view src/video/wincommon/SDL_lowvideo.h @ 4222:6823a52d06fa SDL-1.2

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT Created an attachment (id=305) [details] patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:32 +0000
parents a6f635e5eaa6
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h

#define WIN32_LEAN_AND_MEAN
#include <windows.h>

#ifndef SetClassLongPtr
#define SetClassLongPtr	SetClassLong
#endif
#ifndef GetWindowLongPtr
#define GetWindowLongPtr	GetWindowLong
#endif
#ifndef SetWindowLongPtr
#define SetWindowLongPtr	SetWindowLong
#endif
#ifndef GWLP_WNDPROC
#define GWLP_WNDPROC	GWL_WNDPROC
#endif
#ifndef GWLP_HINSTANCE
#define GWLP_HINSTANCE GWL_HINSTANCE
#endif
#ifndef GCLP_HICON
#define GCLP_HICON GCL_HICON
#endif

#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *this

#define FULLSCREEN() \
	((SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN)

#define WINDIB_FULLSCREEN()						\
(									\
	SDL_VideoSurface &&						\
	FULLSCREEN() && \
	(((SDL_VideoSurface->flags & SDL_OPENGL   ) == SDL_OPENGL    ) || \
	((SDL_strcmp(this->name, "windib") == 0) || \
	 (SDL_strcmp(this->name, "gapi") == 0))) \
)
#define DDRAW_FULLSCREEN() 						\
(									\
	SDL_VideoSurface &&						\
	FULLSCREEN() && \
	((SDL_VideoSurface->flags & SDL_OPENGL    ) != SDL_OPENGL    ) && \
	(SDL_strcmp(this->name, "directx") == 0)				\
)

#define DINPUT_FULLSCREEN() 						\
(									\
	FULLSCREEN() && \
	(strcmp(this->name, "directx") == 0)				\
)

#define DINPUT() (strcmp(this->name, "directx") == 0)

/* The main window -- and a function to set it for the audio */
#ifdef _WIN32_WCE
extern LPWSTR SDL_Appname;
#else
extern LPSTR SDL_Appname;
#endif
extern HINSTANCE SDL_Instance;
extern HWND SDL_Window;
extern BOOL SDL_windowid;

/* Variables and functions exported to other parts of the native video
   subsystem (SDL_sysevents.c)
*/
extern void WIN_FlushMessageQueue();

/* Called by windows message loop when application is activated */
extern void (*WIN_Activate)(_THIS, BOOL active, BOOL minimized);

/* Called by windows message loop when system palette is available */
extern void (*WIN_RealizePalette)(_THIS);

/* Called by windows message loop when the system palette changes */
extern void (*WIN_PaletteChanged)(_THIS, HWND window);

/* Called by windows message loop when a portion of the screen needs update */
extern void (*WIN_WinPAINT)(_THIS, HDC hdc);

/* Called by windows message loop when the message isn't handled */
extern LONG (*HandleMessage)(_THIS, HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);

/* The window cursor (from SDL_sysmouse.c) */
extern HCURSOR SDL_hcursor;

/* The bounds of the window in screen coordinates */
extern RECT SDL_bounds;

/* The position of the window in windowed mode */
extern int SDL_windowX;
extern int SDL_windowY;

/* Flag -- SDL is performing a resize, rather than the user */
extern int SDL_resizing;

/* Flag -- the mouse is in relative motion mode */
extern int mouse_relative;

/* The GDI fullscreen mode currently active */
#ifndef NO_CHANGEDISPLAYSETTINGS
extern DEVMODE SDL_desktop_mode;
extern DEVMODE SDL_fullscreen_mode;
#endif

/* The system gamma ramp for GDI modes */
extern WORD *gamma_saved;

/* This is really from SDL_dx5audio.c */
extern void DX5_SoundFocus(HWND window);

/* DJM: This is really from SDL_sysevents.c, we need it in
   GDL_CreateWindow as well */
LRESULT CALLBACK WinMessage(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);

/* JFP: Implementation of ToUnicode() that works on 9x/ME/2K/XP */
typedef int (WINAPI *ToUnicodeFN)(UINT, UINT, PBYTE, LPWSTR, int, UINT);

extern ToUnicodeFN SDL_ToUnicode;

#endif /* SDL_lowvideo_h */