Mercurial > sdl-ios-xcode
view docs/man3/SDL_GL_LoadLibrary.3 @ 3878:678576473849 SDL-1.2
Fixed bug #286
Date: Thu, 9 Feb 2006 17:06:51 +0300
From: "Oleg K [BeSman]"
Subject: BeOS SDL patches
Hello all. My name is Oleg K. [BeSman], Im a BeOS user from Russia.This mail
contain a BeOs-specific patches to SDL (implementation of InputGrabbing and
mouse_relative mode). See the source in attached file for details.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 24 Sep 2006 15:31:42 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
line wrap: on
line source
.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_GL_LoadLibrary\- Specify an OpenGL library .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR); .SH "DESCRIPTION" .PP If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&. .SH "SEE ALSO" .PP \fI\fBSDL_GL_GetProcAddress\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01