view src/thread/generic/SDL_systhread.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents c121d94672cb
children 4436464c4f51
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Thread management routines for SDL */

#include "SDL_thread.h"
#include "../SDL_systhread.h"

int
SDL_SYS_CreateThread(SDL_Thread * thread, void *args)
{
    SDL_SetError("Threads are not supported on this platform");
    return (-1);
}

void
SDL_SYS_SetupThread(void)
{
    return;
}

Uint32
SDL_ThreadID(void)
{
    return (0);
}

void
SDL_SYS_WaitThread(SDL_Thread * thread)
{
    return;
}

void
SDL_SYS_KillThread(SDL_Thread * thread)
{
    return;
}

/* vi: set ts=4 sw=4 expandtab: */