view src/video/win32/SDL_win32video.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 420716272158
children 44e49d3fa6cf abc8acb8e3d7
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_main.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"
#include "../SDL_pixels_c.h"

#include "SDL_win32video.h"
#include "SDL_d3drender.h"
#include "SDL_gdirender.h"

/* Initialization/Query functions */
static int WIN_VideoInit(_THIS);
static void WIN_VideoQuit(_THIS);

/* WIN32 driver bootstrap functions */

static int
WIN_Available(void)
{
    return (1);
}

static void
WIN_DeleteDevice(SDL_VideoDevice * device)
{
    SDL_VideoData *data = (SDL_VideoData *) device->driverdata;

    SDL_UnregisterApp();
#if SDL_VIDEO_RENDER_D3D
    if (data->d3d) {
        IDirect3D9_Release(data->d3d);
        FreeLibrary(data->d3dDLL);
    }
#endif
    SDL_free(device->driverdata);
    SDL_free(device);
}

static SDL_VideoDevice *
WIN_CreateDevice(int devindex)
{
    SDL_VideoDevice *device;
    SDL_VideoData *data;

    SDL_RegisterApp(NULL, 0, NULL);

    /* Initialize all variables that we clean on shutdown */
    device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
    if (device) {
        data = (struct SDL_VideoData *) SDL_calloc(1, sizeof(SDL_VideoData));
    }
    if (!device || !data) {
        SDL_OutOfMemory();
        if (device) {
            SDL_free(device);
        }
        return NULL;
    }
    device->driverdata = data;

#if SDL_VIDEO_RENDER_D3D
    data->d3dDLL = LoadLibrary(TEXT("D3D9.DLL"));
    if (data->d3dDLL) {
        IDirect3D9 *(WINAPI * D3DCreate) (UINT SDKVersion);

        D3DCreate =
            (IDirect3D9 * (WINAPI *) (UINT)) GetProcAddress(data->d3dDLL,
                                                            "Direct3DCreate9");
        if (D3DCreate) {
            data->d3d = D3DCreate(D3D_SDK_VERSION);
        }
        if (!data->d3d) {
            FreeLibrary(data->d3dDLL);
            data->d3dDLL = NULL;
        }
    }
#endif /* SDL_VIDEO_RENDER_D3D */

    /* Set the function pointers */
    device->VideoInit = WIN_VideoInit;
    device->VideoQuit = WIN_VideoQuit;
    device->GetDisplayModes = WIN_GetDisplayModes;
    device->SetDisplayMode = WIN_SetDisplayMode;
    device->SetDisplayGammaRamp = WIN_SetDisplayGammaRamp;
    device->GetDisplayGammaRamp = WIN_GetDisplayGammaRamp;
    device->PumpEvents = WIN_PumpEvents;

#undef CreateWindow
    device->CreateWindow = WIN_CreateWindow;
    device->CreateWindowFrom = WIN_CreateWindowFrom;
    device->SetWindowTitle = WIN_SetWindowTitle;
    device->SetWindowPosition = WIN_SetWindowPosition;
    device->SetWindowSize = WIN_SetWindowSize;
    device->ShowWindow = WIN_ShowWindow;
    device->HideWindow = WIN_HideWindow;
    device->RaiseWindow = WIN_RaiseWindow;
    device->MaximizeWindow = WIN_MaximizeWindow;
    device->MinimizeWindow = WIN_MinimizeWindow;
    device->RestoreWindow = WIN_RestoreWindow;
    device->SetWindowGrab = WIN_SetWindowGrab;
    device->DestroyWindow = WIN_DestroyWindow;
    device->GetWindowWMInfo = WIN_GetWindowWMInfo;
#ifdef SDL_VIDEO_OPENGL_WGL
    device->GL_LoadLibrary = WIN_GL_LoadLibrary;
    device->GL_GetProcAddress = WIN_GL_GetProcAddress;
    device->GL_CreateContext = WIN_GL_CreateContext;
    device->GL_MakeCurrent = WIN_GL_MakeCurrent;
    device->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
    device->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
    device->GL_SwapWindow = WIN_GL_SwapWindow;
    device->GL_DeleteContext = WIN_GL_DeleteContext;
#endif

    device->free = WIN_DeleteDevice;

    return device;
}

VideoBootStrap WIN32_bootstrap = {
    "win32", "SDL Win32/64 video driver",
    WIN_Available, WIN_CreateDevice
};


int
WIN_VideoInit(_THIS)
{
    WIN_InitModes(_this);

#if SDL_VIDEO_RENDER_D3D
    D3D_AddRenderDriver(_this);
#endif
#if SDL_VIDEO_RENDER_GDI
    GDI_AddRenderDriver(_this);
#endif

    WIN_InitKeyboard(_this);
    WIN_InitMouse(_this);

    return 0;
}

void
WIN_VideoQuit(_THIS)
{
    WIN_QuitModes(_this);
    WIN_QuitKeyboard(_this);
    WIN_QuitMouse(_this);
}

/* vim: set ts=4 sw=4 expandtab: */