Mercurial > sdl-ios-xcode
view src/thread/symbian/SDL_systhread.cpp @ 4001:6831b8723a85 SDL-1.2
Don't initialize the audio buffer passed to the application's audio callback,
since they are expected to entirely fill it with data or silence.
For legacy apps that might expect the buffer to already have silence and thus
may not fill the buffer in the callback, there's an environment variable to
expose the old behaviour.
Fixes Bugzilla #416.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jul 2007 02:24:36 +0000 |
parents | e85e65aec22f |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* SDL_systhread.cpp Epoc thread management routines for SDL Epoc version by Markus Mertama (w@iki.fi) */ #include "epoc_sdl.h" //#include <stdlib.h> //#include <stdio.h> extern "C" { #undef NULL #include "SDL_error.h" #include "SDL_thread.h" #include "SDL_systhread.h" #include "SDL_thread_c.h" } #include <e32std.h> #include "epoc_sdl.h" static int object_count; int RunThread(TAny* data) { CTrapCleanup* cleanup = CTrapCleanup::New(); TRAPD(err, SDL_RunThread(data)); EpocSdlEnv::CleanupItems(); delete cleanup; return(err); } TInt NewThread(const TDesC& aName, TAny* aPtr1, TAny* aPtr2) { return ((RThread*)(aPtr1))->Create(aName, RunThread, KDefaultStackSize, NULL, aPtr2); } int CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny* aPtr1, TAny* aPtr2) { TBuf<16> name; TInt status = KErrNone; do { object_count++; name.Format(_L("SDL_%x"), object_count); status = aFunc(name, aPtr1, aPtr2); } while(status == KErrAlreadyExists); return status; } int SDL_SYS_CreateThread(SDL_Thread *thread, void *args) { RThread rthread; const TInt status = CreateUnique(NewThread, &rthread, args); if (status != KErrNone) { delete(((RThread*)(thread->handle))); thread->handle = NULL; SDL_SetError("Not enough resources to create thread"); return(-1); } rthread.Resume(); thread->handle = rthread.Handle(); return(0); } void SDL_SYS_SetupThread(void) { return; } Uint32 SDL_ThreadID(void) { RThread current; const TThreadId id = current.Id(); return id; } void SDL_SYS_WaitThread(SDL_Thread *thread) { SDL_TRACE1("Close thread", thread); RThread t; const TInt err = t.Open(thread->threadid); if(err == KErrNone && t.ExitType() == EExitPending) { TRequestStatus status; t.Logon(status); User::WaitForRequest(status); } t.Close(); /* RUndertaker taker; taker.Create(); TRequestStatus status; taker.Logon(status, thread->handle); User::WaitForRequest(status); taker.Close();*/ SDL_TRACE1("Closed thread", thread); } /* WARNING: This function is really a last resort. * Threads should be signaled and then exit by themselves. * TerminateThread() doesn't perform stack and DLL cleanup. */ void SDL_SYS_KillThread(SDL_Thread *thread) { RThread rthread; rthread.SetHandle(thread->handle); rthread.Kill(0); rthread.Close(); }