Mercurial > sdl-ios-xcode
view src/audio/macosx/SDL_coreaudio.c @ 4001:6831b8723a85 SDL-1.2
Don't initialize the audio buffer passed to the application's audio callback,
since they are expected to entirely fill it with data or silence.
For legacy apps that might expect the buffer to already have silence and thus
may not fill the buffer in the callback, there's an environment variable to
expose the old behaviour.
Fixes Bugzilla #416.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 05 Jul 2007 02:24:36 +0000 |
parents | dc6b59e925a2 |
children | 782fd950bd46 c121d94672cb 9df8136abec0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include <AudioUnit/AudioUnit.h> #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "../SDL_sysaudio.h" #include "SDL_coreaudio.h" /* Audio driver functions */ static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec); static void Core_WaitAudio(_THIS); static void Core_PlayAudio(_THIS); static Uint8 *Core_GetAudioBuf(_THIS); static void Core_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { return(1); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { SDL_free(device->hidden); SDL_free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice)); if ( this ) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { SDL_free(this); } return(0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = Core_OpenAudio; this->WaitAudio = Core_WaitAudio; this->PlayAudio = Core_PlayAudio; this->GetAudioBuf = Core_GetAudioBuf; this->CloseAudio = Core_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap COREAUDIO_bootstrap = { "coreaudio", "Mac OS X CoreAudio", Audio_Available, Audio_CreateDevice }; /* The CoreAudio callback */ static OSStatus audioCallback (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) { SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon; UInt32 remaining, len; void *ptr; /* Only do anything if audio is enabled and not paused */ if ( ! this->enabled || this->paused ) { SDL_memset(ioData->mData, this->spec.silence, ioData->mDataByteSize); return 0; } /* No SDL conversion should be needed here, ever, since we accept any input format in OpenAudio, and leave the conversion to CoreAudio. */ /* assert(!this->convert.needed); assert(this->spec.channels == ioData->mNumberChannels); */ remaining = ioData->mDataByteSize; ptr = ioData->mData; while (remaining > 0) { if (bufferOffset >= bufferSize) { /* Generate the data */ SDL_memset(buffer, this->spec.silence, bufferSize); SDL_mutexP(this->mixer_lock); (*this->spec.callback)(this->spec.userdata, buffer, bufferSize); SDL_mutexV(this->mixer_lock); bufferOffset = 0; } len = bufferSize - bufferOffset; if (len > remaining) len = remaining; SDL_memcpy(ptr, (char *)buffer + bufferOffset, len); ptr = (char *)ptr + len; remaining -= len; bufferOffset += len; } return 0; } /* Dummy functions -- we don't use thread-based audio */ void Core_WaitAudio(_THIS) { return; } void Core_PlayAudio(_THIS) { return; } Uint8 *Core_GetAudioBuf(_THIS) { return(NULL); } void Core_CloseAudio(_THIS) { OSStatus result; struct AudioUnitInputCallback callback; /* stop processing the audio unit */ result = AudioOutputUnitStop (outputAudioUnit); if (result != noErr) { SDL_SetError("Core_CloseAudio: AudioOutputUnitStop"); return; } /* Remove the input callback */ callback.inputProc = 0; callback.inputProcRefCon = 0; result = AudioUnitSetProperty (outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)); if (result != noErr) { SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)"); return; } result = CloseComponent(outputAudioUnit); if (result != noErr) { SDL_SetError("Core_CloseAudio: CloseComponent"); return; } SDL_free(buffer); } #define CHECK_RESULT(msg) \ if (result != noErr) { \ SDL_SetError("Failed to start CoreAudio: " msg); \ return -1; \ } int Core_OpenAudio(_THIS, SDL_AudioSpec *spec) { OSStatus result = noErr; Component comp; ComponentDescription desc; struct AudioUnitInputCallback callback; AudioStreamBasicDescription requestedDesc; /* Setup a AudioStreamBasicDescription with the requested format */ requestedDesc.mFormatID = kAudioFormatLinearPCM; requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked; requestedDesc.mChannelsPerFrame = spec->channels; requestedDesc.mSampleRate = spec->freq; requestedDesc.mBitsPerChannel = spec->format & 0xFF; if (spec->format & 0x8000) requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger; if (spec->format & 0x1000) requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian; requestedDesc.mFramesPerPacket = 1; requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8; requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket; /* Locate the default output audio unit */ desc.componentType = kAudioUnitComponentType; desc.componentSubType = kAudioUnitSubType_Output; desc.componentManufacturer = kAudioUnitID_DefaultOutput; desc.componentFlags = 0; desc.componentFlagsMask = 0; comp = FindNextComponent (NULL, &desc); if (comp == NULL) { SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL"); return -1; } /* Open & initialize the default output audio unit */ result = OpenAComponent (comp, &outputAudioUnit); CHECK_RESULT("OpenAComponent") result = AudioUnitInitialize (outputAudioUnit); CHECK_RESULT("AudioUnitInitialize") /* Set the input format of the audio unit. */ result = AudioUnitSetProperty (outputAudioUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &requestedDesc, sizeof (requestedDesc)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)") /* Set the audio callback */ callback.inputProc = audioCallback; callback.inputProcRefCon = this; result = AudioUnitSetProperty (outputAudioUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &callback, sizeof(callback)); CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)") /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Allocate a sample buffer */ bufferOffset = bufferSize = this->spec.size; buffer = SDL_malloc(bufferSize); /* Finally, start processing of the audio unit */ result = AudioOutputUnitStart (outputAudioUnit); CHECK_RESULT("AudioOutputUnitStart") /* We're running! */ return(1); }