view src/audio/bsd/SDL_bsdaudio.c @ 3846:66fb40445587 SDL-ryan-multiple-audio-device

Removed distinction between "available" and "init" in audio backends, since both had to be checked for success as a pair at the higher level and several of the Available methods were just always-succeed placeholders anyhow. Now the availability check is done in the init code, and the higher level tries all possible drivers until one manages to initialize successfully.
author Ryan C. Gordon <icculus@icculus.org>
date Tue, 17 Oct 2006 09:09:21 +0000
parents 1f156fd874fa
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/*
 * Driver for native OpenBSD/NetBSD audio(4).
 * vedge@vedge.com.ar.
 */

#include <errno.h>
#include <unistd.h>
#include <fcntl.h>
#include <sys/time.h>
#include <sys/ioctl.h>
#include <sys/stat.h>
#include <sys/types.h>
#include <sys/audioio.h>

#include "SDL_timer.h"
#include "SDL_audio.h"
#include "../SDL_audiomem.h"
#include "../SDL_audio_c.h"
#include "../SDL_audiodev_c.h"
#include "SDL_bsdaudio.h"

/* The tag name used by NetBSD/OpenBSD audio */
#ifdef __NetBSD__
#define BSD_AUDIO_DRIVER_NAME         "netbsd"
#define BSD_AUDIO_DRIVER_DESC         "Native NetBSD audio"
#else
#define BSD_AUDIO_DRIVER_NAME         "openbsd"
#define BSD_AUDIO_DRIVER_DESC         "Native OpenBSD audio"
#endif

/* Open the audio device for playback, and don't block if busy */
/* #define USE_BLOCKING_WRITES */

/* Use timer for synchronization */
/* #define USE_TIMER_SYNC */

/* #define DEBUG_AUDIO */
/* #define DEBUG_AUDIO_STREAM */

#ifdef USE_BLOCKING_WRITES
#define OPEN_FLAGS_OUTPUT O_WRONLY
#define OPEN_FLAGS_INPUT O_RDONLY
#else
#define OPEN_FLAGS_OUTPUT (O_WRONLY|O_NONBLOCK)
#define OPEN_FLAGS_INPUT (O_RDONLY|O_NONBLOCK)
#endif

/* !!! FIXME: so much cut and paste with dsp/dma drivers... */
static char **outputDevices = NULL;
static int outputDeviceCount = 0;
static char **inputDevices = NULL;
static int inputDeviceCount = 0;

static inline void
free_device_list(char ***devs, int *count)
{
    SDL_FreeUnixAudioDevices(devs, count);
}

static inline void
build_device_list(int iscapture, char ***devs, int *count)
{
    const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
    free_device_list(devs, count);
    SDL_EnumUnixAudioDevices(flags, 0, NULL, devs, count);
}

static inline void
build_device_lists(void)
{
    build_device_list(0, &outputDevices, &outputDeviceCount);
    build_device_list(1, &inputDevices, &inputDeviceCount);
}


static inline void
free_device_lists(void)
{
    free_device_list(&outputDevices, &outputDeviceCount);
    free_device_list(&inputDevices, &inputDeviceCount);
}


static void
BSDAUDIO_Deinitialize(void)
{
    free_device_lists();
}


static int
BSDAUDIO_DetectDevices(int iscapture)
{
    if (iscapture) {
        build_device_list(1, &inputDevices, &inputDeviceCount);
        return inputDeviceCount;
    } else {
        build_device_list(0, &outputDevices, &outputDeviceCount);
        return outputDeviceCount;
    }

    return 0;  /* shouldn't ever hit this. */
}

static const char *
BSDAUDIO_GetDeviceName(int index, int iscapture)
{
    if ((iscapture) && (index < inputDeviceCount)) {
        return inputDevices[index];
    } else if ((!iscapture) && (index < outputDeviceCount)) {
        return outputDevices[index];
    }

    SDL_SetError("No such device");
    return NULL;
}


static void
BSDAUDIO_Status(_THIS)
{
#ifdef DEBUG_AUDIO
    audio_info_t info;

    if (ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info) < 0) {
        fprintf(stderr, "AUDIO_GETINFO failed.\n");
        return;
    }

    fprintf(stderr, "\n"
            "[play/record info]\n"
            "buffer size	:   %d bytes\n"
            "sample rate	:   %i Hz\n"
            "channels	:   %i\n"
            "precision	:   %i-bit\n"
            "encoding	:   0x%x\n"
            "seek		:   %i\n"
            "sample count	:   %i\n"
            "EOF count	:   %i\n"
            "paused		:   %s\n"
            "error occured	:   %s\n"
            "waiting		:   %s\n"
            "active		:   %s\n"
            "",
            info.play.buffer_size,
            info.play.sample_rate,
            info.play.channels,
            info.play.precision,
            info.play.encoding,
            info.play.seek,
            info.play.samples,
            info.play.eof,
            info.play.pause ? "yes" : "no",
            info.play.error ? "yes" : "no",
            info.play.waiting ? "yes" : "no",
            info.play.active ? "yes" : "no");

    fprintf(stderr, "\n"
            "[audio info]\n"
            "monitor_gain	:   %i\n"
            "hw block size	:   %d bytes\n"
            "hi watermark	:   %i\n"
            "lo watermark	:   %i\n"
            "audio mode	:   %s\n"
            "",
            info.monitor_gain,
            info.blocksize,
            info.hiwat, info.lowat,
            (info.mode == AUMODE_PLAY) ? "PLAY"
            : (info.mode = AUMODE_RECORD) ? "RECORD"
            : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL" : "?"));
#endif /* DEBUG_AUDIO */
}


/* This function waits until it is possible to write a full sound buffer */
static void
BSDAUDIO_WaitDevice(_THIS)
{
#ifndef USE_BLOCKING_WRITES     /* Not necessary when using blocking writes */
    /* See if we need to use timed audio synchronization */
    if (this->hidden->frame_ticks) {
        /* Use timer for general audio synchronization */
        Sint32 ticks;

        ticks = ((Sint32)(this->hidden->next_frame-SDL_GetTicks()))-FUDGE_TICKS;
        if (ticks > 0) {
            SDL_Delay(ticks);
        }
    } else {
        /* Use select() for audio synchronization */
        fd_set fdset;
        struct timeval timeout;

        FD_ZERO(&fdset);
        FD_SET(this->hidden->audio_fd, &fdset);
        timeout.tv_sec = 10;
        timeout.tv_usec = 0;
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Waiting for audio to get ready\n");
#endif
        if (select(this->hidden->audio_fd+1,NULL,&fdset,NULL,&timeout) <= 0) {
            const char *message =
                "Audio timeout - buggy audio driver? (disabled)";
            /* In general we should never print to the screen,
               but in this case we have no other way of letting
               the user know what happened.
             */
            fprintf(stderr, "SDL: %s\n", message);
            this->enabled = 0;
            /* Don't try to close - may hang */
            this->hidden->audio_fd = -1;
#ifdef DEBUG_AUDIO
            fprintf(stderr, "Done disabling audio\n");
#endif
        }
#ifdef DEBUG_AUDIO
        fprintf(stderr, "Ready!\n");
#endif
    }
#endif /* !USE_BLOCKING_WRITES */
}

static void
BSDAUDIO_PlayDevice(_THIS)
{
    int written, p = 0;

    /* Write the audio data, checking for EAGAIN on broken audio drivers */
    do {
        written = write(this->hidden->audio_fd,
                        &this->hidden->mixbuf[p],
                        this->hidden->mixlen - p);

        if (written > 0)
            p += written;
        if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR) {
            /* Non recoverable error has occurred. It should be reported!!! */
            perror("audio");
            break;
        }

        if (p < written
            || ((written < 0) && ((errno == 0) || (errno == EAGAIN)))) {
            SDL_Delay(1);       /* Let a little CPU time go by */
        }
    }
    while (p < written);

    /* If timer synchronization is enabled, set the next write frame */
    if (this->hidden->frame_ticks) {
        this->hidden->next_frame += this->hidden->frame_ticks;
    }

    /* If we couldn't write, assume fatal error for now */
    if (written < 0) {
        this->enabled = 0;
    }
#ifdef DEBUG_AUDIO
    fprintf(stderr, "Wrote %d bytes of audio data\n", written);
#endif
}

static Uint8 *
BSDAUDIO_GetDeviceBuf(_THIS)
{
    return (this->hidden->mixbuf);
}

static void
BSDAUDIO_CloseDevice(_THIS)
{
    if (this->hidden != NULL) {
        if (this->hidden->mixbuf != NULL) {
            SDL_FreeAudioMem(this->hidden->mixbuf);
            this->hidden->mixbuf = NULL;
        }
        if (this->hidden->audio_fd >= 0) {
            close(this->hidden->audio_fd);
            this->hidden->audio_fd = -1;
        }
        SDL_free(this->hidden);
        this->hidden = NULL;
    }
}

static int
BSDAUDIO_OpenDevice(_THIS, const char *devname, int iscapture)
{
    const int flags = ((iscapture) ? OPEN_FLAGS_INPUT : OPEN_FLAGS_OUTPUT);
    SDL_AudioFormat format = 0;
    audio_info_t info;

    /* We don't care what the devname is...we'll try to open anything. */
    /*  ...but default to first name in the list... */
    if (devname == NULL) {
        if ( ((iscapture) && (inputDeviceCount == 0)) ||
             ((!iscapture) && (outputDeviceCount == 0)) ) {
            SDL_SetError("No such audio device");
            return 0;
        }
        devname = ((iscapture) ? inputDevices[0] : outputDevices[0]);
    }

    /* Initialize all variables that we clean on shutdown */
    this->hidden = (struct SDL_PrivateAudioData *)
                        SDL_malloc((sizeof *this->hidden));
    if (this->hidden == NULL) {
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Open the audio device */
    this->hidden->audio_fd = open(devname, flags, 0);
    if (this->hidden->audio_fd < 0) {
        SDL_SetError("Couldn't open %s: %s", devname, strerror(errno));
        return 0;
    }

    AUDIO_INITINFO(&info);

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(&this->spec);

    /* Set to play mode */
    info.mode = AUMODE_PLAY;
    if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) < 0) {
        BSDAUDIO_CloseDevice(this);
        SDL_SetError("Couldn't put device into play mode");
        return 0;
    }

    AUDIO_INITINFO(&info);
    for (format = SDL_FirstAudioFormat(this->spec.format);
         format; format = SDL_NextAudioFormat()) {
        switch (format) {
        case AUDIO_U8:
            info.play.encoding = AUDIO_ENCODING_ULINEAR;
            info.play.precision = 8;
            break;
        case AUDIO_S8:
            info.play.encoding = AUDIO_ENCODING_SLINEAR;
            info.play.precision = 8;
            break;
        case AUDIO_S16LSB:
            info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
            info.play.precision = 16;
            break;
        case AUDIO_S16MSB:
            info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
            info.play.precision = 16;
            break;
        case AUDIO_U16LSB:
            info.play.encoding = AUDIO_ENCODING_ULINEAR_LE;
            info.play.precision = 16;
            break;
        case AUDIO_U16MSB:
            info.play.encoding = AUDIO_ENCODING_ULINEAR_BE;
            info.play.precision = 16;
            break;
        default:
            continue;
        }

        if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == 0) {
            break;
        }
    }

    if (!format) {
        BSDAUDIO_CloseDevice(this);
        SDL_SetError("No supported encoding for 0x%x", this->spec.format);
        return 0;
    }

    this->spec.format = format;

    AUDIO_INITINFO(&info);
    info.play.channels = this->spec.channels;
    if (ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info) == -1) {
        this->spec.channels = 1;
    }
    AUDIO_INITINFO(&info);
    info.play.sample_rate = this->spec.freq;
    info.blocksize = this->spec.size;
    info.hiwat = 5;
    info.lowat = 3;
    (void) ioctl(this->hidden->audio_fd, AUDIO_SETINFO, &info);
    (void) ioctl(this->hidden->audio_fd, AUDIO_GETINFO, &info);
    this->spec.freq = info.play.sample_rate;
    /* Allocate mixing buffer */
    this->hidden->mixlen = this->spec.size;
    this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
    if (this->hidden->mixbuf == NULL) {
        BSDAUDIO_CloseDevice(this);
        SDL_OutOfMemory();
        return 0;
    }
    SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size);

    BSDAUDIO_Status(this);

    /* We're ready to rock and roll. :-) */
    return (0);
}

static int
BSDAUDIO_Init(SDL_AudioDriverImpl *impl)
{
    /* Set the function pointers */
    impl->DetectDevices = BSDAUDIO_DetectDevices;
    impl->GetDeviceName = BSDAUDIO_GetDeviceName;
    impl->OpenDevice = BSDAUDIO_OpenDevice;
    impl->PlayDevice = BSDAUDIO_PlayDevice;
    impl->WaitDevice = BSDAUDIO_WaitDevice;
    impl->GetDeviceBuf = BSDAUDIO_GetDeviceBuf;
    impl->CloseDevice = BSDAUDIO_CloseDevice;
    impl->Deinitialize = BSDAUDIO_Deinitialize;

    build_device_lists();
    return 1;
}


AudioBootStrap BSD_AUDIO_bootstrap = {
    BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC, BSDAUDIO_Init, 0
};

/* vi: set ts=4 sw=4 expandtab: */