view docs/html/sdlpushevent.html @ 4222:6823a52d06fa SDL-1.2

Fixed bug #714 fuzzyTew@gmail.com 2009-03-14 15:18:45 PDT Created an attachment (id=305) [details] patch to change HAVE_ICONV to HAVE_ICONV_H There are two separate iconv checks in configure -- one for the header file and one for the library. include/SDL_stdinc.h uses the library define to see whether or not it should reference the types defined in the header, which naturally breaks if the library exists and the header does not.
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 11:04:32 +0000
parents 355632dca928
children
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>SDL_PushEvent</TITLE
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><H1
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>SDL_PushEvent</H1
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><H2
>Name</H2
>SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PushEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
><P
>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is a pointer to the event structure you wish to push onto the queue.</P
><DIV
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><BLOCKQUOTE
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><P
><B
>Note: </B
>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
></BLOCKQUOTE
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><A
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><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the event couldn't be pushed.</P
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><H2
>Examples</H2
><P
>See <A
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><SPAN
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>SDL_Event</SPAN
></A
>.</P
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>SDL_PollEvent</TT
></A
>,
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><TT
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>SDL_PeepEvents</TT
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>SDL_Event</SPAN
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