Mercurial > sdl-ios-xcode
view src/thread/win32/SDL_systhread_c.h @ 3846:66fb40445587 SDL-ryan-multiple-audio-device
Removed distinction between "available" and "init" in audio backends, since
both had to be checked for success as a pair at the higher level and several
of the Available methods were just always-succeed placeholders anyhow. Now
the availability check is done in the init code, and the higher level tries
all possible drivers until one manages to initialize successfully.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 17 Oct 2006 09:09:21 +0000 |
parents | c121d94672cb |
children | 99210400e8b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #define WIN32_LEAN_AND_MEAN #include <windows.h> typedef HANDLE SYS_ThreadHandle; /* vi: set ts=4 sw=4 expandtab: */