Mercurial > sdl-ios-xcode
view src/audio/ums/SDL_umsaudio.c @ 4001:6831b8723a85 SDL-1.2
Don't initialize the audio buffer passed to the application's audio callback,
since they are expected to entirely fill it with data or silence.
For legacy apps that might expect the buffer to already have silence and thus
may not fill the buffer in the callback, there's an environment variable to
expose the old behaviour.
Fixes Bugzilla #416.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jul 2007 02:24:36 +0000 |
parents | cf4744dbb1cf |
children | a1b03ba2fcd0 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Carsten Griwodz griff@kom.tu-darmstadt.de based on linux/SDL_dspaudio.c by Sam Lantinga */ #include "SDL_config.h" /* Allow access to a raw mixing buffer */ #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <sys/types.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #include <sys/mman.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_umsaudio.h" /* The tag name used by UMS audio */ #define UMS_DRIVER_NAME "ums" #define DEBUG_AUDIO 1 /* Audio driver functions */ static int UMS_OpenAudio(_THIS, SDL_AudioSpec *spec); static void UMS_PlayAudio(_THIS); static Uint8 *UMS_GetAudioBuf(_THIS); static void UMS_CloseAudio(_THIS); static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode, long flags); static UMSAudioDevice_ReturnCode UADClose(_THIS); static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long* bits); static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits); static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate, long* set_rate); static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order); static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt); static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt); static UMSAudioDevice_ReturnCode UADInitialize(_THIS); static UMSAudioDevice_ReturnCode UADStart(_THIS); static UMSAudioDevice_ReturnCode UADStop(_THIS); static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt ); static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long* buff_size ); static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long* buff_size ); static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long* buff_size ); static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes, long* bytes_ret ); static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume ); static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance ); static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels ); static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block ); static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output, long* left_gain, long* right_gain); static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer* buff, long samples, long* samples_written); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return 1; } static void Audio_DeleteDevice(_THIS) { if(this->hidden->playbuf._buffer) SDL_free(this->hidden->playbuf._buffer); if(this->hidden->fillbuf._buffer) SDL_free(this->hidden->fillbuf._buffer); _somFree( this->hidden->umsdev ); SDL_free(this->hidden); SDL_free(this); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* * Allocate and initialize management storage and private management * storage for this SDL-using library. */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *)SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); #ifdef DEBUG_AUDIO fprintf(stderr, "Creating UMS Audio device\n"); #endif /* * Calls for UMS env initialization and audio object construction. */ this->hidden->ev = somGetGlobalEnvironment(); this->hidden->umsdev = UMSAudioDeviceNew(); /* * Set the function pointers. */ this->OpenAudio = UMS_OpenAudio; this->WaitAudio = NULL; /* we do blocking output */ this->PlayAudio = UMS_PlayAudio; this->GetAudioBuf = UMS_GetAudioBuf; this->CloseAudio = UMS_CloseAudio; this->free = Audio_DeleteDevice; #ifdef DEBUG_AUDIO fprintf(stderr, "done\n"); #endif return this; } AudioBootStrap UMS_bootstrap = { UMS_DRIVER_NAME, "AIX UMS audio", Audio_Available, Audio_CreateDevice }; static Uint8 *UMS_GetAudioBuf(_THIS) { #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_GetAudioBuf\n"); #endif return this->hidden->fillbuf._buffer; /* long bufSize; UMSAudioDevice_ReturnCode rc; rc = UADSetTimeFormat(this, UMSAudioTypes_Bytes ); rc = UADWriteBuffSize(this, bufSize ); */ } static void UMS_CloseAudio(_THIS) { UMSAudioDevice_ReturnCode rc; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_CloseAudio\n"); #endif rc = UADPlayRemainingData(this, TRUE); rc = UADStop(this); rc = UADClose(this); } static void UMS_PlayAudio(_THIS) { UMSAudioDevice_ReturnCode rc; long samplesToWrite; long samplesWritten; UMSAudioTypes_Buffer swpbuf; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_PlayAudio\n"); #endif samplesToWrite = this->hidden->playbuf._length/this->hidden->bytesPerSample; do { rc = UADWrite(this, &this->hidden->playbuf, samplesToWrite, &samplesWritten ); samplesToWrite -= samplesWritten; /* rc values: UMSAudioDevice_Success * UMSAudioDevice_Failure * UMSAudioDevice_Preempted * UMSAudioDevice_Interrupted * UMSAudioDevice_DeviceError */ if ( rc == UMSAudioDevice_DeviceError ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Returning from PlayAudio with devices error\n"); #endif return; } } while(samplesToWrite>0); SDL_LockAudio(); SDL_memcpy( &swpbuf, &this->hidden->playbuf, sizeof(UMSAudioTypes_Buffer) ); SDL_memcpy( &this->hidden->playbuf, &this->hidden->fillbuf, sizeof(UMSAudioTypes_Buffer) ); SDL_memcpy( &this->hidden->fillbuf, &swpbuf, sizeof(UMSAudioTypes_Buffer) ); SDL_UnlockAudio(); #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote audio data and swapped buffer\n"); #endif } #if 0 // /* Set the DSP frequency */ // value = spec->freq; // if ( ioctl(this->hidden->audio_fd, SOUND_PCM_WRITE_RATE, &value) < 0 ) { // SDL_SetError("Couldn't set audio frequency"); // return(-1); // } // spec->freq = value; #endif static int UMS_OpenAudio(_THIS, SDL_AudioSpec *spec) { char* audiodev = "/dev/paud0"; long lgain; long rgain; long outRate; long outBufSize; long bitsPerSample; long samplesPerSec; long success; Uint16 test_format; int frag_spec; UMSAudioDevice_ReturnCode rc; #ifdef DEBUG_AUDIO fprintf(stderr, "enter UMS_OpenAudio\n"); #endif rc = UADOpen(this, audiodev,"PLAY", UMSAudioDevice_BlockingIO); if ( rc != UMSAudioDevice_Success ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return -1; } rc = UADSetAudioFormatType(this, "PCM"); success = 0; test_format = SDL_FirstAudioFormat(spec->format); do { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: /* from the mac code: better ? */ /* sample_bits = spec->size / spec->samples / spec->channels * 8; */ success = 1; bitsPerSample = 8; rc = UADSetSampleRate(this, spec->freq << 16, &outRate ); rc = UADSetByteOrder(this, "MSB"); /* irrelevant */ rc = UADSetNumberFormat(this, "UNSIGNED"); break; case AUDIO_S8: success = 1; bitsPerSample = 8; rc = UADSetSampleRate(this, spec->freq << 16, &outRate ); rc = UADSetByteOrder(this, "MSB"); /* irrelevant */ rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_S16LSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate ); rc = UADSetByteOrder(this, "LSB"); rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_S16MSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate ); rc = UADSetByteOrder(this, "MSB"); rc = UADSetNumberFormat(this, "SIGNED"); break; case AUDIO_U16LSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate ); rc = UADSetByteOrder(this, "LSB"); rc = UADSetNumberFormat(this, "UNSIGNED"); break; case AUDIO_U16MSB: success = 1; bitsPerSample = 16; rc = UADSetSampleRate(this, spec->freq << 16, &outRate ); rc = UADSetByteOrder(this, "MSB"); rc = UADSetNumberFormat(this, "UNSIGNED"); break; default: break; } if ( ! success ) { test_format = SDL_NextAudioFormat(); } } while ( ! success && test_format ); if ( success == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return -1; } spec->format = test_format; for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return -1; } if ( frag_spec > 2048 ) frag_spec = 2048; this->hidden->bytesPerSample = (bitsPerSample / 8) * spec->channels; samplesPerSec = this->hidden->bytesPerSample * outRate; this->hidden->playbuf._length = 0; this->hidden->playbuf._maximum = spec->size; this->hidden->playbuf._buffer = (unsigned char*)SDL_malloc(spec->size); this->hidden->fillbuf._length = 0; this->hidden->fillbuf._maximum = spec->size; this->hidden->fillbuf._buffer = (unsigned char*)SDL_malloc(spec->size); rc = UADSetBitsPerSample(this, bitsPerSample ); rc = UADSetDMABufferSize(this, frag_spec, &outBufSize ); rc = UADSetChannels(this, spec->channels); /* functions reduces to mono or stereo */ lgain = 100; /*maximum left input gain*/ rgain = 100; /*maimum right input gain*/ rc = UADEnableOutput(this, "LINE_OUT",&lgain,&rgain); rc = UADInitialize(this); rc = UADStart(this); rc = UADSetVolume(this, 100); rc = UADSetBalance(this, 0); /* We're ready to rock and roll. :-) */ return 0; } static UMSAudioDevice_ReturnCode UADGetBitsPerSample(_THIS, long* bits) { return UMSAudioDevice_get_bits_per_sample( this->hidden->umsdev, this->hidden->ev, bits ); } static UMSAudioDevice_ReturnCode UADSetBitsPerSample(_THIS, long bits) { return UMSAudioDevice_set_bits_per_sample( this->hidden->umsdev, this->hidden->ev, bits ); } static UMSAudioDevice_ReturnCode UADSetSampleRate(_THIS, long rate, long* set_rate) { /* from the mac code: sample rate = spec->freq << 16; */ return UMSAudioDevice_set_sample_rate( this->hidden->umsdev, this->hidden->ev, rate, set_rate ); } static UMSAudioDevice_ReturnCode UADSetByteOrder(_THIS, string byte_order) { return UMSAudioDevice_set_byte_order( this->hidden->umsdev, this->hidden->ev, byte_order ); } static UMSAudioDevice_ReturnCode UADSetAudioFormatType(_THIS, string fmt) { /* possible PCM, A_LAW or MU_LAW */ return UMSAudioDevice_set_audio_format_type( this->hidden->umsdev, this->hidden->ev, fmt ); } static UMSAudioDevice_ReturnCode UADSetNumberFormat(_THIS, string fmt) { /* possible SIGNED, UNSIGNED, or TWOS_COMPLEMENT */ return UMSAudioDevice_set_number_format( this->hidden->umsdev, this->hidden->ev, fmt ); } static UMSAudioDevice_ReturnCode UADInitialize(_THIS) { return UMSAudioDevice_initialize( this->hidden->umsdev, this->hidden->ev ); } static UMSAudioDevice_ReturnCode UADStart(_THIS) { return UMSAudioDevice_start( this->hidden->umsdev, this->hidden->ev ); } static UMSAudioDevice_ReturnCode UADSetTimeFormat(_THIS, UMSAudioTypes_TimeFormat fmt ) { /* * Switches the time format to the new format, immediately. * possible UMSAudioTypes_Msecs, UMSAudioTypes_Bytes or UMSAudioTypes_Samples */ return UMSAudioDevice_set_time_format( this->hidden->umsdev, this->hidden->ev, fmt ); } static UMSAudioDevice_ReturnCode UADWriteBuffSize(_THIS, long* buff_size ) { /* * returns write buffer size in the current time format */ return UMSAudioDevice_write_buff_size( this->hidden->umsdev, this->hidden->ev, buff_size ); } static UMSAudioDevice_ReturnCode UADWriteBuffRemain(_THIS, long* buff_size ) { /* * returns amount of available space in the write buffer * in the current time format */ return UMSAudioDevice_write_buff_remain( this->hidden->umsdev, this->hidden->ev, buff_size ); } static UMSAudioDevice_ReturnCode UADWriteBuffUsed(_THIS, long* buff_size ) { /* * returns amount of filled space in the write buffer * in the current time format */ return UMSAudioDevice_write_buff_used( this->hidden->umsdev, this->hidden->ev, buff_size ); } static UMSAudioDevice_ReturnCode UADSetDMABufferSize(_THIS, long bytes, long* bytes_ret ) { /* * Request a new DMA buffer size, maximum requested size 2048. * Takes effect with next initialize() call. * Devices may or may not support DMA. */ return UMSAudioDevice_set_DMA_buffer_size( this->hidden->umsdev, this->hidden->ev, bytes, bytes_ret ); } static UMSAudioDevice_ReturnCode UADSetVolume(_THIS, long volume ) { /* * Set the volume. * Takes effect immediately. */ return UMSAudioDevice_set_volume( this->hidden->umsdev, this->hidden->ev, volume ); } static UMSAudioDevice_ReturnCode UADSetBalance(_THIS, long balance ) { /* * Set the balance. * Takes effect immediately. */ return UMSAudioDevice_set_balance( this->hidden->umsdev, this->hidden->ev, balance ); } static UMSAudioDevice_ReturnCode UADSetChannels(_THIS, long channels ) { /* * Set mono or stereo. * Takes effect with next initialize() call. */ if ( channels != 1 ) channels = 2; return UMSAudioDevice_set_number_of_channels( this->hidden->umsdev, this->hidden->ev, channels ); } static UMSAudioDevice_ReturnCode UADOpen(_THIS, string device, string mode, long flags) { return UMSAudioDevice_open( this->hidden->umsdev, this->hidden->ev, device, mode, flags ); } static UMSAudioDevice_ReturnCode UADWrite(_THIS, UMSAudioTypes_Buffer* buff, long samples, long* samples_written) { return UMSAudioDevice_write( this->hidden->umsdev, this->hidden->ev, buff, samples, samples_written ); } static UMSAudioDevice_ReturnCode UADPlayRemainingData(_THIS, boolean block ) { return UMSAudioDevice_play_remaining_data( this->hidden->umsdev, this->hidden->ev, block); } static UMSAudioDevice_ReturnCode UADStop(_THIS) { return UMSAudioDevice_stop( this->hidden->umsdev, this->hidden->ev ); } static UMSAudioDevice_ReturnCode UADClose(_THIS) { return UMSAudioDevice_close( this->hidden->umsdev, this->hidden->ev ); } static UMSAudioDevice_ReturnCode UADEnableOutput(_THIS, string output, long* left_gain, long* right_gain) { return UMSAudioDevice_enable_output( this->hidden->umsdev, this->hidden->ev, output, left_gain, right_gain ); }