ziron.com/links/"
TARGET="_top"
>Game Programming Links</A
></P
></LI
><LI
><P
><A
HREF="http://developer.dungeon-crawl.com/"
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></P
></LI
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>Enjoy!</P
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>&nbsp;&nbsp;&nbsp; Sam Lantinga
<TT
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<LI><A HREF="html/index.html">Full Table of Contents</A></LI>
<LI><A HREF="html/guide.html">The SDL Guide</A></LI>
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<LI><A HREF="html/general.html">Initialization</A></LI>
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