Mercurial > sdl-ios-xcode
view README.Symbian @ 4001:6831b8723a85 SDL-1.2
Don't initialize the audio buffer passed to the application's audio callback,
since they are expected to entirely fill it with data or silence.
For legacy apps that might expect the buffer to already have silence and thus
may not fill the buffer in the callback, there's an environment variable to
expose the old behaviour.
Fixes Bugzilla #416.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Jul 2007 02:24:36 +0000 |
parents | e85e65aec22f |
children | ce8046809062 |
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============================================================================== Using the Simple DirectMedia Layer with S60 3.x / Symbian 9.x ============================================================================== These instuctions are for people developing for S60 3.x. S60 3.x uses Symbian OS so you need S60 SDK. extract "symbian.zip" into this folder. go to symbian folder bldmake bldfiles abld build That produces WINSCW and ARMV5 versions of sdl.dll runtime library and sdl.lib for development. Eaudiolib.lib and dll are generated as well, and must be delivered along SDL as it uses it for audio. There are certain problems with GCC compiler when building for target, it may compile or binaries are buggy - please use RVCT compiler as it works and produces far more effient code. Its likely that SDL application should be integrated into S60 work and behave well there. So there is CSDL class (sdlepocapi.h) to make this easy. If you do porting from other system, then implement a S60 application and use CSDL class, they you may not need to modify original SDL code at all!