view test/graywin.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents c121d94672cb
children 27ab20a36eba
line wrap: on
line source


/* Simple program:  Fill a colormap with gray and stripe it down the screen */

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <time.h>

#include "SDL.h"

#ifdef TEST_VGA16               /* Define this if you want to test VGA 16-color video modes */
#define NUM_COLORS	16
#else
#define NUM_COLORS	256
#endif

/* Draw a randomly sized and colored box centered about (X,Y) */
void
DrawBox(SDL_Surface * screen, int X, int Y, int width, int height)
{
    static unsigned int seeded = 0;
    SDL_Rect area;
    Uint32 color;
    Uint32 randc;

    /* Seed the random number generator */
    if (seeded == 0) {
        srand(time(NULL));
        seeded = 1;
    }

    /* Get the bounds of the rectangle */
    area.w = (rand() % width);
    area.h = (rand() % height);
    area.x = X - (area.w / 2);
    area.y = Y - (area.h / 2);
    randc = (rand() % NUM_COLORS);

    if (screen->format->BytesPerPixel == 1) {
        color = randc;
    } else {
        color = SDL_MapRGB(screen->format, randc, randc, randc);
    }

    /* Do it! */
    SDL_FillRect(screen, &area, color);
    if (screen->flags & SDL_DOUBLEBUF) {
        SDL_Flip(screen);
    } else {
        SDL_UpdateRects(screen, 1, &area);
    }
}

void
DrawBackground(SDL_Surface * screen)
{
    int i, j, k;
    Uint8 *buffer;
    Uint16 *buffer16;
    Uint16 color;
    Uint8 gradient;

    /* Set the surface pixels and refresh! */
    /* Use two loops in case the surface is double-buffered (both sides) */

    for (j = 0; j < 2; ++j) {
        if (SDL_LockSurface(screen) < 0) {
            fprintf(stderr, "Couldn't lock display surface: %s\n",
                    SDL_GetError());
            return;
        }
        buffer = (Uint8 *) screen->pixels;

        if (screen->format->BytesPerPixel != 2) {
            for (i = 0; i < screen->h; ++i) {
                memset(buffer, (i * (NUM_COLORS - 1)) / screen->h,
                       screen->w * screen->format->BytesPerPixel);
                buffer += screen->pitch;
            }
        } else {
            for (i = 0; i < screen->h; ++i) {
                gradient = ((i * (NUM_COLORS - 1)) / screen->h);
                color =
                    SDL_MapRGB(screen->format, gradient, gradient, gradient);
                buffer16 = (Uint16 *) buffer;
                for (k = 0; k < screen->w; k++) {
                    *(buffer16 + k) = color;
                }
                buffer += screen->pitch;
            }
        }

        SDL_UnlockSurface(screen);
        if (screen->flags & SDL_DOUBLEBUF) {
            SDL_Flip(screen);
        } else {
            SDL_UpdateRect(screen, 0, 0, 0, 0);
            break;
        }
    }
}

SDL_Surface *
CreateScreen(Uint16 w, Uint16 h, Uint8 bpp, Uint32 flags)
{
    SDL_Surface *screen;
    int i;
    SDL_Color palette[NUM_COLORS];

    /* Set the video mode */
    screen = SDL_SetVideoMode(w, h, bpp, flags);
    if (screen == NULL) {
        fprintf(stderr, "Couldn't set display mode: %s\n", SDL_GetError());
        return (NULL);
    }
    fprintf(stderr, "Screen is in %s mode\n",
            (screen->flags & SDL_FULLSCREEN) ? "fullscreen" : "windowed");

    if (bpp == 8) {
        /* Set a gray colormap, reverse order from white to black */
        for (i = 0; i < NUM_COLORS; ++i) {
            palette[i].r = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
            palette[i].g = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
            palette[i].b = (NUM_COLORS - 1) - i * (256 / NUM_COLORS);
        }
        SDL_SetColors(screen, palette, 0, NUM_COLORS);
    }

    return (screen);
}

int
main(int argc, char *argv[])
{
    SDL_Surface *screen;
    Uint32 videoflags;
    int done;
    SDL_Event event;
    int width, height, bpp;

    /* Initialize SDL */
    if (SDL_Init(SDL_INIT_VIDEO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        exit(1);
    }

    /* See if we try to get a hardware colormap */
    width = 640;
    height = 480;
    bpp = 8;
    videoflags = SDL_SWSURFACE;
    while (argc > 1) {
        --argc;
        if (argv[argc - 1] && (strcmp(argv[argc - 1], "-width") == 0)) {
            width = atoi(argv[argc]);
            --argc;
        } else if (argv[argc - 1]
                   && (strcmp(argv[argc - 1], "-height") == 0)) {
            height = atoi(argv[argc]);
            --argc;
        } else if (argv[argc - 1] && (strcmp(argv[argc - 1], "-bpp") == 0)) {
            bpp = atoi(argv[argc]);
            --argc;
        } else if (argv[argc] && (strcmp(argv[argc], "-hw") == 0)) {
            videoflags |= SDL_HWSURFACE;
        } else if (argv[argc] && (strcmp(argv[argc], "-hwpalette") == 0)) {
            videoflags |= SDL_HWPALETTE;
        } else if (argv[argc] && (strcmp(argv[argc], "-flip") == 0)) {
            videoflags |= SDL_DOUBLEBUF;
        } else if (argv[argc] && (strcmp(argv[argc], "-noframe") == 0)) {
            videoflags |= SDL_NOFRAME;
        } else if (argv[argc] && (strcmp(argv[argc], "-resize") == 0)) {
            videoflags |= SDL_RESIZABLE;
        } else if (argv[argc] && (strcmp(argv[argc], "-fullscreen") == 0)) {
            videoflags |= SDL_FULLSCREEN;
        } else {
            fprintf(stderr,
                    "Usage: %s [-width] [-height] [-bpp] [-hw] [-hwpalette] [-flip] [-noframe] [-fullscreen] [-resize]\n",
                    argv[0]);
            exit(1);
        }
    }

    /* Set a video mode */
    screen = CreateScreen(width, height, bpp, videoflags);
    if (screen == NULL) {
        exit(2);
    }

    DrawBackground(screen);

    /* Wait for a keystroke */
    done = 0;
    while (!done && SDL_WaitEvent(&event)) {
        switch (event.type) {
        case SDL_MOUSEBUTTONDOWN:
            DrawBox(screen, event.button.x, event.button.y, width, height);
            break;
        case SDL_KEYDOWN:
            /* Ignore ALT-TAB for windows */
            if ((event.key.keysym.sym == SDLK_LALT) ||
                (event.key.keysym.sym == SDLK_TAB)) {
                break;
            }
            /* Center the mouse on <SPACE> */
            if (event.key.keysym.sym == SDLK_SPACE) {
                SDL_WarpMouse(width / 2, height / 2);
                break;
            }
            /* Toggle fullscreen mode on <RETURN> */
            if (event.key.keysym.sym == SDLK_RETURN) {
                videoflags ^= SDL_FULLSCREEN;
                screen = CreateScreen(screen->w, screen->h,
                                      screen->format->BitsPerPixel,
                                      videoflags);
                if (screen == NULL) {
                    fprintf(stderr, "Couldn't toggle fullscreen mode\n");
                    done = 1;
                }
                DrawBackground(screen);
                break;
            }
            /* Any other key quits the application... */
        case SDL_QUIT:
            done = 1;
            break;
        case SDL_VIDEOEXPOSE:
            DrawBackground(screen);
            break;
        case SDL_VIDEORESIZE:
            printf("Screen resized to %dx%d\n", event.resize.w,
                   event.resize.h);
            screen =
                CreateScreen(event.resize.w, event.resize.h,
                             screen->format->BitsPerPixel, videoflags);
            if (screen == NULL) {
                fprintf(stderr, "Couldn't resize video mode\n");
                done = 1;
            }
            DrawBackground(screen);
            break;
        default:
            break;
        }
    }
    SDL_Quit();
    return (0);
}