view src/video/SDL_blit.h @ 4384:6800e2560310 SDL-1.2

Fixed bugs #882 and 865, re-opening bug #634 Ronald Lamprecht to SDL Hi, Sam Lantinga wrote: The problem with that fix is that it breaks IME events again. Maybe we can handle keyboard events differently to prevent this issue? Spending an hour reading MSDN, analysing SDL and another hour testing the reality on XP I am really wondering how patch r4990 could have ever worked in any situation. It's main effect is to break the unicode translation and causing spurious activation events! Why does TranslateMessage(&msg) nothing useful? Simply because it does not affect "msg" at all! All keyboard events are dispatched without the slightest change (see MSDN). TranslateMessage() just appends additional WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR event messages to the queue. But I could not find any SDL event handling routine that catches these events and transforms them to proper SDL keyevents while eliminating the corresponding WM_KEYDOWN, etc. events. Thus any IME input like the '@' generated by "Alt + 6(Numpad) + 4(Numpad)" is simply lost. But the situation is even worse! Up to r4990 the TranslateKey()/ToUnicode() calls did evaluate dead keys and did deliver proper key events for subsequent key strokes like '´' + 'e' resulting in 'é'. ToUnicode() needs proper key state informations to be able to handle these substitutions. But unfortunatly TranslateMessage() needs the same state information and eats it up while generating the WM_CHAR messages :-( Thus the current 1.2.14 breakes the partial IME support of previous releases, too. The key state race condition between ToUnicode() and TranslateMessage() requires to avoid any ToUnicode() usage for receiving proper WM_CHAR, etc. messages generated by TranslateMessage(). (Yes - the '@' and 'é' appear as WM_CHAR messages when unicode is switched off). The spurious SDL activation events are *not* caused by additional WM_ACTIVATE Windows messages! Besides DIB_HandleMessage() SDL_PrivateAppActive() is called by another source which I am not yet aware of - any hints? Thus I do strongly recommend the deletion of the TranslateMessage(&msg) call as a quick fix. A proper support of unicode and IME requires a clean SDL keyboard input concept first. Which SDL keyboards events should be transmitted to the app when the user presses '´' + 'e' ? Within the current unicode handling the first key stroke is hidden. Even though ToUnicode() delivers the proper key SDL does ignore it in TranslateKey(). Just the composed key event is transmitted to the app. That is what you expect for text input, but the app can no longer use keys like '^' as a key button because it will never receive a key event for it! With a given concept it seems to be necessary to regenerate SDL key events out of the WM_CHAR, etc. events and to drop all related direct WM_KEYDOWN, etc. events while the remaining basic WM_KEYDOWN, etc. events would still have to result in SDL key events. Anyway the source of the spurious WM_ACTIVATE should be located to avoid future trouble. Greets, Ronald
author Sam Lantinga <slouken@libsdl.org>
date Tue, 17 Nov 2009 04:59:13 +0000
parents 2d00ed718720
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_blit_h
#define _SDL_blit_h

#include "SDL_endian.h"

/* The structure passed to the low level blit functions */
typedef struct {
	Uint8 *s_pixels;
	int s_width;
	int s_height;
	int s_skip;
	Uint8 *d_pixels;
	int d_width;
	int d_height;
	int d_skip;
	void *aux_data;
	SDL_PixelFormat *src;
	Uint8 *table;
	SDL_PixelFormat *dst;
} SDL_BlitInfo;

/* The type definition for the low level blit functions */
typedef void (*SDL_loblit)(SDL_BlitInfo *info);

/* This is the private info structure for software accelerated blits */
struct private_swaccel {
	SDL_loblit blit;
	void *aux_data;
};

/* Blit mapping definition */
typedef struct SDL_BlitMap {
	SDL_Surface *dst;
	int identity;
	Uint8 *table;
	SDL_blit hw_blit;
	SDL_blit sw_blit;
	struct private_hwaccel *hw_data;
	struct private_swaccel *sw_data;

	/* the version count matches the destination; mismatch indicates
	   an invalid mapping */
        unsigned int format_version;
} SDL_BlitMap;


/* Functions found in SDL_blit.c */
extern int SDL_CalculateBlit(SDL_Surface *surface);

/* Functions found in SDL_blit_{0,1,N,A}.c */
extern SDL_loblit SDL_CalculateBlit0(SDL_Surface *surface, int complex);
extern SDL_loblit SDL_CalculateBlit1(SDL_Surface *surface, int complex);
extern SDL_loblit SDL_CalculateBlitN(SDL_Surface *surface, int complex);
extern SDL_loblit SDL_CalculateAlphaBlit(SDL_Surface *surface, int complex);

/*
 * Useful macros for blitting routines
 */

#define FORMAT_EQUAL(A, B)						\
    ((A)->BitsPerPixel == (B)->BitsPerPixel				\
     && ((A)->Rmask == (B)->Rmask) && ((A)->Amask == (B)->Amask))

/* Load pixel of the specified format from a buffer and get its R-G-B values */
/* FIXME: rescale values to 0..255 here? */
#define RGB_FROM_PIXEL(Pixel, fmt, r, g, b)				\
{									\
	r = (((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss); 		\
	g = (((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss); 		\
	b = (((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss); 		\
}
#define RGB_FROM_RGB565(Pixel, r, g, b)					\
{									\
	r = (((Pixel&0xF800)>>11)<<3);		 			\
	g = (((Pixel&0x07E0)>>5)<<2); 					\
	b = ((Pixel&0x001F)<<3); 					\
}
#define RGB_FROM_RGB555(Pixel, r, g, b)					\
{									\
	r = (((Pixel&0x7C00)>>10)<<3);		 			\
	g = (((Pixel&0x03E0)>>5)<<3); 					\
	b = ((Pixel&0x001F)<<3); 					\
}
#define RGB_FROM_RGB888(Pixel, r, g, b)					\
{									\
	r = ((Pixel&0xFF0000)>>16);		 			\
	g = ((Pixel&0xFF00)>>8);		 			\
	b = (Pixel&0xFF);			 			\
}
#define RETRIEVE_RGB_PIXEL(buf, bpp, Pixel)				   \
do {									   \
	switch (bpp) {							   \
		case 2:							   \
			Pixel = *((Uint16 *)(buf));			   \
		break;							   \
									   \
		case 3: {						   \
		        Uint8 *B = (Uint8 *)(buf);			   \
			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
			        Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
			} else {					   \
			        Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
			}						   \
		}							   \
		break;							   \
									   \
		case 4:							   \
			Pixel = *((Uint32 *)(buf));			   \
		break;							   \
									   \
		default:						   \
			Pixel = 0; /* appease gcc */			   \
		break;							   \
	}								   \
} while(0)

#define DISEMBLE_RGB(buf, bpp, fmt, Pixel, r, g, b)			   \
do {									   \
	switch (bpp) {							   \
		case 2:							   \
			Pixel = *((Uint16 *)(buf));			   \
		break;							   \
									   \
		case 3: {						   \
		        Uint8 *B = (Uint8 *)buf;			   \
			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
			        Pixel = B[0] + (B[1] << 8) + (B[2] << 16); \
			} else {					   \
			        Pixel = (B[0] << 16) + (B[1] << 8) + B[2]; \
			}						   \
		}							   \
		break;							   \
									   \
		case 4:							   \
			Pixel = *((Uint32 *)(buf));			   \
		break;							   \
									   \
	        default:						   \
		        Pixel = 0;	/* prevent gcc from complaining */ \
		break;							   \
	}								   \
	RGB_FROM_PIXEL(Pixel, fmt, r, g, b);				   \
} while(0)

/* Assemble R-G-B values into a specified pixel format and store them */
#ifdef __NDS__ /* FIXME */
#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)				\
{									\
	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
		((g>>fmt->Gloss)<<fmt->Gshift)|				\
		((b>>fmt->Bloss)<<fmt->Bshift) | (1<<15);				\
}
#else
#define PIXEL_FROM_RGB(Pixel, fmt, r, g, b)				\
{									\
	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
		((g>>fmt->Gloss)<<fmt->Gshift)|				\
		((b>>fmt->Bloss)<<fmt->Bshift);				\
}
#endif /* __NDS__ FIXME */
#define RGB565_FROM_RGB(Pixel, r, g, b)					\
{									\
	Pixel = ((r>>3)<<11)|((g>>2)<<5)|(b>>3);			\
}
#define RGB555_FROM_RGB(Pixel, r, g, b)					\
{									\
	Pixel = ((r>>3)<<10)|((g>>3)<<5)|(b>>3);			\
}
#define RGB888_FROM_RGB(Pixel, r, g, b)					\
{									\
	Pixel = (r<<16)|(g<<8)|b;					\
}
#define ASSEMBLE_RGB(buf, bpp, fmt, r, g, b) 				\
{									\
	switch (bpp) {							\
		case 2: {						\
			Uint16 Pixel;					\
									\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*((Uint16 *)(buf)) = Pixel;			\
		}							\
		break;							\
									\
		case 3: {						\
                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
			        *((buf)+fmt->Rshift/8) = r;		\
				*((buf)+fmt->Gshift/8) = g;		\
				*((buf)+fmt->Bshift/8) = b;		\
			} else {					\
			        *((buf)+2-fmt->Rshift/8) = r;		\
				*((buf)+2-fmt->Gshift/8) = g;		\
				*((buf)+2-fmt->Bshift/8) = b;		\
			}						\
		}							\
		break;							\
									\
		case 4: {						\
			Uint32 Pixel;					\
									\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*((Uint32 *)(buf)) = Pixel;			\
		}							\
		break;							\
	}								\
}
#define ASSEMBLE_RGB_AMASK(buf, bpp, fmt, r, g, b, Amask)		\
{									\
	switch (bpp) {							\
		case 2: {						\
			Uint16 *bufp;					\
			Uint16 Pixel;					\
									\
			bufp = (Uint16 *)buf;				\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*bufp = Pixel | (*bufp & Amask);		\
		}							\
		break;							\
									\
		case 3: {						\
                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
			        *((buf)+fmt->Rshift/8) = r;		\
				*((buf)+fmt->Gshift/8) = g;		\
				*((buf)+fmt->Bshift/8) = b;		\
			} else {					\
			        *((buf)+2-fmt->Rshift/8) = r;		\
				*((buf)+2-fmt->Gshift/8) = g;		\
				*((buf)+2-fmt->Bshift/8) = b;		\
			}						\
		}							\
		break;							\
									\
		case 4: {						\
			Uint32 *bufp;					\
			Uint32 Pixel;					\
									\
			bufp = (Uint32 *)buf;				\
			PIXEL_FROM_RGB(Pixel, fmt, r, g, b);		\
			*bufp = Pixel | (*bufp & Amask);		\
		}							\
		break;							\
	}								\
}

/* FIXME: Should we rescale alpha into 0..255 here? */
#define RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a)				\
{									\
	r = ((Pixel&fmt->Rmask)>>fmt->Rshift)<<fmt->Rloss; 		\
	g = ((Pixel&fmt->Gmask)>>fmt->Gshift)<<fmt->Gloss; 		\
	b = ((Pixel&fmt->Bmask)>>fmt->Bshift)<<fmt->Bloss; 		\
	a = ((Pixel&fmt->Amask)>>fmt->Ashift)<<fmt->Aloss;	 	\
}
#define RGBA_FROM_8888(Pixel, fmt, r, g, b, a)	\
{						\
	r = (Pixel&fmt->Rmask)>>fmt->Rshift;	\
	g = (Pixel&fmt->Gmask)>>fmt->Gshift;	\
	b = (Pixel&fmt->Bmask)>>fmt->Bshift;	\
	a = (Pixel&fmt->Amask)>>fmt->Ashift;	\
}
#define RGBA_FROM_RGBA8888(Pixel, r, g, b, a)				\
{									\
	r = (Pixel>>24);						\
	g = ((Pixel>>16)&0xFF);						\
	b = ((Pixel>>8)&0xFF);						\
	a = (Pixel&0xFF);						\
}
#define RGBA_FROM_ARGB8888(Pixel, r, g, b, a)				\
{									\
	r = ((Pixel>>16)&0xFF);						\
	g = ((Pixel>>8)&0xFF);						\
	b = (Pixel&0xFF);						\
	a = (Pixel>>24);						\
}
#define RGBA_FROM_ABGR8888(Pixel, r, g, b, a)				\
{									\
	r = (Pixel&0xFF);						\
	g = ((Pixel>>8)&0xFF);						\
	b = ((Pixel>>16)&0xFF);						\
	a = (Pixel>>24);						\
}
#define DISEMBLE_RGBA(buf, bpp, fmt, Pixel, r, g, b, a)			   \
do {									   \
	switch (bpp) {							   \
		case 2:							   \
			Pixel = *((Uint16 *)(buf));			   \
		break;							   \
									   \
		case 3:	{/* FIXME: broken code (no alpha) */		   \
		        Uint8 *b = (Uint8 *)buf;			   \
			if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		   \
			        Pixel = b[0] + (b[1] << 8) + (b[2] << 16); \
			} else {					   \
			        Pixel = (b[0] << 16) + (b[1] << 8) + b[2]; \
			}						   \
		}							   \
		break;							   \
									   \
		case 4:							   \
			Pixel = *((Uint32 *)(buf));			   \
		break;							   \
									   \
		default:						   \
		        Pixel = 0; /* stop gcc complaints */		   \
		break;							   \
	}								   \
	RGBA_FROM_PIXEL(Pixel, fmt, r, g, b, a);			   \
	Pixel &= ~fmt->Amask;						   \
} while(0)

/* FIXME: this isn't correct, especially for Alpha (maximum != 255) */
#ifdef __NDS__ /* FIXME */
#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)				\
{									\
	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
		((g>>fmt->Gloss)<<fmt->Gshift)|				\
		((b>>fmt->Bloss)<<fmt->Bshift)|				\
		((a>>fmt->Aloss)<<fmt->Ashift) | (1<<15);				\
}
#else
#define PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a)				\
{									\
	Pixel = ((r>>fmt->Rloss)<<fmt->Rshift)|				\
		((g>>fmt->Gloss)<<fmt->Gshift)|				\
		((b>>fmt->Bloss)<<fmt->Bshift)|				\
		((a>>fmt->Aloss)<<fmt->Ashift);				\
}
#endif /* __NDS__ FIXME */
#define ASSEMBLE_RGBA(buf, bpp, fmt, r, g, b, a)			\
{									\
	switch (bpp) {							\
		case 2: {						\
			Uint16 Pixel;					\
									\
			PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a);	\
			*((Uint16 *)(buf)) = Pixel;			\
		}							\
		break;							\
									\
		case 3: { /* FIXME: broken code (no alpha) */		\
                        if(SDL_BYTEORDER == SDL_LIL_ENDIAN) {		\
			        *((buf)+fmt->Rshift/8) = r;		\
				*((buf)+fmt->Gshift/8) = g;		\
				*((buf)+fmt->Bshift/8) = b;		\
			} else {					\
			        *((buf)+2-fmt->Rshift/8) = r;		\
				*((buf)+2-fmt->Gshift/8) = g;		\
				*((buf)+2-fmt->Bshift/8) = b;		\
			}						\
		}							\
		break;							\
									\
		case 4: {						\
			Uint32 Pixel;					\
									\
			PIXEL_FROM_RGBA(Pixel, fmt, r, g, b, a);	\
			*((Uint32 *)(buf)) = Pixel;			\
		}							\
		break;							\
	}								\
}

/* Blend the RGB values of two Pixels based on a source alpha value */
#define ALPHA_BLEND(sR, sG, sB, A, dR, dG, dB)	\
do {						\
	dR = (((sR-dR)*(A)+255)>>8)+dR;		\
	dG = (((sG-dG)*(A)+255)>>8)+dG;		\
	dB = (((sB-dB)*(A)+255)>>8)+dB;		\
} while(0)


/* This is a very useful loop for optimizing blitters */
#if defined(_MSC_VER) && (_MSC_VER == 1300)
/* There's a bug in the Visual C++ 7 optimizer when compiling this code */
#else
#define USE_DUFFS_LOOP
#endif
#ifdef USE_DUFFS_LOOP

/* 8-times unrolled loop */
#define DUFFS_LOOP8(pixel_copy_increment, width)			\
{ int n = (width+7)/8;							\
	switch (width & 7) {						\
	case 0: do {	pixel_copy_increment;				\
	case 7:		pixel_copy_increment;				\
	case 6:		pixel_copy_increment;				\
	case 5:		pixel_copy_increment;				\
	case 4:		pixel_copy_increment;				\
	case 3:		pixel_copy_increment;				\
	case 2:		pixel_copy_increment;				\
	case 1:		pixel_copy_increment;				\
		} while ( --n > 0 );					\
	}								\
}

/* 4-times unrolled loop */
#define DUFFS_LOOP4(pixel_copy_increment, width)			\
{ int n = (width+3)/4;							\
	switch (width & 3) {						\
	case 0: do {	pixel_copy_increment;				\
	case 3:		pixel_copy_increment;				\
	case 2:		pixel_copy_increment;				\
	case 1:		pixel_copy_increment;				\
		} while ( --n > 0 );					\
	}								\
}

/* 2 - times unrolled loop */
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment,			\
				double_pixel_copy_increment, width)	\
{ int n, w = width;							\
	if( w & 1 ) {							\
	    pixel_copy_increment;					\
	    w--;							\
	}								\
	if ( w > 0 )	{						\
	    n = ( w + 2) / 4;						\
	    switch( w & 2 ) {						\
	    case 0: do {	double_pixel_copy_increment;		\
	    case 2:		double_pixel_copy_increment;		\
		    } while ( --n > 0 );					\
	    }								\
	}								\
}

/* 2 - times unrolled loop 4 pixels */
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment,			\
				double_pixel_copy_increment,		\
				quatro_pixel_copy_increment, width)	\
{ int n, w = width;								\
        if(w & 1) {							\
	  pixel_copy_increment;						\
	  w--;								\
	}								\
	if(w & 2) {							\
	  double_pixel_copy_increment;					\
	  w -= 2;							\
	}								\
	if ( w > 0 ) {							\
	    n = ( w + 7 ) / 8;						\
	    switch( w & 4 ) {						\
	    case 0: do {	quatro_pixel_copy_increment;		\
	    case 4:		quatro_pixel_copy_increment;		\
		    } while ( --n > 0 );					\
	    }								\
	}								\
}

/* Use the 8-times version of the loop by default */
#define DUFFS_LOOP(pixel_copy_increment, width)				\
	DUFFS_LOOP8(pixel_copy_increment, width)

#else

/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP_DOUBLE2(pixel_copy_increment,			\
			 double_pixel_copy_increment, width)		\
{ int n = width;								\
    if( n & 1 ) {							\
	pixel_copy_increment;						\
	n--;								\
    }									\
    n=n>>1;								\
    for(; n > 0; --n) {   						\
	double_pixel_copy_increment;					\
    }									\
}

/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP_QUATRO2(pixel_copy_increment,			\
				double_pixel_copy_increment,		\
				quatro_pixel_copy_increment, width)	\
{ int n = width;								\
        if(n & 1) {							\
	  pixel_copy_increment;						\
	  n--;								\
	}								\
	if(n & 2) {							\
	  double_pixel_copy_increment;					\
	  n -= 2;							\
	}								\
	n=n>>2;								\
	for(; n > 0; --n) {   						\
	  quatro_pixel_copy_increment;					\
        }								\
}

/* Don't use Duff's device to unroll loops */
#define DUFFS_LOOP(pixel_copy_increment, width)				\
{ int n;								\
	for ( n=width; n > 0; --n ) {					\
		pixel_copy_increment;					\
	}								\
}
#define DUFFS_LOOP8(pixel_copy_increment, width)			\
	DUFFS_LOOP(pixel_copy_increment, width)
#define DUFFS_LOOP4(pixel_copy_increment, width)			\
	DUFFS_LOOP(pixel_copy_increment, width)

#endif /* USE_DUFFS_LOOP */

/* Prevent Visual C++ 6.0 from printing out stupid warnings */
#if defined(_MSC_VER) && (_MSC_VER >= 600)
#pragma warning(disable: 4550)
#endif

#endif /* _SDL_blit_h */