view src/video/SDL_renderer_sw.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 7387e0514595
children 3ee59c43d784
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_video.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_rect_c.h"
#include "SDL_yuv_sw_c.h"
#include "SDL_rendercopy.h"


/* SDL surface based renderer implementation */

static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
static int SW_ActivateRenderer(SDL_Renderer * renderer);
static int SW_DisplayModeChanged(SDL_Renderer * renderer);
static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static int SW_QueryTexturePixels(SDL_Renderer * renderer,
                                 SDL_Texture * texture, void **pixels,
                                 int *pitch);
static int SW_SetTexturePalette(SDL_Renderer * renderer,
                                SDL_Texture * texture,
                                const SDL_Color * colors, int firstcolor,
                                int ncolors);
static int SW_GetTexturePalette(SDL_Renderer * renderer,
                                SDL_Texture * texture, SDL_Color * colors,
                                int firstcolor, int ncolors);
static int SW_SetTextureColorMod(SDL_Renderer * renderer,
                                 SDL_Texture * texture);
static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
                                 SDL_Texture * texture);
static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int SW_SetTextureScaleMode(SDL_Renderer * renderer,
                                  SDL_Texture * texture);
static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                            const SDL_Rect * rect, const void *pixels,
                            int pitch);
static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                          const SDL_Rect * rect, int markDirty, void **pixels,
                          int *pitch);
static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DirtyTexture(SDL_Renderer * renderer,
                            SDL_Texture * texture, int numrects,
                            const SDL_Rect * rects);
static int SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b,
                         Uint8 a, const SDL_Rect * rect);
static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
                         const SDL_Rect * srcrect, const SDL_Rect * dstrect);
static void SW_RenderPresent(SDL_Renderer * renderer);
static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
static void SW_DestroyRenderer(SDL_Renderer * renderer);


SDL_RenderDriver SW_RenderDriver = {
    SW_CreateRenderer,
    {
     "software",
     (SDL_RENDERER_SINGLEBUFFER | SDL_RENDERER_PRESENTCOPY |
      SDL_RENDERER_PRESENTFLIP2 | SDL_RENDERER_PRESENTFLIP3 |
      SDL_RENDERER_PRESENTDISCARD | SDL_RENDERER_PRESENTVSYNC),
     (SDL_TEXTUREMODULATE_NONE | SDL_TEXTUREMODULATE_COLOR |
      SDL_TEXTUREMODULATE_ALPHA),
     (SDL_TEXTUREBLENDMODE_NONE | SDL_TEXTUREBLENDMODE_MASK |
      SDL_TEXTUREBLENDMODE_BLEND | SDL_TEXTUREBLENDMODE_ADD |
      SDL_TEXTUREBLENDMODE_MOD),
     (SDL_TEXTURESCALEMODE_NONE | SDL_TEXTURESCALEMODE_FAST),
     11,
     {
      SDL_PIXELFORMAT_INDEX8,
      SDL_PIXELFORMAT_RGB555,
      SDL_PIXELFORMAT_RGB565,
      SDL_PIXELFORMAT_RGB888,
      SDL_PIXELFORMAT_BGR888,
      SDL_PIXELFORMAT_ARGB8888,
      SDL_PIXELFORMAT_RGBA8888,
      SDL_PIXELFORMAT_ABGR8888,
      SDL_PIXELFORMAT_BGRA8888,
      SDL_PIXELFORMAT_YUY2,
      SDL_PIXELFORMAT_UYVY},
     0,
     0}
};

typedef struct
{
    Uint32 format;
    SDL_bool updateSize;
    int current_texture;
    SDL_Texture *texture[3];
    SDL_Surface surface;
    SDL_Renderer *renderer;
    SDL_DirtyRectList dirty;
} SW_RenderData;

static SDL_Texture *
CreateTexture(SDL_Renderer * renderer, Uint32 format, int w, int h)
{
    SDL_Texture *texture;

    texture = (SDL_Texture *) SDL_calloc(1, sizeof(*texture));
    if (!texture) {
        SDL_OutOfMemory();
        return NULL;
    }

    texture->format = format;
    texture->access = SDL_TEXTUREACCESS_LOCAL;
    texture->w = w;
    texture->h = h;
    texture->renderer = renderer;

    if (renderer->CreateTexture(renderer, texture) < 0) {
        SDL_free(texture);
        return NULL;
    }
    return texture;
}

static void
DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    renderer->DestroyTexture(renderer, texture);
    SDL_free(texture);
}

static int
DisplayPaletteChanged(void *userdata, SDL_Palette * palette)
{
    SW_RenderData *data = (SW_RenderData *) userdata;
    int i;

    for (i = 0; i < SDL_arraysize(data->texture); ++i) {
        if (data->texture[i] && data->renderer->SetTexturePalette) {
            data->renderer->SetTexturePalette(data->renderer,
                                              data->texture[i],
                                              palette->colors, 0,
                                              palette->ncolors);
        }
    }
    return 0;
}

SDL_Renderer *
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
{
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    SDL_DisplayMode *displayMode = &display->current_mode;
    SDL_Renderer *renderer;
    SW_RenderData *data;
    int i, n;
    int bpp;
    Uint32 Rmask, Gmask, Bmask, Amask;
    Uint32 renderer_flags;
    const char *desired_driver;

    if (!SDL_PixelFormatEnumToMasks
        (displayMode->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
        SDL_SetError("Unknown display format");
        return NULL;
    }

    renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
    if (!renderer) {
        SDL_OutOfMemory();
        return NULL;
    }

    data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
    if (!data) {
        SW_DestroyRenderer(renderer);
        SDL_OutOfMemory();
        return NULL;
    }
    renderer->ActivateRenderer = SW_ActivateRenderer;
    renderer->DisplayModeChanged = SW_DisplayModeChanged;
    renderer->CreateTexture = SW_CreateTexture;
    renderer->QueryTexturePixels = SW_QueryTexturePixels;
    renderer->SetTexturePalette = SW_SetTexturePalette;
    renderer->GetTexturePalette = SW_GetTexturePalette;
    renderer->SetTextureColorMod = SW_SetTextureColorMod;
    renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
    renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
    renderer->SetTextureScaleMode = SW_SetTextureScaleMode;
    renderer->UpdateTexture = SW_UpdateTexture;
    renderer->LockTexture = SW_LockTexture;
    renderer->UnlockTexture = SW_UnlockTexture;
    renderer->DirtyTexture = SW_DirtyTexture;
    renderer->RenderFill = SW_RenderFill;
    renderer->RenderCopy = SW_RenderCopy;
    renderer->RenderPresent = SW_RenderPresent;
    renderer->DestroyTexture = SW_DestroyTexture;
    renderer->DestroyRenderer = SW_DestroyRenderer;
    renderer->info = SW_RenderDriver.info;
    renderer->window = window->id;
    renderer->driverdata = data;

    renderer->info.flags = 0;

    if (flags & SDL_RENDERER_PRESENTFLIP2) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP2;
        n = 2;
    } else if (flags & SDL_RENDERER_PRESENTFLIP3) {
        renderer->info.flags |= SDL_RENDERER_PRESENTFLIP3;
        n = 3;
    } else {
        renderer->info.flags |= SDL_RENDERER_PRESENTCOPY;
        n = 1;
    }
    data->format = displayMode->format;

    /* Find a render driver that we can use to display data */
    renderer_flags = (SDL_RENDERER_SINGLEBUFFER |
                      SDL_RENDERER_PRESENTDISCARD);
    if (flags & SDL_RENDERER_PRESENTVSYNC) {
        renderer_flags |= SDL_RENDERER_PRESENTVSYNC;
    }
    desired_driver = SDL_getenv("SDL_VIDEO_RENDERER_SWDRIVER");
    for (i = 0; i < display->num_render_drivers; ++i) {
        SDL_RenderDriver *driver = &display->render_drivers[i];
        if (driver->info.name == SW_RenderDriver.info.name) {
            continue;
        }
        if (desired_driver
            && SDL_strcasecmp(desired_driver, driver->info.name) != 0) {
            continue;
        }
        data->renderer = driver->CreateRenderer(window, renderer_flags);
        if (data->renderer) {
            break;
        }
    }
    if (i == display->num_render_drivers) {
        SW_DestroyRenderer(renderer);
        SDL_SetError("Couldn't find display render driver");
        return NULL;
    }
    if (data->renderer->info.flags & SDL_RENDERER_PRESENTVSYNC) {
        renderer->info.flags |= SDL_RENDERER_PRESENTVSYNC;
    }

    /* Create the textures we'll use for display */
    for (i = 0; i < n; ++i) {
        data->texture[i] =
            CreateTexture(data->renderer, data->format, window->w, window->h);
        if (!data->texture[i]) {
            SW_DestroyRenderer(renderer);
            return NULL;
        }
    }
    data->current_texture = 0;

    /* Create a surface we'll use for rendering */
    data->surface.flags = SDL_PREALLOC;
    data->surface.format = SDL_AllocFormat(bpp, Rmask, Gmask, Bmask, Amask);
    if (!data->surface.format) {
        SW_DestroyRenderer(renderer);
        return NULL;
    }
    SDL_SetSurfacePalette(&data->surface, display->palette);

    /* Set up a palette watch on the display palette */
    if (display->palette) {
        SDL_AddPaletteWatch(display->palette, DisplayPaletteChanged, data);
    }

    return renderer;
}

static int
SW_ActivateRenderer(SDL_Renderer * renderer)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    int i, n;

    if (data->renderer && data->renderer->ActivateRenderer) {
        if (data->renderer->ActivateRenderer(data->renderer) < 0) {
            return -1;
        }
    }
    if (data->updateSize) {
        /* Recreate the textures for the new window size */
        if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
            n = 2;
        } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
            n = 3;
        } else {
            n = 1;
        }
        for (i = 0; i < n; ++i) {
            if (data->texture[i]) {
                DestroyTexture(data->renderer, data->texture[i]);
                data->texture[i] = 0;
            }
        }
        for (i = 0; i < n; ++i) {
            data->texture[i] =
                CreateTexture(data->renderer, data->format, window->w,
                              window->h);
            if (!data->texture[i]) {
                return -1;
            }
        }
        data->updateSize = SDL_FALSE;
    }
    return 0;
}

static int
SW_DisplayModeChanged(SDL_Renderer * renderer)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;

    if (data->renderer && data->renderer->DisplayModeChanged) {
        if (data->renderer->DisplayModeChanged(data->renderer) < 0) {
            return -1;
        }
    }
    data->updateSize = SDL_TRUE;
    return 0;
}

static int
SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        texture->driverdata = SDL_SW_CreateYUVTexture(texture);
    } else {
        SDL_Surface *surface;
        int bpp;
        Uint32 Rmask, Gmask, Bmask, Amask;

        if (!SDL_PixelFormatEnumToMasks
            (texture->format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) {
            SDL_SetError("Unknown texture format");
            return -1;
        }

        texture->driverdata =
            SDL_CreateRGBSurface(0, texture->w, texture->h, bpp, Rmask, Gmask,
                                 Bmask, Amask);
    }

    if (!texture->driverdata) {
        return -1;
    }
    return 0;
}

static int
SW_QueryTexturePixels(SDL_Renderer * renderer, SDL_Texture * texture,
                      void **pixels, int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_QueryYUVTexturePixels((SDL_SW_YUVTexture *) texture->
                                            driverdata, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels = surface->pixels;
        *pitch = surface->pitch;
        return 0;
    }
}

static int
SW_SetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                     const SDL_Color * colors, int firstcolor, int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        return SDL_SetPaletteColors(surface->format->palette, colors,
                                    firstcolor, ncolors);
    }
}

static int
SW_GetTexturePalette(SDL_Renderer * renderer, SDL_Texture * texture,
                     SDL_Color * colors, int firstcolor, int ncolors)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SetError("YUV textures don't have a palette");
        return -1;
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_memcpy(colors, &surface->format->palette->colors[firstcolor],
                   ncolors * sizeof(*colors));
        return 0;
    }
}

static void
SW_UpdateRenderCopyFunc(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

    /* We only need a special copy function for advanced features */
    if (texture->modMode
        || (texture->
            blendMode & (SDL_TEXTUREBLENDMODE_ADD | SDL_TEXTUREBLENDMODE_MOD))
        || texture->scaleMode) {
        surface->userdata =
            SDL_GetRenderCopyFunc(texture->format, data->format,
                                  texture->modMode, texture->blendMode,
                                  texture->scaleMode);
    } else {
        surface->userdata = NULL;
    }
}

static int
SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SW_UpdateRenderCopyFunc(renderer, texture);
    return 0;
}

static int
SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
{
    SW_UpdateRenderCopyFunc(renderer, texture);
    return 0;
}

static int
SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->blendMode) {
    case SDL_TEXTUREBLENDMODE_NONE:
    case SDL_TEXTUREBLENDMODE_MASK:
    case SDL_TEXTUREBLENDMODE_BLEND:
    case SDL_TEXTUREBLENDMODE_ADD:
    case SDL_TEXTUREBLENDMODE_MOD:
        SW_UpdateRenderCopyFunc(renderer, texture);
        return 0;
    default:
        SDL_Unsupported();
        texture->blendMode = SDL_TEXTUREBLENDMODE_NONE;
        SW_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    }
}

static int
SW_SetTextureScaleMode(SDL_Renderer * renderer, SDL_Texture * texture)
{
    switch (texture->scaleMode) {
    case SDL_TEXTURESCALEMODE_NONE:
    case SDL_TEXTURESCALEMODE_FAST:
        SW_UpdateRenderCopyFunc(renderer, texture);
        return 0;
    case SDL_TEXTURESCALEMODE_SLOW:
    case SDL_TEXTURESCALEMODE_BEST:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_FAST;
        SW_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    default:
        SDL_Unsupported();
        texture->scaleMode = SDL_TEXTURESCALEMODE_NONE;
        SW_UpdateRenderCopyFunc(renderer, texture);
        return -1;
    }
}

static int
SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                 const SDL_Rect * rect, const void *pixels, int pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_UpdateYUVTexture((SDL_SW_YUVTexture *) texture->
                                       driverdata, rect, pixels, pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        Uint8 *src, *dst;
        int row;
        size_t length;

        src = (Uint8 *) pixels;
        dst =
            (Uint8 *) surface->pixels + rect->y * surface->pitch +
            rect->x * surface->format->BytesPerPixel;
        length = rect->w * surface->format->BytesPerPixel;
        for (row = 0; row < rect->h; ++row) {
            SDL_memcpy(dst, src, length);
            src += pitch;
            dst += surface->pitch;
        }
        return 0;
    }
}

static int
SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
               const SDL_Rect * rect, int markDirty, void **pixels,
               int *pitch)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        return SDL_SW_LockYUVTexture((SDL_SW_YUVTexture *) texture->
                                     driverdata, rect, markDirty, pixels,
                                     pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        *pixels =
            (void *) ((Uint8 *) surface->pixels + rect->y * surface->pitch +
                      rect->x * surface->format->BytesPerPixel);
        *pitch = surface->pitch;
        return 0;
    }
}

static void
SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_UnlockYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    }
}

static void
SW_DirtyTexture(SDL_Renderer * renderer, SDL_Texture * texture,
                int numrects, const SDL_Rect * rects)
{
}

static int
SW_RenderFill(SDL_Renderer * renderer, Uint8 r, Uint8 g, Uint8 b, Uint8 a,
              const SDL_Rect * rect)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    Uint32 color;
    SDL_Rect real_rect;
    int status;

    if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
        SDL_AddDirtyRect(&data->dirty, rect);
    }

    color = SDL_MapRGBA(data->surface.format, r, g, b, a);

    if (data->renderer->
        LockTexture(data->renderer, data->texture[data->current_texture],
                    rect, 1, &data->surface.pixels,
                    &data->surface.pitch) < 0) {
        return -1;
    }
    data->surface.w = rect->w;
    data->surface.h = rect->h;
    data->surface.clip_rect.w = rect->w;
    data->surface.clip_rect.h = rect->h;
    real_rect = data->surface.clip_rect;

    status = SDL_FillRect(&data->surface, &real_rect, color);

    data->renderer->UnlockTexture(data->renderer,
                                  data->texture[data->current_texture]);
    return status;
}

static int
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
              const SDL_Rect * srcrect, const SDL_Rect * dstrect)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    int status;

    if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
        SDL_AddDirtyRect(&data->dirty, dstrect);
    }

    if (data->renderer->
        LockTexture(data->renderer, data->texture[data->current_texture],
                    dstrect, 1, &data->surface.pixels,
                    &data->surface.pitch) < 0) {
        return -1;
    }

    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        status =
            SDL_SW_CopyYUVToRGB((SDL_SW_YUVTexture *) texture->driverdata,
                                srcrect, data->format, dstrect->w, dstrect->h,
                                data->surface.pixels, data->surface.pitch);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
        SDL_RenderCopyFunc copyfunc = (SDL_RenderCopyFunc) surface->userdata;

        if (copyfunc) {
            SDL_RenderCopyData copydata;

            copydata.src =
                (Uint8 *) surface->pixels + srcrect->y * surface->pitch +
                srcrect->x * surface->format->BytesPerPixel;
            copydata.src_w = srcrect->w;
            copydata.src_h = srcrect->h;
            copydata.src_pitch = surface->pitch;
            copydata.dst = (Uint8 *) data->surface.pixels;
            copydata.dst_w = dstrect->w;
            copydata.dst_h = dstrect->h;
            copydata.dst_pitch = data->surface.pitch;
            copydata.flags = 0;
            if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
                copydata.flags |= SDL_RENDERCOPY_MODULATE_COLOR;
                copydata.r = texture->r;
                copydata.g = texture->g;
                copydata.b = texture->b;
            }
            if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) {
                copydata.flags |= SDL_RENDERCOPY_MODULATE_ALPHA;
                copydata.a = texture->a;
            }
            if (texture->blendMode & SDL_TEXTUREBLENDMODE_MASK) {
                copydata.flags |= SDL_RENDERCOPY_MASK;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_BLEND) {
                copydata.flags |= SDL_RENDERCOPY_BLEND;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_ADD) {
                copydata.flags |= SDL_RENDERCOPY_ADD;
            } else if (texture->blendMode & SDL_TEXTUREBLENDMODE_MOD) {
                copydata.flags |= SDL_RENDERCOPY_MOD;
            }
            if (texture->scaleMode) {
                copydata.flags |= SDL_RENDERCOPY_NEAREST;
            }
            status = copyfunc(&copydata);
        } else {
            SDL_Rect real_srcrect = *srcrect;
            SDL_Rect real_dstrect;

            data->surface.w = dstrect->w;
            data->surface.h = dstrect->h;
            data->surface.clip_rect.w = dstrect->w;
            data->surface.clip_rect.h = dstrect->h;
            real_dstrect = data->surface.clip_rect;

            status =
                SDL_LowerBlit(surface, &real_srcrect, &data->surface,
                              &real_dstrect);
        }
    }
    data->renderer->UnlockTexture(data->renderer,
                                  data->texture[data->current_texture]);
    return status;
}

static void
SW_RenderPresent(SDL_Renderer * renderer)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    SDL_Texture *texture = data->texture[data->current_texture];

    /* Send the data to the display */
    if (data->renderer->info.flags & SDL_RENDERER_PRESENTCOPY) {
        SDL_DirtyRect *dirty;
        for (dirty = data->dirty.list; dirty; dirty = dirty->next) {
            data->renderer->RenderCopy(data->renderer, texture, &dirty->rect,
                                       &dirty->rect);
        }
        SDL_ClearDirtyRects(&data->dirty);
    } else {
        SDL_Rect rect;
        rect.x = 0;
        rect.y = 0;
        rect.w = texture->w;
        rect.h = texture->h;
        data->renderer->RenderCopy(data->renderer, texture, &rect, &rect);
    }
    data->renderer->RenderPresent(data->renderer);

    /* Update the flipping chain, if any */
    if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP2) {
        data->current_texture = (data->current_texture + 1) % 2;
    } else if (renderer->info.flags & SDL_RENDERER_PRESENTFLIP3) {
        data->current_texture = (data->current_texture + 1) % 3;
    }
}

static void
SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
    if (SDL_ISPIXELFORMAT_FOURCC(texture->format)) {
        SDL_SW_DestroyYUVTexture((SDL_SW_YUVTexture *) texture->driverdata);
    } else {
        SDL_Surface *surface = (SDL_Surface *) texture->driverdata;

        SDL_FreeSurface(surface);
    }
}

static void
SW_DestroyRenderer(SDL_Renderer * renderer)
{
    SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
    SDL_Window *window = SDL_GetWindowFromID(renderer->window);
    SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window);
    int i;

    if (data) {
        for (i = 0; i < SDL_arraysize(data->texture); ++i) {
            if (data->texture[i]) {
                DestroyTexture(data->renderer, data->texture[i]);
            }
        }
        if (data->surface.format) {
            SDL_SetSurfacePalette(&data->surface, NULL);
            SDL_FreeFormat(data->surface.format);
        }
        if (display->palette) {
            SDL_DelPaletteWatch(display->palette, DisplayPaletteChanged,
                                data);
        }
        if (data->renderer) {
            data->renderer->DestroyRenderer(data->renderer);
        }
        SDL_FreeDirtyRects(&data->dirty);
        SDL_free(data);
    }
    SDL_free(renderer);
}

/* vi: set ts=4 sw=4 expandtab: */