view docs/man3/SDL_Rect.3 @ 3878:678576473849 SDL-1.2

Fixed bug #286 Date: Thu, 9 Feb 2006 17:06:51 +0300 From: "Oleg K [BeSman]" Subject: BeOS SDL patches Hello all. My name is Oleg K. [BeSman], Im a BeOS user from Russia.This mail contain a BeOs-specific patches to SDL (implementation of InputGrabbing and mouse_relative mode). See the source in attached file for details.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:31:42 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_Rect" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_Rect\- Defines a rectangular area
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Sint16 x, y;
  Uint16 w, h;
} SDL_Rect;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBx, y\fR
Position of the upper-left corner of the rectangle
.TP 20
\fBw, h\fR
The width and height of the rectangle
.SH "DESCRIPTION"
.PP
A \fBSDL_Rect\fR defines a rectangular area of pixels\&. It is used by \fI\fBSDL_BlitSurface\fP\fR to define blitting regions and by several other video functions\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_UpdateRect\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01