Mercurial > sdl-ios-xcode
view README.PicoGUI @ 4384:6800e2560310 SDL-1.2
Fixed bugs #882 and 865, re-opening bug #634
Ronald Lamprecht to SDL
Hi,
Sam Lantinga wrote:
The problem with that fix is that it breaks IME events again. Maybe
we can handle keyboard events differently to prevent this issue?
Spending an hour reading MSDN, analysing SDL and another hour testing the reality on XP I am really wondering how patch r4990 could have ever worked in any situation. It's main effect is to break the unicode translation and causing spurious activation events!
Why does TranslateMessage(&msg) nothing useful? Simply because it does not affect "msg" at all! All keyboard events are dispatched without the slightest change (see MSDN). TranslateMessage() just appends additional WM_CHAR, WM_DEADCHAR, WM_SYSCHAR, WM_SYSDEADCHAR event messages to the queue. But I could not find any SDL event handling routine that catches these events and transforms them to proper SDL keyevents while eliminating the corresponding WM_KEYDOWN, etc. events. Thus any IME input like the '@' generated by "Alt + 6(Numpad) + 4(Numpad)" is simply lost.
But the situation is even worse! Up to r4990 the TranslateKey()/ToUnicode() calls did evaluate dead keys and did deliver proper key events for subsequent key strokes like '´' + 'e' resulting in 'é'. ToUnicode() needs proper key state informations to be able to handle these substitutions. But unfortunatly TranslateMessage() needs the same state information and eats it up while generating the WM_CHAR messages :-( Thus the current 1.2.14 breakes the partial IME support of previous releases, too.
The key state race condition between ToUnicode() and TranslateMessage() requires to avoid any ToUnicode() usage for receiving proper WM_CHAR, etc. messages generated by TranslateMessage(). (Yes - the '@' and 'é' appear as WM_CHAR messages when unicode is switched off).
The spurious SDL activation events are *not* caused by additional WM_ACTIVATE Windows messages! Besides DIB_HandleMessage() SDL_PrivateAppActive() is called by another source which I am not yet aware of - any hints?
Thus I do strongly recommend the deletion of the TranslateMessage(&msg) call as a quick fix.
A proper support of unicode and IME requires a clean SDL keyboard input concept first. Which SDL keyboards events should be transmitted to the app when the user presses '´' + 'e' ? Within the current unicode handling the first key stroke is hidden. Even though ToUnicode() delivers the proper key SDL does ignore it in TranslateKey(). Just the composed key event is transmitted to the app. That is what you expect for text input, but the app can no longer use keys like '^' as a key button because it will never receive a key event for it!
With a given concept it seems to be necessary to regenerate SDL key events out of the WM_CHAR, etc. events and to drop all related direct WM_KEYDOWN, etc. events while the remaining basic WM_KEYDOWN, etc. events would still have to result in SDL key events.
Anyway the source of the spurious WM_ACTIVATE should be located to avoid future trouble.
Greets,
Ronald
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 17 Nov 2009 04:59:13 +0000 |
parents | 706de3956894 |
children |
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======================== Using SDL with PicoGUI ======================== - Originally contributed by Micah Dowty <micahjd@users.sourceforge.net> PicoGUI is a scalable GUI system with a unique architecture, primarily focused on scalability to various embedded systems. You can find more information including a FAQ at http://picogui.org To use the patch: 1. When compiling, add the "--enable-video-picogui" switch to ./configure 2. When running your program, ensure that the picogui driver for SDL is in use by setting the SDL_VIDEODRIVER environment variable to "picogui". 3. The program must also be linked to the C client library for PicoGUI (libpgui.so). If the program is being compiled with a patched SDL installed this should be done automatically. If you want to use an existing binary with PicoGUI, you can set the LD_PRELOAD environment variable to the path of your libpgui.so file. Capabilities: So far only basic functionality is provided on true color (linear16/24/32) devices. Accessing a memory mapped bitmap, updating the display, and handling mouse/keyboard input. This functionality has been tested with several applications, including mplayer, Xine, sldroids, and Abuse. TODO list: - YUV overlays will be helpful for watching video on set top boxes or other embedded devices that have some graphics acceleration hardware - Account for rotated bitmap storage in pgserver - Support for hiding or changing the cursor - The display should be centered when the SDL application is smaller than the PicoGUI panel - Fullscreen or any other special modes - Support for indexed and grayscale modes - Probably much more... --- The End ---