view src/video/cybergfx/SDL_cgxmodes.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents c121d94672cb
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Utilities for getting and setting the X display mode */

#include "SDL_timer.h"
#include "SDL_events.h"
#include "../../events/SDL_events_c.h"
#include "SDL_cgxvideo.h"
#include "SDL_cgxwm_c.h"
#include "SDL_cgxmodes_c.h"

#define CGX_DEBUG

static void
set_best_resolution(_THIS, int width, int height)
{
    Uint32 idok;
    int depth = 8;

    if (SDL_Display)
        depth =
            GetCyberMapAttr(SDL_Display->RastPort.BitMap, CYBRMATTR_DEPTH);

    idok = BestCModeIDTags(CYBRBIDTG_NominalWidth, width,
                           CYBRBIDTG_NominalHeight, height,
                           CYBRBIDTG_Depth, depth, TAG_DONE);

    if (idok != INVALID_ID) {
        if (SDL_Display) {
            if (currently_fullscreen)
                CloseScreen(SDL_Display);
            else
                UnlockPubScreen(NULL, SDL_Display);
        }
        SDL_Display = GFX_Display =
            OpenScreenTags(NULL, SA_Width, width, SA_Height, height,
                           SA_Depth, depth, SA_DisplayID, idok,
                           SA_ShowTitle, FALSE, TAG_DONE);
    }
}

static void
get_real_resolution(_THIS, int *w, int *h)
{
    *w = /*SDL_Display->Width */ SDL_Window->Width - SDL_Window->BorderLeft -
        SDL_Window->BorderRight;
    *h = /*SDL_Display->Height */ SDL_Window->Height -
        SDL_Window->BorderBottom - SDL_Window->BorderTop;
}

static void
move_cursor_to(_THIS, int x, int y)
{
/*    XWarpPointer(SDL_Display, None, SDL_Root, 0, 0, 0, 0, x, y); */

/* DA FARE! */
}

static void
add_visual(_THIS, int depth, int class)
{
    Uint32 tID;

    tID = BestCModeIDTags(CYBRBIDTG_Depth, depth,
                          CYBRBIDTG_NominalWidth, 640,
                          CYBRBIDTG_NominalHeight, 480, TAG_DONE);

    if (tID != INVALID_ID) {
        int n = this->hidden->nvisuals;

        this->hidden->visuals[n].depth = depth;
        this->hidden->visuals[n].visual = tID;
        this->hidden->visuals[n].bpp = GetCyberIDAttr(CYBRIDATTR_BPPIX, tID);
        this->hidden->nvisuals++;
    }
}

#define TrueColor 1
#define PseudoColor 2

int
CGX_GetVideoModes(_THIS)
{
    int i;
    ULONG nextid;
    int nmodes = 0;

    SDL_modelist = NULL;

    nextid = NextDisplayInfo(INVALID_ID);

    while (nextid != INVALID_ID) {
        if (IsCyberModeID(nextid)) {
            DisplayInfoHandle h;

            if (h = FindDisplayInfo(nextid)) {
                struct DimensionInfo info;

                if (GetDisplayInfoData
                    (h, (char *) &info, sizeof(struct DimensionInfo),
                     DTAG_DIMS, NULL)) {
                    int ok = 0;

                    for (i = 0; i < nmodes; i++) {
                        if (SDL_modelist[i]->w == (info.Nominal.MaxX + 1)
                            && SDL_modelist[i]->h == (info.Nominal.MaxY + 1))
                            ok = 1;
                    }

                    if (!ok) {
                        nmodes++;

                        SDL_modelist =
                            (SDL_Rect **) SDL_realloc(SDL_modelist,
                                                      (nmodes +
                                                       1) *
                                                      sizeof(SDL_Rect *));
                        SDL_modelist[nmodes] = NULL;

                        if (SDL_modelist) {
                            SDL_modelist[nmodes - 1] = (SDL_Rect *)
                                SDL_malloc(sizeof(SDL_Rect));

                            if (SDL_modelist[nmodes - 1] == NULL)
                                break;

                            SDL_modelist[nmodes - 1]->x = 0;
                            SDL_modelist[nmodes - 1]->y = 0;
                            SDL_modelist[nmodes - 1]->w =
                                info.Nominal.MaxX + 1;
                            SDL_modelist[nmodes - 1]->h =
                                info.Nominal.MaxY + 1;
                        }
                    }
                }
            }
        }
        nextid = NextDisplayInfo(nextid);
    }


    this->hidden->nvisuals = 0;
    /* Search for the visuals in deepest-first order, so that the first
       will be the richest one */
    add_visual(this, 32, TrueColor);
    add_visual(this, 24, TrueColor);
    add_visual(this, 16, TrueColor);
    add_visual(this, 15, TrueColor);
    add_visual(this, 8, PseudoColor);

    if (this->hidden->nvisuals == 0) {
        SDL_SetError("Found no sufficiently capable CGX visuals");
        return -1;
    }

    if (SDL_modelist == NULL) {
        SDL_modelist = (SDL_Rect **) SDL_malloc((1 + 1) * sizeof(SDL_Rect *));
        i = 0;
        if (SDL_modelist) {
            SDL_modelist[i] = (SDL_Rect *) SDL_malloc(sizeof(SDL_Rect));
            if (SDL_modelist[i]) {
                SDL_modelist[i]->x = 0;
                SDL_modelist[i]->y = 0;
                SDL_modelist[i]->w = SDL_Display->Width;
                SDL_modelist[i]->h = SDL_Display->Height;
                ++i;
            }
            SDL_modelist[i] = NULL;
        }
    }

    D(if (SDL_modelist) {
      bug("CGX video mode list: (%ld)\n", nmodes);
      for (i = 0; SDL_modelist[i]; ++i) {
      bug("\t%ld x %ld\n", SDL_modelist[i]->w, SDL_modelist[i]->h);}
      }
    );

    D( {
      bug("CGX visuals list: (%ld)\n", this->hidden->nvisuals);
      for (i = 0; i < this->hidden->nvisuals; i++)
      bug("\t%lx - depth: %ld bpp: %ld\n",
          this->hidden->visuals[i].visual,
          this->hidden->visuals[i].depth, this->hidden->visuals[i].bpp);}
    );
    return 0;
}

int
CGX_SupportedVisual(_THIS, SDL_PixelFormat * format)
{
    int i;
    for (i = 0; i < this->hidden->nvisuals; i++) {
        if (this->hidden->visuals[i].depth == format->BitsPerPixel)     // Era bpp
            return 1;
    }
    return 0;
}

SDL_Rect **
CGX_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
{
    if (CGX_SupportedVisual(this, format)) {
        if (flags & SDL_FULLSCREEN) {
            return (SDL_modelist);
        } else {
            return ((SDL_Rect **) - 1);
        }
    } else {
        return ((SDL_Rect **) 0);
    }
}

void
CGX_FreeVideoModes(_THIS)
{
    int i;

    if (SDL_modelist) {
        for (i = 0; SDL_modelist[i]; ++i) {
            SDL_free(SDL_modelist[i]);
        }
        SDL_free(SDL_modelist);
        SDL_modelist = NULL;
    }
}

int
CGX_ResizeFullScreen(_THIS)
{
    int x, y;
    int real_w, real_h;

    if (currently_fullscreen) {
/* Per ora non faccio nulla qui */
    }
    return (1);
}

void
_QueueEnterFullScreen(_THIS)
{
}

int
CGX_EnterFullScreen(_THIS)
{
    int okay;
    Uint32 saved_flags;

    okay = 1;
    saved_flags = this->screen->flags;

    if (!currently_fullscreen) {
        int real_w, real_h;

        /* Map the fullscreen window to blank the screen */
        get_real_resolution(this, &real_w, &real_h);

        CGX_DestroyWindow(this, this->screen);
        set_best_resolution(this, real_w, real_h);

        currently_fullscreen = 1;
        this->screen->flags = saved_flags;

        CGX_CreateWindow(this, this->screen, real_w, real_h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);

        /* Set the new resolution */
        okay = CGX_ResizeFullScreen(this);
        if (!okay) {
            CGX_LeaveFullScreen(this);
        }
        /* Set the colormap */
/*
		if ( SDL_XColorMap ) {
			XInstallColormap(SDL_Display, SDL_XColorMap);
		}
*/
    }
//    CGX_GrabInputNoLock(this, this->input_grab | SDL_GRAB_FULLSCREEN);
    return (okay);
}

int
CGX_LeaveFullScreen(_THIS)
{
    if (currently_fullscreen) {
        int width, height;
        if (SDL_Window) {
            CloseWindow(SDL_Window);
            SDL_Window = NULL;
        }
        CloseScreen(SDL_Display);

        GFX_Display = SDL_Display = LockPubScreen(NULL);

        currently_fullscreen = 0;

        CGX_CreateWindow(this, this->screen, this->screen->w,
                         this->screen->h,
                         GetCyberMapAttr(SDL_Display->RastPort.BitMap,
                                         CYBRMATTR_DEPTH),
                         this->screen->flags);
        CGX_ResizeImage(this, this->screen, 0L);
    }

    return (0);
}

/* vi: set ts=4 sw=4 expandtab: */