view docs/man3/SDL_GL_LoadLibrary.3 @ 3878:678576473849 SDL-1.2

Fixed bug #286 Date: Thu, 9 Feb 2006 17:06:51 +0300 From: "Oleg K [BeSman]" Subject: BeOS SDL patches Hello all. My name is Oleg K. [BeSman], Im a BeOS user from Russia.This mail contain a BeOs-specific patches to SDL (implementation of InputGrabbing and mouse_relative mode). See the source in attached file for details.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 24 Sep 2006 15:31:42 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GL_LoadLibrary" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_LoadLibrary\- Specify an OpenGL library
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_GL_LoadLibrary\fP\fR(\fBconst char *path\fR);
.SH "DESCRIPTION"
.PP
If you wish, you may load the OpenGL library at runtime, this must be done before \fI\fBSDL_SetVideoMode\fP\fR is called\&. The \fBpath\fR of the GL library is passed to \fBSDL_GL_LoadLibrary\fP and it returns \fB0\fR on success, or \fB-1\fR on an error\&. You must then use \fI\fBSDL_GL_GetProcAddress\fP\fR to retrieve function pointers to GL functions\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_GetProcAddress\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01