Mercurial > sdl-ios-xcode
view src/audio/mint/SDL_mintaudio.c @ 4001:6831b8723a85 SDL-1.2
Don't initialize the audio buffer passed to the application's audio callback,
since they are expected to entirely fill it with data or silence.
For legacy apps that might expect the buffer to already have silence and thus
may not fill the buffer in the callback, there's an environment variable to
expose the old behaviour.
Fixes Bugzilla #416.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jul 2007 02:24:36 +0000 |
parents | e958a003b69b |
children | a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Audio interrupt variables and callback function Patrice Mandin */ #include <unistd.h> #include <mint/osbind.h> #include <mint/falcon.h> #include <mint/mintbind.h> #include <mint/cookie.h> #include "SDL_audio.h" #include "SDL_mintaudio.h" #include "SDL_mintaudio_stfa.h" /* The audio device */ SDL_AudioDevice *SDL_MintAudio_device; Uint8 *SDL_MintAudio_audiobuf[2]; /* Pointers to buffers */ unsigned long SDL_MintAudio_audiosize; /* Length of audio buffer=spec->size */ volatile unsigned short SDL_MintAudio_numbuf; /* Buffer to play */ volatile unsigned short SDL_MintAudio_mutex; volatile unsigned long SDL_MintAudio_clocktics; cookie_stfa_t *SDL_MintAudio_stfa; unsigned short SDL_MintAudio_hasfpu; /* MiNT thread variables */ SDL_bool SDL_MintAudio_mint_present; SDL_bool SDL_MintAudio_quit_thread; SDL_bool SDL_MintAudio_thread_finished; long SDL_MintAudio_thread_pid; /* The callback function, called by each driver whenever needed */ void SDL_MintAudio_Callback(void) { Uint8 *buffer; SDL_AudioDevice *audio = SDL_MintAudio_device; buffer = SDL_MintAudio_audiobuf[SDL_MintAudio_numbuf]; SDL_memset(buffer, audio->spec.silence, audio->spec.size); if (audio->paused) return; if (audio->convert.needed) { int silence; if ( audio->convert.src_format == AUDIO_U8 ) { silence = 0x80; } else { silence = 0; } SDL_memset(audio->convert.buf, silence, audio->convert.len); audio->spec.callback(audio->spec.userdata, (Uint8 *)audio->convert.buf,audio->convert.len); SDL_ConvertAudio(&audio->convert); SDL_memcpy(buffer, audio->convert.buf, audio->convert.len_cvt); } else { audio->spec.callback(audio->spec.userdata, buffer, audio->spec.size); } } /* Add a new frequency/clock/predivisor to the current list */ void SDL_MintAudio_AddFrequency(_THIS, Uint32 frequency, Uint32 clock, Uint32 prediv, int gpio_bits) { int i, p; if (MINTAUDIO_freqcount==MINTAUDIO_maxfreqs) { return; } /* Search where to insert the frequency (highest first) */ for (p=0; p<MINTAUDIO_freqcount; p++) { if (frequency > MINTAUDIO_frequencies[p].frequency) { break; } } /* Put all following ones farer */ if (MINTAUDIO_freqcount>0) { for (i=MINTAUDIO_freqcount; i>p; i--) { SDL_memcpy(&MINTAUDIO_frequencies[i], &MINTAUDIO_frequencies[i-1], sizeof(mint_frequency_t)); } } /* And insert new one */ MINTAUDIO_frequencies[p].frequency = frequency; MINTAUDIO_frequencies[p].masterclock = clock; MINTAUDIO_frequencies[p].predivisor = prediv; MINTAUDIO_frequencies[p].gpio_bits = gpio_bits; MINTAUDIO_freqcount++; } /* Search for the nearest frequency */ int SDL_MintAudio_SearchFrequency(_THIS, int desired_freq) { int i; /* Only 1 freq ? */ if (MINTAUDIO_freqcount==1) { return 0; } /* Check the array */ for (i=0; i<MINTAUDIO_freqcount; i++) { if (desired_freq >= ((MINTAUDIO_frequencies[i].frequency+ MINTAUDIO_frequencies[i+1].frequency)>>1)) { return i; } } /* Not in the array, give the latest */ return MINTAUDIO_freqcount-1; } /* Check if FPU is present */ void SDL_MintAudio_CheckFpu(void) { unsigned long cookie_fpu; SDL_MintAudio_hasfpu = 0; if (Getcookie(C__FPU, &cookie_fpu) != C_FOUND) { return; } switch ((cookie_fpu>>16)&0xfffe) { case 2: case 4: case 6: case 8: case 16: SDL_MintAudio_hasfpu = 1; break; } } /* The thread function, used under MiNT with xbios */ int SDL_MintAudio_Thread(long param) { SndBufPtr pointers; SDL_bool buffers_filled[2] = {SDL_FALSE, SDL_FALSE}; SDL_MintAudio_thread_finished = SDL_FALSE; while (!SDL_MintAudio_quit_thread) { if (Buffptr(&pointers)!=0) continue; if (( (unsigned long)pointers.play>=(unsigned long)SDL_MintAudio_audiobuf[0]) && ( (unsigned long)pointers.play<=(unsigned long)SDL_MintAudio_audiobuf[1])) { /* DMA is reading buffer #0, setup buffer #1 if not already done */ if (!buffers_filled[1]) { SDL_MintAudio_numbuf = 1; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[1], SDL_MintAudio_audiobuf[1] + SDL_MintAudio_audiosize); buffers_filled[1]=SDL_TRUE; buffers_filled[0]=SDL_FALSE; } } else { /* DMA is reading buffer #1, setup buffer #0 if not already done */ if (!buffers_filled[0]) { SDL_MintAudio_numbuf = 0; SDL_MintAudio_Callback(); Setbuffer(0, SDL_MintAudio_audiobuf[0], SDL_MintAudio_audiobuf[0] + SDL_MintAudio_audiosize); buffers_filled[0]=SDL_TRUE; buffers_filled[1]=SDL_FALSE; } } usleep(100); } SDL_MintAudio_thread_finished = SDL_TRUE; return 0; } void SDL_MintAudio_WaitThread(void) { if (!SDL_MintAudio_mint_present) return; if (SDL_MintAudio_thread_finished) return; SDL_MintAudio_quit_thread = SDL_TRUE; while (!SDL_MintAudio_thread_finished) { Syield(); } }