view src/video/photon/SDL_ph_mouse.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents c121d94672cb
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_mouse.h"
#include "../../events/SDL_events_c.h"
#include "../SDL_cursor_c.h"
#include "SDL_ph_mouse_c.h"

struct WMcursor
{
    PhCursorDef_t *ph_cursor;
};

void
ph_FreeWMCursor(_THIS, WMcursor * cursor)
{
    if (window != NULL) {
        SDL_Lock_EventThread();

        if (PtSetResource(window, Pt_ARG_CURSOR_TYPE, Ph_CURSOR_INHERIT, 0)
            < 0) {
            /* TODO: output error msg */
        }

        SDL_Unlock_EventThread();
    }

    SDL_free(cursor);
}

WMcursor *
ph_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x,
                  int hot_y)
{
    WMcursor *cursor;
    int clen, i;
    unsigned char bit, databit, maskbit;

    /* Allocate and initialize the cursor memory */
    if ((cursor = (WMcursor *) SDL_malloc(sizeof(WMcursor))) == NULL) {
        SDL_OutOfMemory();
        return (NULL);
    }
    SDL_memset(cursor, 0, sizeof(WMcursor));

    cursor->ph_cursor =
        (PhCursorDef_t *) SDL_malloc(sizeof(PhCursorDef_t) + 32 * 4 * 2);

    if (cursor->ph_cursor == NULL) {
        SDL_SetError("ph_CreateWMCursor(): cursor malloc failed !\n");
        return NULL;
    }

    SDL_memset(cursor->ph_cursor, 0, (sizeof(PhCursorDef_t) + 32 * 4 * 2));

    cursor->ph_cursor->hdr.type = Ph_RDATA_CURSOR;
    cursor->ph_cursor->size1.x = (short) w;
    cursor->ph_cursor->size1.y = (short) h;
    cursor->ph_cursor->offset1.x = (short) hot_x;
    cursor->ph_cursor->offset1.y = (short) hot_y;
    cursor->ph_cursor->bytesperline1 = (char) w / 8;
    cursor->ph_cursor->color1 = Pg_WHITE;
    cursor->ph_cursor->size2.x = (short) w;
    cursor->ph_cursor->size2.y = (short) h;
    cursor->ph_cursor->offset2.x = (short) hot_x;
    cursor->ph_cursor->offset2.y = (short) hot_y;
    cursor->ph_cursor->bytesperline2 = (char) w / 8;
    cursor->ph_cursor->color2 = Pg_BLACK;

    clen = (w / 8) * h;

    /* Copy the mask and the data to different bitmap planes */
    for (i = 0; i < clen; ++i) {
        for (bit = 0; bit < 8; bit++) {
            databit = data[i] & (1 << bit);
            maskbit = mask[i] & (1 << bit);

            cursor->ph_cursor->images[i] |= (databit == 0) ? maskbit : 0;
            /* If the databit != 0, treat it as a black pixel and
             * ignore the maskbit (can't do an inverted color) */
            cursor->ph_cursor->images[i + clen] |= databit;
        }
    }

    /* #bytes following the hdr struct */
    cursor->ph_cursor->hdr.len =
        sizeof(PhCursorDef_t) + clen * 2 - sizeof(PhRegionDataHdr_t);

    return (cursor);
}

PhCursorDef_t
ph_GetWMPhCursor(WMcursor * cursor)
{
    return (*cursor->ph_cursor);
}

int
ph_ShowWMCursor(_THIS, WMcursor * cursor)
{
    PtArg_t args[3];
    int nargs = 0;

    /* Don't do anything if the display is gone */
    if (window == NULL) {
        return (0);
    }

    /* looks like photon can't draw mouse cursor in direct mode */
    if (this->screen->flags & SDL_FULLSCREEN) {
        /* disable the fake mouse in the fullscreen OpenGL mode */
        if (this->screen->flags & SDL_INTERNALOPENGL) {
            cursor = NULL;
        } else {
            return (0);
        }
    }

    /* Set the photon cursor, or blank if cursor is NULL */
    if (cursor != NULL) {
        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_BITMAP, 0);
        /* Could set next to any PgColor_t value */
        PtSetArg(&args[1], Pt_ARG_CURSOR_COLOR, Ph_CURSOR_DEFAULT_COLOR, 0);
        PtSetArg(&args[2], Pt_ARG_BITMAP_CURSOR, cursor->ph_cursor,
                 (cursor->ph_cursor->hdr.len + sizeof(PhRegionDataHdr_t)));
        nargs = 3;
    } else {                    /* Ph_CURSOR_NONE */

        PtSetArg(&args[0], Pt_ARG_CURSOR_TYPE, Ph_CURSOR_NONE, 0);
        nargs = 1;
    }

    SDL_Lock_EventThread();

    if (PtSetResources(window, nargs, args) < 0) {
        return (0);
    }

    SDL_Unlock_EventThread();

    return (1);
}


void
ph_WarpWMCursor(_THIS, Uint16 x, Uint16 y)
{
    short abs_x, abs_y;

    SDL_Lock_EventThread();
    PtGetAbsPosition(window, &abs_x, &abs_y);
    PhMoveCursorAbs(PhInputGroup(NULL), x + abs_x, y + abs_y);
    SDL_Unlock_EventThread();
}


void
ph_CheckMouseMode(_THIS)
{
    /* If the mouse is hidden and input is grabbed, we use relative mode */
    if (!(SDL_cursorstate & CURSOR_VISIBLE)
        && (this->input_grab != SDL_GRAB_OFF)) {
        mouse_relative = 1;
    } else {
        mouse_relative = 0;
    }
}


void
ph_UpdateMouse(_THIS)
{
    PhCursorInfo_t phcursor;
    short abs_x;
    short abs_y;

    /* Lock the event thread, in multi-threading environments */
    SDL_Lock_EventThread();

    /* synchronizing photon mouse cursor position and SDL mouse position, if cursor appears over window. */
    PtGetAbsPosition(window, &abs_x, &abs_y);
    PhQueryCursor(PhInputGroup(NULL), &phcursor);
    if (((phcursor.pos.x >= abs_x)
         && (phcursor.pos.x <= abs_x + this->screen->w))
        && ((phcursor.pos.y >= abs_y)
            && (phcursor.pos.y <= abs_y + this->screen->h))) {
        SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
        SDL_PrivateMouseMotion(0, 0, phcursor.pos.x - abs_x,
                               phcursor.pos.y - abs_y);
    } else {
        SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
    }

    /* Unlock the event thread, in multi-threading environments */
    SDL_Unlock_EventThread();
}

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